Searched refs:is_action_exist (Results 1 – 9 of 9) sorted by relevance
/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OAI_ACT.cpp | 288 if( is_action_exist(xLoc, yLoc, refXLoc, refYLoc, actionMode, actionPara, unitRecno) ) in add_action() 410 int Nation::is_action_exist(short actionXLoc, short actionYLoc, short refXLoc, short refYLoc, int a… in is_action_exist() function in Nation 460 int Nation::is_action_exist(int actionMode, int actionPara, int regionId) in is_action_exist() function in Nation
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H A D | OF_INN2.cpp | 235 if( ownNation->is_action_exist(firmCamp->loc_x1, firmCamp->loc_y1, in think_assign_general_to()
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H A D | OAI_BUIL.cpp | 132 if( is_action_exist( ACTION_AI_BUILD_FIRM, FIRM_MINE ) ) in ai_should_build_mine()
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H A D | OF_CAMP2.cpp | 727 …if( nation_array[nation_recno]->is_action_exist( loc_x1, loc_y1, -1, -1, ACTION_AI_ASSIGN_WORKER, … in think_capture_target_town() 876 if( ownNation->is_action_exist( loc_x1, loc_y1, -1, -1, in think_assign_better_overseer() 1337 int actionRecno = ownNation->is_action_exist(loc_x1, loc_y1, -1, -1, in think_assign_better_commander()
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H A D | OUNITAI.cpp | 521 actionRecno = nationPtr->is_action_exist(firmCamp->loc_x1, firmCamp->loc_y1, in think_leader_action() 1177 if( ownNation->is_action_exist( ACTION_AI_BUILD_FIRM, FIRM_CAMP, curRegionId ) ) in ai_build_camp()
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H A D | OAI_MARI.cpp | 81 if( is_action_exist( ACTION_AI_BUILD_FIRM, FIRM_HARBOR ) ) in think_build_harbor_network()
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H A D | OAI_SEEK.cpp | 117 …if(is_action_exist(-1, -1, sitePtr->map_x_loc, sitePtr->map_y_loc, ACTION_AI_BUILD_FIRM, FIRM_MINE… in seek_mine()
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H A D | OTOWNAI.cpp | 519 if( nationPtr->is_action_exist( destTownPtr->loc_x1, destTownPtr->loc_y1, in think_ai_migrate()
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/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | ONATION.h | 394 …int is_action_exist(short actionXLoc, short actionYLoc, short refXLoc, short refYLoc, int action… 395 int is_action_exist(int actionType, int actionPara, int regionId=0);
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