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Searched refs:is_big_ship (Results 1 – 11 of 11) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/lab/manager/
H A Dlab_manager.cpp281 if (sip->is_big_ship()) { in onFrame()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.h1403 …inline bool is_big_ship() const { return flags[Ship::Info_Flags::Cruiser, Ship::Info_Flags::Freigh… in is_big_ship() function
1409 inline bool is_big_or_huge() const { return is_big_ship() || is_huge_ship(); } in is_big_or_huge()
H A Dshiphit.cpp329 } else if ( sip->is_big_ship() ) { in do_subobj_destroyed_stuff()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/nebula/
H A Dneb.cpp590 } else if (sip->is_big_ship()) { in neb2_get_lod_scale()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/fireball/
H A Dfireballs.cpp82 } else if ( Ship_info[ship_class].is_big_ship() ) { in fireball_play_warphole_open_sound()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/autopilot/
H A Dautopilot.cpp351 …if (Ship_info[Ships[i].ship_info_index].is_big_ship() || Ship_info[Ships[i].ship_info_index].flags… in StartAutopilot()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/menuui/
H A Dtechmenu.cpp487 if (sip->is_big_ship()) { in techroom_ships_render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daicode.cpp1809 if ( Ship_info[sp->ship_info_index].is_big_ship() ) { in num_enemies_attacking()
5668 if ( Ship_info[Ships[Objects[aip->target_objnum].instance].ship_info_index].is_big_ship() ) { in set_primary_weapon_linkage()
8159 bool is_big_ship; in ai_choose_secondary_weapon() local
8194is_big_ship = esip->class_type >= 0 && Ship_types[esip->class_type].flags[Ship::Type_Info_Flags::T… in ai_choose_secondary_weapon()
8196 is_big_ship = false; in ai_choose_secondary_weapon()
8199 if (is_big_ship) in ai_choose_secondary_weapon()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionshipchoice.cpp1454 if (sip->is_big_ship()) { in ship_select_do()
H A Dmissionweaponchoice.cpp863 if (sip->is_big_ship()) { in wl_render_overhead_view()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daicode.cpp7680 int is_big_ship, wif_priority1, wif_priority2, wif2_priority1, wif2_priority2; in ai_choose_secondary_weapon() local
7714 is_big_ship = esip->flags & (SIF_HUGE_SHIP | SIF_BIG_SHIP); in ai_choose_secondary_weapon()
7716 is_big_ship=0; in ai_choose_secondary_weapon()
7719 if (is_big_ship) in ai_choose_secondary_weapon()