Searched refs:isTeleported (Results 1 – 10 of 10) sorted by relevance
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | ShotStrategy.cxx | 120 (tele->isTeleported(ray, face) < 0.0f)) in getFirstBuilding() 182 const float telet = tele.isTeleported(ray, face); in getFirstTeleporter()
|
H A D | World.cxx | 498 if (teleporter->isTeleported(r, face) > Epsilon) in crossesTeleporter()
|
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | ShotStrategy.cxx | 120 (tele->isTeleported(ray, face) < 0.0f)) in getFirstBuilding() 182 const float telet = tele.isTeleported(ray, face); in getFirstTeleporter()
|
H A D | World.cxx | 498 if (teleporter->isTeleported(r, face) > Epsilon) in crossesTeleporter()
|
/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | Teleporter.h | 67 float isTeleported(const Ray&, int& face) const;
|
/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | Teleporter.h | 67 float isTeleported(const Ray&, int& face) const;
|
/dports/games/atanks/atanks-6.5/src/ |
H A D | tank.cpp | 211 isTeleported = true; in activateCurrentSelection() 249 this->isTeleported = true; in activateCurrentSelection() 251 other->isTeleported = true; in activateCurrentSelection() 285 lt->isTeleported = true; in activateCurrentSelection() 306 isTeleported = true; in activateCurrentSelection() 597 if (isTeleported) { in applyPhysics() 599 isTeleported = false; in applyPhysics()
|
H A D | tank.h | 124 …bool isTeleported = false; // Set to true if a teleport occurs to award falling damag… variable
|
/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/ |
H A D | Teleporter.cxx | 344 float Teleporter::isTeleported(const Ray& r, int& face) const in isTeleported() function in Teleporter
|
/dports/games/bzflag/bzflag-2.4.22/src/obstacle/ |
H A D | Teleporter.cxx | 344 float Teleporter::isTeleported(const Ray& r, int& face) const in isTeleported() function in Teleporter
|