Searched refs:isThisABetterArmor (Results 1 – 3 of 3) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | items.hpp | 439 …static bool isThisABetterArmor(const Item& newArmor, const Item* armorAlreadyHave); //Also checks …
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H A D | entity.cpp | 15172 return Item::isThisABetterArmor(item, myStats->helmet) ? &myStats->helmet : nullptr; in shouldMonsterEquipThisArmor() 15189 return Item::isThisABetterArmor(item, myStats->helmet) ? &myStats->helmet : nullptr; in shouldMonsterEquipThisArmor() 15203 return Item::isThisABetterArmor(item, myStats->shield) ? &myStats->shield : nullptr; in shouldMonsterEquipThisArmor() 15215 return Item::isThisABetterArmor(item, myStats->breastplate) ? &myStats->breastplate : nullptr; in shouldMonsterEquipThisArmor() 15227 return Item::isThisABetterArmor(item, myStats->cloak) ? &myStats->cloak : nullptr; in shouldMonsterEquipThisArmor() 15239 return Item::isThisABetterArmor(item, myStats->shoes) ? &myStats->shoes : nullptr; in shouldMonsterEquipThisArmor() 15251 return Item::isThisABetterArmor(item, myStats->gloves) ? &myStats->gloves : nullptr; in shouldMonsterEquipThisArmor() 15374 if ( item->isShield() && Item::isThisABetterArmor(*item, currentBest) ) in getBestShieldIHave()
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H A D | items.cpp | 4355 bool Item::isThisABetterArmor(const Item& newArmor, const Item* const armorAlreadyHave) in isThisABetterArmor() function in Item
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