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Searched refs:isTeleported (Results 1 – 10 of 10) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DShotStrategy.cxx120 (tele->isTeleported(ray, face) < 0.0f)) in getFirstBuilding()
182 const float telet = tele.isTeleported(ray, face); in getFirstTeleporter()
H A DWorld.cxx498 if (teleporter->isTeleported(r, face) > Epsilon) in crossesTeleporter()
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DShotStrategy.cxx120 (tele->isTeleported(ray, face) < 0.0f)) in getFirstBuilding()
182 const float telet = tele.isTeleported(ray, face); in getFirstTeleporter()
H A DWorld.cxx498 if (teleporter->isTeleported(r, face) > Epsilon) in crossesTeleporter()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DTeleporter.h67 float isTeleported(const Ray&, int& face) const;
/dports/games/bzflag/bzflag-2.4.22/include/
H A DTeleporter.h67 float isTeleported(const Ray&, int& face) const;
/dports/games/atanks/atanks-6.5/src/
H A Dtank.cpp211 isTeleported = true; in activateCurrentSelection()
249 this->isTeleported = true; in activateCurrentSelection()
251 other->isTeleported = true; in activateCurrentSelection()
285 lt->isTeleported = true; in activateCurrentSelection()
306 isTeleported = true; in activateCurrentSelection()
597 if (isTeleported) { in applyPhysics()
599 isTeleported = false; in applyPhysics()
H A Dtank.h124 …bool isTeleported = false; // Set to true if a teleport occurs to award falling damag… variable
/dports/games/bzflag-server/bzflag-2.4.22/src/obstacle/
H A DTeleporter.cxx344 float Teleporter::isTeleported(const Ray& r, int& face) const in isTeleported() function in Teleporter
/dports/games/bzflag/bzflag-2.4.22/src/obstacle/
H A DTeleporter.cxx344 float Teleporter::isTeleported(const Ray& r, int& face) const in isTeleported() function in Teleporter