Searched refs:is_drawn_in_y_order (Results 1 – 7 of 7) sorted by relevance
7 assert(door:is_drawn_in_y_order())
71 if (!first->is_drawn_in_y_order() && second->is_drawn_in_y_order()) { in operator ()()75 if (first->is_drawn_in_y_order() && !second->is_drawn_in_y_order()) { in operator ()()79 if (first->is_drawn_in_y_order()) { in operator ()()
425 if (!is_drawn_in_y_order()) { in play_destroy_animation()
1643 bool Entity::is_drawn_in_y_order() const { in is_drawn_in_y_order() function in Solarus::Entity
234 bool is_drawn_in_y_order() const;
13543 is_drawn_in_y_order = {
1509 lua_pushboolean(l, entity.is_drawn_in_y_order()); in entity_api_is_drawn_in_y_order()