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Searched refs:is_blindfolded (Results 1 – 6 of 6) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/src/units/
H A Ddrawer.hpp58 bool is_blindfolded; member in unit_drawer
H A Ddrawer.cpp46 is_blindfolded(disp.is_blindfolded()), in unit_drawer()
90 if ( hidden || is_blindfolded || !u.is_visible_to_team(viewing_team_ref, dc, show_everything) ) in redraw_unit()
/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dplaymp_controller.cpp59 if (gui_->is_blindfolded() && gamestate().first_human_team_ != -1) { in playmp_controller()
86 if (gui_->is_blindfolded()) { in remove_blindfold()
H A Ddisplay.hpp89 bool show_everything() const { return !dont_show_all_ && !is_blindfolded(); } in show_everything()
628 bool is_blindfolded() const;
H A Dminimap.cpp83 … = (display::get_singleton() != nullptr && display::get_singleton()->is_blindfolded()) || (vw != n… in getMinimap()
H A Ddisplay.cpp526 bool display::is_blindfolded() const in is_blindfolded() function in display
729 return is_blindfolded() || (dont_show_all_ && dc_->teams()[currentTeam_].shrouded(loc)); in shrouded()
734 return is_blindfolded() || (dont_show_all_ && dc_->teams()[currentTeam_].fogged(loc)); in fogged()
1787 (selectedHex_.valid() && !is_blindfolded()) ? &reach_map_ : nullptr); in draw_minimap()
1856 if (!preferences::minimap_draw_units() || is_blindfolded()) return; in draw_minimap_units()