Searched refs:is_depth_skip (Results 1 – 1 of 1) sorted by relevance
544 bool is_depth_skip = (gz->flag & WM_GIZMO_SELECT_BACKGROUND) != 0; in gizmo_draw_select_3d_loop() local545 if (is_depth_skip == is_depth_skip_prev) { in gizmo_draw_select_3d_loop()549 GPU_depth_mask(!is_depth_skip); in gizmo_draw_select_3d_loop()550 is_depth_skip_prev = is_depth_skip; in gizmo_draw_select_3d_loop()