Searched refs:isWalkBehind (Results 1 – 4 of 4) sorted by relevance
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | draw.h | 63 …endantBitmap* spp, int xx, int yy, int baseline, int trans, int sprNum, bool isWalkBehind = false);
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H A D | draw.cpp | 1087 …iverDependantBitmap* spp, int xx, int yy, int baseline, int trans, int sprNum, bool isWalkBehind) { in add_to_sprite_list() argument 1108 sprite.takesPriorityIfEqual = !isWalkBehind; in add_to_sprite_list() 1110 sprite.takesPriorityIfEqual = isWalkBehind; in add_to_sprite_list()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/ |
H A D | draw.h | 121 …endantBitmap *spp, int xx, int yy, int baseline, int trans, int sprNum, bool isWalkBehind = false);
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H A D | draw.cpp | 870 …iverDependantBitmap *spp, int xx, int yy, int baseline, int trans, int sprNum, bool isWalkBehind) { in add_to_sprite_list() argument 891 sprite.takesPriorityIfEqual = !isWalkBehind; in add_to_sprite_list() 893 sprite.takesPriorityIfEqual = isWalkBehind; in add_to_sprite_list()
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