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Searched refs:is_action_exist (Results 1 – 9 of 9) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOAI_ACT.cpp288 if( is_action_exist(xLoc, yLoc, refXLoc, refYLoc, actionMode, actionPara, unitRecno) ) in add_action()
410 int Nation::is_action_exist(short actionXLoc, short actionYLoc, short refXLoc, short refYLoc, int a… in is_action_exist() function in Nation
460 int Nation::is_action_exist(int actionMode, int actionPara, int regionId) in is_action_exist() function in Nation
H A DOF_INN2.cpp235 if( ownNation->is_action_exist(firmCamp->loc_x1, firmCamp->loc_y1, in think_assign_general_to()
H A DOAI_BUIL.cpp132 if( is_action_exist( ACTION_AI_BUILD_FIRM, FIRM_MINE ) ) in ai_should_build_mine()
H A DOF_CAMP2.cpp727 …if( nation_array[nation_recno]->is_action_exist( loc_x1, loc_y1, -1, -1, ACTION_AI_ASSIGN_WORKER, … in think_capture_target_town()
876 if( ownNation->is_action_exist( loc_x1, loc_y1, -1, -1, in think_assign_better_overseer()
1337 int actionRecno = ownNation->is_action_exist(loc_x1, loc_y1, -1, -1, in think_assign_better_commander()
H A DOUNITAI.cpp521 actionRecno = nationPtr->is_action_exist(firmCamp->loc_x1, firmCamp->loc_y1, in think_leader_action()
1177 if( ownNation->is_action_exist( ACTION_AI_BUILD_FIRM, FIRM_CAMP, curRegionId ) ) in ai_build_camp()
H A DOAI_MARI.cpp81 if( is_action_exist( ACTION_AI_BUILD_FIRM, FIRM_HARBOR ) ) in think_build_harbor_network()
H A DOAI_SEEK.cpp117 …if(is_action_exist(-1, -1, sitePtr->map_x_loc, sitePtr->map_y_loc, ACTION_AI_BUILD_FIRM, FIRM_MINE… in seek_mine()
H A DOTOWNAI.cpp519 if( nationPtr->is_action_exist( destTownPtr->loc_x1, destTownPtr->loc_y1, in think_ai_migrate()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DONATION.h394 …int is_action_exist(short actionXLoc, short actionYLoc, short refXLoc, short refYLoc, int action…
395 int is_action_exist(int actionType, int actionPara, int regionId=0);