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Searched refs:is_break_valid (Results 1 – 2 of 2) sorted by relevance

/dports/devel/godot/godot-3.2.3-stable/modules/gdscript/
H A Dgdscript_parser.cpp3290 bool is_break_valid = false; in _parse_block() local
3293 is_break_valid = true; in _parse_block()
3299 if (!is_break_valid) { in _parse_block()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdscript/
H A Dgdscript_parser.cpp3290 bool is_break_valid = false; in _parse_block() local
3293 is_break_valid = true; in _parse_block()
3299 if (!is_break_valid) { in _parse_block()