Searched refs:is_archer (Results 1 – 4 of 4) sorted by relevance
346 return mon_to_hit_base(attacker->get_hit_dice(), attacker->as_monster()->is_archer(), true); in calc_mon_to_hit_base()352 if (attacker->as_monster()->is_archer()) in apply_damage_modifiers()
183 bool is_archer() const;
4957 bool monster::is_archer() const in is_archer() function in monster
1127 if (mon.is_archer()) in main()