Searched refs:is_current_tab (Results 1 – 4 of 4) sorted by relevance
552 if( is_current_tab ) { in draw_encumbrance_tab()584 const bool is_current_tab = curtab == player_display_tab::traits; in draw_traits_tab() local591 if( !is_current_tab || line <= ( trait_win_size_y - 2 ) / 2 ) { in draw_traits_tab()635 const bool is_current_tab = curtab == player_display_tab::bionics; in draw_bionics_tab() local662 if( !is_current_tab || line <= half_y ) { // near the top in draw_bionics_tab()698 const bool is_current_tab = curtab == player_display_tab::effects; in draw_effects_tab() local709 if( !is_current_tab || line <= half_y ) { in draw_effects_tab()764 const bool is_current_tab = curtab == player_display_tab::skills; in draw_skills_tab() local765 nc_color cstatus = is_current_tab ? h_light_gray : c_light_gray; in draw_skills_tab()773 if( !is_current_tab || line <= half_y ) { in draw_skills_tab()[all …]
189 internal bool is_current_tab {951 old_tab.is_current_tab = false;954 new_tab.is_current_tab = true;
223 internal bool is_current_tab {1052 old_tab.is_current_tab = false;1055 new_tab.is_current_tab = true;