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Searched refs:is_bright (Results 1 – 25 of 26) sorted by relevance

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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/iff_defs/
H A Diff_defs.cpp45 int iff_get_alpha_value(bool is_bright) in iff_get_alpha_value() argument
47 if (is_bright == false) in iff_get_alpha_value()
611 color *iff_get_color(int color_index, int is_bright) in iff_get_color() argument
613 return &Iff_colors[color_index][is_bright]; in iff_get_color()
619 color *iff_get_color_by_team(int team, int seen_from_team, int is_bright) in iff_get_color_by_team() argument
623 Assert(is_bright == 0 || is_bright == 1); in iff_get_color_by_team()
628 return &Iff_colors[Iff_info[team].color_index][is_bright]; in iff_get_color_by_team()
645 return &Iff_colors[color_index][is_bright]; in iff_get_color_by_team()
657 Assert(is_bright == 0 || is_bright == 1); in iff_get_color_by_team_and_object()
663 return &Iff_colors[Iff_info[team].color_index][is_bright]; in iff_get_color_by_team_and_object()
[all …]
H A Diff_defs.h66 extern int iff_get_alpha_value(bool is_bright);
87 extern color *iff_get_color(int color_index, int is_bright);
88 extern color *iff_get_color_by_team(int team, int seen_from_team, int is_bright);
89 extern color *iff_get_color_by_team_and_object(int team, int seen_from_team, int is_bright, object …
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/iff_defs/
H A Diff_defs.cpp45 int iff_get_alpha_value(bool is_bright) in iff_get_alpha_value() argument
47 if (is_bright == false) in iff_get_alpha_value()
635 color *iff_get_color(int color_index, int is_bright) in iff_get_color() argument
637 return &Iff_colors[color_index][is_bright]; in iff_get_color()
643 color *iff_get_color_by_team(int team, int seen_from_team, int is_bright) in iff_get_color_by_team() argument
647 Assert(is_bright == 0 || is_bright == 1); in iff_get_color_by_team()
652 return &Iff_colors[Iff_info[team].color_index][is_bright]; in iff_get_color_by_team()
669 return &Iff_colors[color_index][is_bright]; in iff_get_color_by_team()
681 Assert(is_bright == 0 || is_bright == 1); in iff_get_color_by_team_and_object()
687 return &Iff_colors[Iff_info[team].color_index][is_bright]; in iff_get_color_by_team_and_object()
[all …]
H A Diff_defs.h63 extern int iff_get_alpha_value(bool is_bright);
84 extern color *iff_get_color(int color_index, int is_bright);
85 extern color *iff_get_color_by_team(int team, int seen_from_team, int is_bright);
86 extern color *iff_get_color_by_team_and_object(int team, int seen_from_team, int is_bright, object …
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/radar/
H A Dradardradis.cpp461 for(int is_bright = 0; is_bright < 2; is_bright++) { in drawBlipsSorted() local
464 drawBlips(BLIP_TYPE_BOMB, is_bright, distort); in drawBlipsSorted()
465 drawBlips(BLIP_TYPE_JUMP_NODE, is_bright, distort); in drawBlipsSorted()
466 drawBlips(BLIP_TYPE_NORMAL_SHIP, is_bright, distort); in drawBlipsSorted()
467 drawBlips(BLIP_TYPE_TAGGED_SHIP, is_bright, distort); in drawBlipsSorted()
468 drawBlips(BLIP_TYPE_WARPING_SHIP, is_bright, distort); in drawBlipsSorted()
476 drawBlips(BLIP_TYPE_BOMB, is_bright, distort); in drawBlipsSorted()
477 drawBlips(BLIP_TYPE_JUMP_NODE, is_bright, distort); in drawBlipsSorted()
478 drawBlips(BLIP_TYPE_NORMAL_SHIP, is_bright, distort); in drawBlipsSorted()
479 drawBlips(BLIP_TYPE_TAGGED_SHIP, is_bright, distort); in drawBlipsSorted()
[all …]
H A Dradar.cpp164 for (int is_bright = 0; is_bright < 2; is_bright++) in drawBlipsSorted() local
166 drawBlips(BLIP_TYPE_JUMP_NODE, is_bright, distort); in drawBlipsSorted()
167 drawBlips(BLIP_TYPE_WARPING_SHIP, is_bright, distort); in drawBlipsSorted()
168 drawBlips(BLIP_TYPE_NAVBUOY_CARGO, is_bright, distort); in drawBlipsSorted()
169 drawBlips(BLIP_TYPE_NORMAL_SHIP, is_bright, distort); in drawBlipsSorted()
170 drawBlips(BLIP_TYPE_BOMB, is_bright, distort); in drawBlipsSorted()
171 drawBlips(BLIP_TYPE_TAGGED_SHIP, is_bright, distort); in drawBlipsSorted()
H A Dradarorb.cpp302 for (int is_bright = 0; is_bright < 2; is_bright++) in drawBlipsSorted() local
304 drawBlips(BLIP_TYPE_JUMP_NODE, is_bright, distort); in drawBlipsSorted()
305 drawBlips(BLIP_TYPE_WARPING_SHIP, is_bright, distort); in drawBlipsSorted()
306 drawBlips(BLIP_TYPE_NAVBUOY_CARGO, is_bright, distort); in drawBlipsSorted()
307 drawBlips(BLIP_TYPE_NORMAL_SHIP, is_bright, distort); in drawBlipsSorted()
308 drawBlips(BLIP_TYPE_BOMB, is_bright, distort); in drawBlipsSorted()
309 drawBlips(BLIP_TYPE_TAGGED_SHIP, is_bright, distort); in drawBlipsSorted()
H A Dradarsetup.cpp89 void radar_stuff_blip_info(object *objp, int is_bright, color **blip_color, int *blip_type) in radar_stuff_blip_info() argument
100 *blip_color = &Radar_colors[RCOL_WARPING_SHIP][is_bright]; in radar_stuff_blip_info()
105 *blip_color = &Radar_colors[RCOL_TAGGED][is_bright]; in radar_stuff_blip_info()
110 *blip_color = &Radar_colors[RCOL_NAVBUOY_CARGO][is_bright]; in radar_stuff_blip_info()
115 *blip_color = iff_get_color_by_team_and_object(shipp->team, Player_ship->team, is_bright, objp); in radar_stuff_blip_info()
124 *blip_color = &Radar_colors[RCOL_WARPING_SHIP][is_bright]; in radar_stuff_blip_info()
129 *blip_color = &Radar_colors[RCOL_BOMB][is_bright]; in radar_stuff_blip_info()
136 *blip_color = &Radar_colors[RCOL_JUMP_NODE][is_bright]; in radar_stuff_blip_info()
H A Dradar.h31 void radar_stuff_blip_info_std(object *objp, int is_bright, color **blip_color, int *blip_type);
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/radar/
H A Dradardradis.cpp431 for(int is_bright = 0; is_bright < 2; is_bright++) { in drawBlipsSorted() local
434 drawBlips(BLIP_TYPE_BOMB, is_bright, distort); in drawBlipsSorted()
435 drawBlips(BLIP_TYPE_JUMP_NODE, is_bright, distort); in drawBlipsSorted()
436 drawBlips(BLIP_TYPE_NORMAL_SHIP, is_bright, distort); in drawBlipsSorted()
437 drawBlips(BLIP_TYPE_TAGGED_SHIP, is_bright, distort); in drawBlipsSorted()
438 drawBlips(BLIP_TYPE_WARPING_SHIP, is_bright, distort); in drawBlipsSorted()
446 drawBlips(BLIP_TYPE_BOMB, is_bright, distort); in drawBlipsSorted()
447 drawBlips(BLIP_TYPE_JUMP_NODE, is_bright, distort); in drawBlipsSorted()
448 drawBlips(BLIP_TYPE_NORMAL_SHIP, is_bright, distort); in drawBlipsSorted()
449 drawBlips(BLIP_TYPE_TAGGED_SHIP, is_bright, distort); in drawBlipsSorted()
[all …]
H A Dradar.cpp166 for (int is_bright = 0; is_bright < 2; is_bright++) in drawBlipsSorted() local
168 drawBlips(BLIP_TYPE_JUMP_NODE, is_bright, distort); in drawBlipsSorted()
169 drawBlips(BLIP_TYPE_WARPING_SHIP, is_bright, distort); in drawBlipsSorted()
170 drawBlips(BLIP_TYPE_NAVBUOY_CARGO, is_bright, distort); in drawBlipsSorted()
171 drawBlips(BLIP_TYPE_NORMAL_SHIP, is_bright, distort); in drawBlipsSorted()
172 drawBlips(BLIP_TYPE_BOMB, is_bright, distort); in drawBlipsSorted()
173 drawBlips(BLIP_TYPE_TAGGED_SHIP, is_bright, distort); in drawBlipsSorted()
H A Dradarsetup.cpp94 void radar_stuff_blip_info(object *objp, int is_bright, color **blip_color, int *blip_type) in radar_stuff_blip_info() argument
105 *blip_color = &Radar_colors[RCOL_WARPING_SHIP][is_bright]; in radar_stuff_blip_info()
110 *blip_color = &Radar_colors[RCOL_TAGGED][is_bright]; in radar_stuff_blip_info()
115 *blip_color = &Radar_colors[RCOL_NAVBUOY_CARGO][is_bright]; in radar_stuff_blip_info()
120 *blip_color = iff_get_color_by_team_and_object(shipp->team, Player_ship->team, is_bright, objp); in radar_stuff_blip_info()
129 *blip_color = &Radar_colors[RCOL_WARPING_SHIP][is_bright]; in radar_stuff_blip_info()
134 *blip_color = &Radar_colors[RCOL_BOMB][is_bright]; in radar_stuff_blip_info()
141 *blip_color = &Radar_colors[RCOL_JUMP_NODE][is_bright]; in radar_stuff_blip_info()
H A Dradarorb.cpp324 for (int is_bright = 0; is_bright < 2; is_bright++) in drawBlipsSorted() local
326 drawBlips(BLIP_TYPE_JUMP_NODE, is_bright, distort); in drawBlipsSorted()
327 drawBlips(BLIP_TYPE_WARPING_SHIP, is_bright, distort); in drawBlipsSorted()
328 drawBlips(BLIP_TYPE_NAVBUOY_CARGO, is_bright, distort); in drawBlipsSorted()
329 drawBlips(BLIP_TYPE_NORMAL_SHIP, is_bright, distort); in drawBlipsSorted()
330 drawBlips(BLIP_TYPE_BOMB, is_bright, distort); in drawBlipsSorted()
331 drawBlips(BLIP_TYPE_TAGGED_SHIP, is_bright, distort); in drawBlipsSorted()
H A Dradar.h33 void radar_stuff_blip_info_std(object *objp, int is_bright, color **blip_color, int *blip_type);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudwingmanstatus.cpp371 int i, sx, sy, is_bright, bitmap = -1; in renderDots() local
392 is_bright=1; in renderDots()
394 is_bright=0; in renderDots()
403 setGaugeColor(is_bright ? HUD_C_BRIGHT : HUD_C_NORMAL); in renderDots()
405 gr_set_color_fast(is_bright ? &Color_bright_red : &Color_red); in renderDots()
415 setGaugeColor(is_bright ? HUD_C_BRIGHT : HUD_C_NORMAL); in renderDots()
H A Dhudescort.cpp171 int is_bright = 0; in setGaugeColorEscort() local
208 is_bright = 1; in setGaugeColorEscort()
213 …gr_set_color_fast(iff_get_color_by_team_and_object(team, seen_from_team, is_bright, &Objects[objnu… in setGaugeColorEscort()
H A Dhud.h164 void hud_set_iff_color(object *objp, int is_bright=0);
165 color* hud_get_iff_color(object *objp, int is_bright=0);
H A Dhud.cpp3045 void hud_set_iff_color(object *objp, int is_bright) in hud_set_iff_color() argument
3051 use_color = iff_get_color(IFF_COLOR_TAGGED, is_bright); in hud_set_iff_color()
3059 use_color = iff_get_color_by_team(Iff_traitor, Player_ship->team, is_bright); in hud_set_iff_color()
3063 use_color = iff_get_color(IFF_COLOR_SELECTION, is_bright); in hud_set_iff_color()
3068 use_color = iff_get_color_by_team_and_object(obj_team(objp), Player_ship->team, is_bright, objp); in hud_set_iff_color()
H A Dhudtarget.cpp434 int is_bright; member
1000 Weapon_flash_info.is_bright = 0; in hud_weapons_init()
4533 Weapon_flash_info.is_bright &= ~(1<<index); in hud_start_flash_weapon()
4552 Weapon_flash_info.is_bright ^= (1<<index); in hud_maybe_flash_weapon()
4555 if ( Weapon_flash_info.is_bright & (1<<index) ) { in hud_maybe_flash_weapon()
5783 if ( Weapon_flash_info.is_bright & (1<<i) ) in render()
6204 Weapon_flash_info.is_bright ^= (1<<i); in hud_update_weapon_flash()
6220 if ( Weapon_flash_info.is_bright & (1<<index) ) { in maybeFlashWeapon()
6857 if ( Weapon_flash_info.is_bright & (1<<index) ) { in maybeFlashWeapon()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudwingmanstatus.cpp383 int i, sx, sy, is_bright, bitmap = -1; in renderDots() local
404 is_bright=1; in renderDots()
406 is_bright=0; in renderDots()
415 setGaugeColor(is_bright ? HUD_C_BRIGHT : HUD_C_NORMAL); in renderDots()
417 gr_set_color_fast(is_bright ? &Color_bright_red : &Color_red); in renderDots()
427 setGaugeColor(is_bright ? HUD_C_BRIGHT : HUD_C_NORMAL); in renderDots()
H A Dhudescort.cpp240 int is_bright = 0; in setGaugeColorEscort() local
256 is_bright = 1; in setGaugeColorEscort()
261 …gr_set_color_fast(iff_get_color_by_team_and_object(team, seen_from_team, is_bright, &Objects[Escor… in setGaugeColorEscort()
H A Dhud.h155 void hud_set_iff_color(object *objp, int is_bright=0);
156 color* hud_get_iff_color(object *objp, int is_bright=0);
H A Dhud.cpp3005 void hud_set_iff_color(object *objp, int is_bright) in hud_set_iff_color() argument
3011 use_color = iff_get_color(IFF_COLOR_TAGGED, is_bright); in hud_set_iff_color()
3019 use_color = iff_get_color_by_team(Iff_traitor, Player_ship->team, is_bright); in hud_set_iff_color()
3023 use_color = iff_get_color(IFF_COLOR_SELECTION, is_bright); in hud_set_iff_color()
3028 use_color = iff_get_color_by_team_and_object(obj_team(objp), Player_ship->team, is_bright, objp); in hud_set_iff_color()
H A Dhudtarget.cpp437 int is_bright; member
1003 Weapon_flash_info.is_bright = 0; in hud_weapons_init()
4549 Weapon_flash_info.is_bright &= ~(1<<index); in hud_start_flash_weapon()
4568 Weapon_flash_info.is_bright ^= (1<<index); in hud_maybe_flash_weapon()
4571 if ( Weapon_flash_info.is_bright & (1<<index) ) { in hud_maybe_flash_weapon()
5751 if ( Weapon_flash_info.is_bright & (1<<i) ) in render()
6162 Weapon_flash_info.is_bright ^= (1<<i); in hud_update_weapon_flash()
6178 if ( Weapon_flash_info.is_bright & (1<<index) ) { in maybeFlashWeapon()
6802 if ( Weapon_flash_info.is_bright & (1<<index) ) { in maybeFlashWeapon()
/dports/mail/neomutt/neomutt-20211029/color/
H A Dcommand.c117 bool is_alert = false, is_bright = false, is_light = false; in parse_color_name() local
122 is_bright = true; in parse_color_name()
128 is_bright = true; in parse_color_name()
155 if (is_bright || is_light) in parse_color_name()

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