/dports/science/dakota/dakota-6.13.0-release-public.src-UI/src/ |
H A D | ReducedBasis.cpp | 20 col_means_computed(false), is_centered(false), is_valid_svd(false) in ReducedBasis() 31 is_centered = false; in set_matrix() 40 if ( is_centered ) in center_matrix() 55 is_centered = true; in center_matrix()
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H A D | ReducedBasis.hpp | 104 bool is_centered; member in Dakota::ReducedBasis
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | sprite.h | 73 bool is_centered() const; 132 bool is_centered() const;
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H A D | sprite.cpp | 135 bool Sprite::is_centered() const { in is_centered() function in Sprite 302 ObjectTypeDB::bind_method(_MD("is_centered"), &Sprite::is_centered); in _bind_methods() 483 bool ViewportSprite::is_centered() const { in is_centered() function in ViewportSprite 554 ObjectTypeDB::bind_method(_MD("is_centered"), &ViewportSprite::is_centered); in _bind_methods()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | sprite.h | 73 bool is_centered() const; 132 bool is_centered() const;
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H A D | sprite.cpp | 135 bool Sprite::is_centered() const { in is_centered() function in Sprite 302 ObjectTypeDB::bind_method(_MD("is_centered"), &Sprite::is_centered); in _bind_methods() 483 bool ViewportSprite::is_centered() const { in is_centered() function in ViewportSprite 554 ObjectTypeDB::bind_method(_MD("is_centered"), &ViewportSprite::is_centered); in _bind_methods()
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/dports/games/legesmotus/legesmotus-0.4.0/client/ |
H A D | GraphicalMap.cpp | 78 Graphic* GraphicalMap::load_graphic(const std::string& graphic_name, bool is_centered, Point positi… in load_graphic() argument 91 if (!is_centered) { in load_graphic()
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H A D | GraphicalMap.hpp | 56 …virtual Graphic* load_graphic(const std::string& graphic_name, bool is_centered, Point position,…
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H A D | ClientMap.hpp | 62 …virtual Graphic* load_graphic(const std::string& graphic_name, bool is_centered, Point position,… in load_graphic() argument
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H A D | Obstacle.cpp | 78 …ad_graphic(m_graphic_name, m_bounding_shape.get() && m_bounding_shape->is_centered(), get_position… in init()
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H A D | RepulsionField.cpp | 91 …ad_graphic(m_graphic_name, m_bounding_shape.get() && m_bounding_shape->is_centered(), get_position… in init()
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/dports/math/polymake/polymake-4.5/apps/polytope/src/ |
H A D | polarize.cc | 53 const bool is_centered = p_in.give("WEAKLY_CENTERED"); in polarize() local 54 if (!is_centered) in polarize()
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/dports/emulators/cannonball/cannonball-0.34/src/main/engine/ |
H A D | ooutputs.cpp | 62 is_centered = false; in init() 711 if (!is_centered) in car_stationary() 714 is_centered = true; in car_stationary() 719 is_centered = false; in car_stationary() 749 is_centered = true; in adjust_motor()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/ |
H A D | view3d_placement.c | 108 bool is_centered; member 422 if (ipd->step[0].is_centered) { in calc_bbox() 449 if (ipd->step[1].is_centered) { in calc_bbox() 684 ipd->step[0].is_centered = ipd->is_centered_init; in view3d_interactive_add_begin() 685 ipd->step[1].is_centered = ipd->is_centered_init; in view3d_interactive_add_begin() 917 ipd->step[ipd->step_index].is_centered = is_fallthrough; in view3d_interactive_add_modal() 975 ipd->step[1].is_centered = ipd->step[0].is_centered; in view3d_interactive_add_modal()
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/dports/games/legesmotus/legesmotus-0.4.0/common/ |
H A D | Shape.hpp | 73 virtual bool is_centered () const = 0;
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H A D | Circle.hpp | 57 virtual bool is_centered () const { return true; } in is_centered() function in LM::Circle
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H A D | Polygon.hpp | 68 virtual bool is_centered () const { return false; } in is_centered() function in LM::Polygon
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | quad.cpp | 159 bool Quad::is_centered() const { in is_centered() function in Quad 201 ObjectTypeDB::bind_method(_MD("is_centered"), &Quad::is_centered); in _bind_methods()
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H A D | quad.h | 67 bool is_centered() const;
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H A D | sprite_3d.cpp | 100 bool SpriteBase3D::is_centered() const { in is_centered() function in SpriteBase3D 231 ObjectTypeDB::bind_method(_MD("is_centered"), &SpriteBase3D::is_centered); in _bind_methods() 347 if (is_centered()) in _draw() 544 if (is_centered()) in get_item_rect() 627 if (is_centered()) 797 if (is_centered()) 862 if (is_centered()) in _draw()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | quad.cpp | 159 bool Quad::is_centered() const { in is_centered() function in Quad 201 ObjectTypeDB::bind_method(_MD("is_centered"), &Quad::is_centered); in _bind_methods()
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H A D | quad.h | 67 bool is_centered() const;
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H A D | sprite_3d.cpp | 100 bool SpriteBase3D::is_centered() const { in is_centered() function in SpriteBase3D 231 ObjectTypeDB::bind_method(_MD("is_centered"), &SpriteBase3D::is_centered); in _bind_methods() 347 if (is_centered()) in _draw() 544 if (is_centered()) in get_item_rect() 627 if (is_centered()) 797 if (is_centered()) 862 if (is_centered()) in _draw()
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/slic3r/GUI/Jobs/ |
H A D | SLAImportJob.cpp | 225 bool is_centered = false; in finalize() local 226 p->plater->sidebar().obj_list()->load_mesh_object(p->mesh, name, is_centered); in finalize()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/InputCommon/ControllerInterface/DInput/ |
H A D | DInputJoystick.cpp | 308 const bool is_centered = (0xffff == LOWORD(m_hat)); in GetState() local 310 if (is_centered) in GetState()
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