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Searched refs:isUnderWater (Results 1 – 10 of 10) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DCollideEntity.cpp117 bool underWater = isUnderWater(); in updateMovement()
191 …if (!freeRange && ((!canLeaveWater && !isUnderWater() && wasUnderWater) || dsq->game->collideCircl… in updateMovement()
H A DEntity.cpp313 if (wasUnderWater && !isUnderWater(o)) in checkSplash()
319 else if (!wasUnderWater && isUnderWater(o)) in checkSplash()
2190 bool Entity::isUnderWater(const Vector &override) in isUnderWater() function in Entity
3027 if (waterBubble && isUnderWater()) in doCollisionAvoidance()
H A DEntity.h243 bool isUnderWater(const Vector &o=Vector());
H A DStatsAndAchievements.cpp773 } else if (highDiveIsHigh && avatar->isUnderWater()) { in update()
H A DAvatar.cpp2787 if (!isUnderWater()) in formAbility()
4460 if (isUnderWater()) in action()
5332 state.wasUnderWater = isUnderWater(); in setWasUnderWater()
5701 _isUnderWater = isUnderWater(); in onUpdate()
H A DContinuity.cpp1574 if (dsq->game->li && dsq->game->avatar->isUnderWater() && dsq->continuity.hasLi()) in castSong()
1614 if (dsq->game->avatar->isUnderWater()) in castSong()
H A DGame.cpp6766 if (!avatar->isUnderWater()) in applyState()
10013 if (avatar->isUnderWater(avatar->getHeadPosition())) in updateBgSfxLoop()
H A DScriptInterface.cpp3964 b = e->isUnderWater(Vector(lua_tonumber(L, 2), lua_tonumber(L, 3))); in luaFunc()
7194 …t != e && (e->getEntityType() == ET_ENEMY || e->getEntityType() == ET_AVATAR) && e->isUnderWater()) in luaFunc()
/dports/games/hedgewars-server/hedgewars-src-1.0.0/hedgewars/
H A DuGearsHandlersMess.pas4643 if not isUnderWater and hasBorder and ((HHGear^.X < _0)
/dports/games/hedgewars/hedgewars-src-1.0.0/hedgewars/
H A DuGearsHandlersMess.pas4643 if not isUnderWater and hasBorder and ((HHGear^.X < _0)