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Searched refs:is_centered (Results 1 – 25 of 71) sorted by relevance

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/dports/science/dakota/dakota-6.13.0-release-public.src-UI/src/
H A DReducedBasis.cpp20 col_means_computed(false), is_centered(false), is_valid_svd(false) in ReducedBasis()
31 is_centered = false; in set_matrix()
40 if ( is_centered ) in center_matrix()
55 is_centered = true; in center_matrix()
H A DReducedBasis.hpp104 bool is_centered; member in Dakota::ReducedBasis
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dsprite.h73 bool is_centered() const;
132 bool is_centered() const;
H A Dsprite.cpp135 bool Sprite::is_centered() const { in is_centered() function in Sprite
302 ObjectTypeDB::bind_method(_MD("is_centered"), &Sprite::is_centered); in _bind_methods()
483 bool ViewportSprite::is_centered() const { in is_centered() function in ViewportSprite
554 ObjectTypeDB::bind_method(_MD("is_centered"), &ViewportSprite::is_centered); in _bind_methods()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dsprite.h73 bool is_centered() const;
132 bool is_centered() const;
H A Dsprite.cpp135 bool Sprite::is_centered() const { in is_centered() function in Sprite
302 ObjectTypeDB::bind_method(_MD("is_centered"), &Sprite::is_centered); in _bind_methods()
483 bool ViewportSprite::is_centered() const { in is_centered() function in ViewportSprite
554 ObjectTypeDB::bind_method(_MD("is_centered"), &ViewportSprite::is_centered); in _bind_methods()
/dports/games/legesmotus/legesmotus-0.4.0/client/
H A DGraphicalMap.cpp78 Graphic* GraphicalMap::load_graphic(const std::string& graphic_name, bool is_centered, Point positi… in load_graphic() argument
91 if (!is_centered) { in load_graphic()
H A DGraphicalMap.hpp56 …virtual Graphic* load_graphic(const std::string& graphic_name, bool is_centered, Point position,…
H A DClientMap.hpp62 …virtual Graphic* load_graphic(const std::string& graphic_name, bool is_centered, Point position,… in load_graphic() argument
H A DObstacle.cpp78 …ad_graphic(m_graphic_name, m_bounding_shape.get() && m_bounding_shape->is_centered(), get_position… in init()
H A DRepulsionField.cpp91 …ad_graphic(m_graphic_name, m_bounding_shape.get() && m_bounding_shape->is_centered(), get_position… in init()
/dports/math/polymake/polymake-4.5/apps/polytope/src/
H A Dpolarize.cc53 const bool is_centered = p_in.give("WEAKLY_CENTERED"); in polarize() local
54 if (!is_centered) in polarize()
/dports/emulators/cannonball/cannonball-0.34/src/main/engine/
H A Dooutputs.cpp62 is_centered = false; in init()
711 if (!is_centered) in car_stationary()
714 is_centered = true; in car_stationary()
719 is_centered = false; in car_stationary()
749 is_centered = true; in adjust_motor()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/
H A Dview3d_placement.c108 bool is_centered; member
422 if (ipd->step[0].is_centered) { in calc_bbox()
449 if (ipd->step[1].is_centered) { in calc_bbox()
684 ipd->step[0].is_centered = ipd->is_centered_init; in view3d_interactive_add_begin()
685 ipd->step[1].is_centered = ipd->is_centered_init; in view3d_interactive_add_begin()
917 ipd->step[ipd->step_index].is_centered = is_fallthrough; in view3d_interactive_add_modal()
975 ipd->step[1].is_centered = ipd->step[0].is_centered; in view3d_interactive_add_modal()
/dports/games/legesmotus/legesmotus-0.4.0/common/
H A DShape.hpp73 virtual bool is_centered () const = 0;
H A DCircle.hpp57 virtual bool is_centered () const { return true; } in is_centered() function in LM::Circle
H A DPolygon.hpp68 virtual bool is_centered () const { return false; } in is_centered() function in LM::Polygon
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dquad.cpp159 bool Quad::is_centered() const { in is_centered() function in Quad
201 ObjectTypeDB::bind_method(_MD("is_centered"), &Quad::is_centered); in _bind_methods()
H A Dquad.h67 bool is_centered() const;
H A Dsprite_3d.cpp100 bool SpriteBase3D::is_centered() const { in is_centered() function in SpriteBase3D
231 ObjectTypeDB::bind_method(_MD("is_centered"), &SpriteBase3D::is_centered); in _bind_methods()
347 if (is_centered()) in _draw()
544 if (is_centered()) in get_item_rect()
627 if (is_centered())
797 if (is_centered())
862 if (is_centered()) in _draw()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dquad.cpp159 bool Quad::is_centered() const { in is_centered() function in Quad
201 ObjectTypeDB::bind_method(_MD("is_centered"), &Quad::is_centered); in _bind_methods()
H A Dquad.h67 bool is_centered() const;
H A Dsprite_3d.cpp100 bool SpriteBase3D::is_centered() const { in is_centered() function in SpriteBase3D
231 ObjectTypeDB::bind_method(_MD("is_centered"), &SpriteBase3D::is_centered); in _bind_methods()
347 if (is_centered()) in _draw()
544 if (is_centered()) in get_item_rect()
627 if (is_centered())
797 if (is_centered())
862 if (is_centered()) in _draw()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/Jobs/
H A DSLAImportJob.cpp225 bool is_centered = false; in finalize() local
226 p->plater->sidebar().obj_list()->load_mesh_object(p->mesh, name, is_centered); in finalize()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/InputCommon/ControllerInterface/DInput/
H A DDInputJoystick.cpp308 const bool is_centered = (0xffff == LOWORD(m_hat)); in GetState() local
310 if (is_centered) in GetState()

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