/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | UnitSprite.cpp | 310 if(_itemA->getRules()->isTwoHanded()) in drawRoutine0() 329 if (_itemA->getRules()->isTwoHanded()) in drawRoutine0() 357 if (_itemA->getRules()->isTwoHanded()) in drawRoutine0() 364 if (_itemA->getRules()->isTwoHanded()) in drawRoutine0() 374 if (!_itemB->getRules()->isTwoHanded()) in drawRoutine0() 417 if (_itemB->getRules()->isTwoHanded()) in drawRoutine0() 424 if (_itemB->getRules()->isTwoHanded()) in drawRoutine0() 608 if (_itemA->getRules()->isTwoHanded()) in drawRoutine1() 631 if (!_itemB->getRules()->isTwoHanded()) in drawRoutine1() 656 if (_itemB->getRules()->isTwoHanded()) in drawRoutine1() [all …]
|
H A D | TileEngine.cpp | 2848 …= action.weapon->getOwner()->getItem("STR_LEFT_HAND") && !action.weapon->getRules()->isTwoHanded()) in getOriginVoxel()
|
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/ |
H A D | objproto.cpp | 84 bool ProtoObj::isTwoHanded(ObjectID) { in isTwoHanded() function in Saga2::ProtoObj 1554 if (dObjPtr->proto()->isTwoHanded(enactor) in useAction() 1556 && leftHandObjectPtr->proto()->isTwoHanded(enactor))) in useAction() 1641 bool MeleeWeaponProto::isTwoHanded(ObjectID attackerID) { in isTwoHanded() function in Saga2::MeleeWeaponProto 1663 if (isTwoHanded(attacker)) in initiateAttack() 1682 if (isTwoHanded(defender)) in initiateDefense() 1758 return !isTwoHanded(a->thisID()) in useSlotAvailable() 1868 bool BowProto::isTwoHanded(ObjectID) { in isTwoHanded() function in Saga2::BowProto 1986 bool WeaponWandProto::isTwoHanded(ObjectID) { in isTwoHanded() function in Saga2::WeaponWandProto 2268 if (rightHandObjectPtr->proto()->isTwoHanded(enactor)) in useAction() [all …]
|
H A D | objproto.h | 440 virtual bool isTwoHanded(ObjectID actor); 1016 virtual bool isTwoHanded(ObjectID actor); 1106 virtual bool isTwoHanded(ObjectID actor); 1143 virtual bool isTwoHanded(ObjectID actor);
|
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/ |
H A D | ItemModel.h | 74 virtual bool isTwoHanded() const;
|
H A D | ItemModel.cc | 101 bool ItemModel::isTwoHanded() const { return fFlags & ITEM_TWO_HANDED; } in isTwoHanded() function in ItemModel
|
/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/ |
H A D | RuleItem.h | 101 bool isTwoHanded() const;
|
H A D | RuleItem.cpp | 301 bool RuleItem::isTwoHanded() const in isTwoHanded() function in OpenXcom::RuleItem
|
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Items.cc | 505 if (bLoop == SECONDHANDPOS && GCM->getItem(pSoldier->inv[HANDPOS].usItem)->isTwoHanded()) in FindEmptySlotWithin() 1785 if (GCM->getItem(pSoldier->inv[HANDPOS].usItem)->isTwoHanded()) in CanItemFitInPosition() 1791 if (GCM->getItem(pObj->usItem)->isTwoHanded()) in CanItemFitInPosition() 1974 if (bPos == HANDPOS && GCM->getItem(pInSlot->usItem)->isTwoHanded()) in PlaceObject() 2072 if ( (GCM->getItem(pObj->usItem)->isTwoHanded()) && (bPos == HANDPOS) ) in PlaceObject() 2126 if (!(pItem->isTwoHanded())) in InternalAutoPlaceObject() 2138 …else if ( !(GCM->getItem(pSoldier->inv[HANDPOS].usItem)->isTwoHanded()) && pSoldier->inv[SECONDHAN… in InternalAutoPlaceObject() 3355 if ( GCM->getItem( pSoldier->inv[SECONDHANDPOS].usItem )->isTwoHanded() ) in SwapHandItems()
|
H A D | Soldier_Profile.cc | 718 if ( GCM->getItem(pNewSoldier->inv[ bSlot ].usItem)->isTwoHanded() ) in RecruitRPC()
|
H A D | Animation_Control.cc | 2710 if ( (GCM->getItem(usItem)->isTwoHanded()) ) in DetermineSoldierAnimationSurface() 2758 if ( !(GCM->getItem(usItem)->isTwoHanded()) ) in DetermineSoldierAnimationSurface() 2773 if( !GCM->getItem(pSoldier->inv[SECONDHANDPOS].usItem)->isTwoHanded() ) in DetermineSoldierAnimationSurface()
|
H A D | Soldier_Control.cc | 903 GCM->getItem(item_id)->isTwoHanded(); in IsRifle() 7895 if ( usItem != NOTHING && (GCM->getItem(usItem)->isTwoHanded()) ) in SoldierCarriesTwoHandedWeapon() 8735 !(GCM->getItem(o.usItem)->isTwoHanded()) && in IsValidSecondHandShot()
|
H A D | Soldier_Ani.cc | 1417 if ( (GCM->getItem(usItem)->isTwoHanded()) ) in AdjustToNextAnimationFrame()
|
H A D | Weapons.cc | 2175 if (GCM->getItem(usInHand)->isWeapon() && !(GCM->getItem(usInHand)->isTwoHanded())) in CalcChanceToHitGun()
|
H A D | Interface_Items.cc | 815 if (pocket == SECONDHANDPOS && GCM->getItem(s.inv[HANDPOS].usItem)->isTwoHanded()) in INVRenderINVPanelItem()
|
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | Attacks.cc | 1631 …m)->getItemClass() == IC_GUN) && !(GCM->getItem(pSoldier->inv[ HANDPOS ].usItem)->isTwoHanded() ) ) in CanNPCAttack() 1635 …->getItemClass() == IC_GUN) && !(GCM->getItem(pSoldier->inv[ bWeaponIn ].usItem)->isTwoHanded() ) ) in CanNPCAttack()
|
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/ |
H A D | BattleUnit.cpp | 1311 if (item->getRules()->isTwoHanded()) in getFiringAccuracy() 1335 if (item->getRules()->isTwoHanded()) in getAccuracyModifier()
|