Home
last modified time | relevance | path

Searched refs:isUPNP_CONFIGURED (Results 1 – 5 of 5) sorted by relevance

/dports/games/warzone2100/warzone2100/src/
H A Dwrappers.cpp177 NetPlay.isUPNP_CONFIGURED = false; in titleLoop()
H A Dfrontend.cpp588 NetPlay.isUPNP_CONFIGURED = false; in runMultiPlayerMenu()
H A Dmultiint.cpp4635 if (NetPlay.isUPNP_CONFIGURED) in printHostHelpMessagesToConsole()
/dports/games/warzone2100/warzone2100/lib/netplay/
H A Dnetplay.h296 bool isUPNP_CONFIGURED; // if UPnP was successful member
H A Dnetplay.cpp1237 NetPlay.isUPNP_CONFIGURED = true; in NETaddRedirects()
1243 NetPlay.isUPNP_CONFIGURED = false; in NETaddRedirects()
1250 debug(LOG_NET, "upnp is %d", NetPlay.isUPNP_CONFIGURED); in NETremRedirects()
1251 if (NetPlay.isUPNP_CONFIGURED) in NETremRedirects()
1267 if (!NetPlay.isUPNP_CONFIGURED && NetPlay.isUPNP) in NETdiscoverUPnPDevices()
1326 NetPlay.isUPNP_CONFIGURED = false; in NETshutdown()
2006 NetPlay.isUPNP_CONFIGURED = false; in NETrecvNet()