Searched refs:isUWMF (Results 1 – 2 of 2) sorted by relevance
54 GameMap::GameMap(const FString &map) : map(map), valid(false), isUWMF(false), in GameMap()101 isUWMF = false; in GameMap()114 isUWMF = true; in GameMap()140 isUWMF = false; in GameMap()154 isUWMF = true; in GameMap()381 if(isUWMF) in LoadMap()
236 bool isUWMF; variable