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Searched refs:isWalkBehind (Results 1 – 4 of 4) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Ddraw.h63 …endantBitmap* spp, int xx, int yy, int baseline, int trans, int sprNum, bool isWalkBehind = false);
H A Ddraw.cpp1087 …iverDependantBitmap* spp, int xx, int yy, int baseline, int trans, int sprNum, bool isWalkBehind) { in add_to_sprite_list() argument
1108 sprite.takesPriorityIfEqual = !isWalkBehind; in add_to_sprite_list()
1110 sprite.takesPriorityIfEqual = isWalkBehind; in add_to_sprite_list()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Ddraw.h121 …endantBitmap *spp, int xx, int yy, int baseline, int trans, int sprNum, bool isWalkBehind = false);
H A Ddraw.cpp870 …iverDependantBitmap *spp, int xx, int yy, int baseline, int trans, int sprNum, bool isWalkBehind) { in add_to_sprite_list() argument
891 sprite.takesPriorityIfEqual = !isWalkBehind; in add_to_sprite_list()
893 sprite.takesPriorityIfEqual = isWalkBehind; in add_to_sprite_list()