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Searched refs:is_drawn_in_y_order (Results 1 – 7 of 7) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/testing_quest/data/maps/bugs/
H A D1026_door_sprite_higher_than_16.lua7 assert(door:is_drawn_in_y_order())
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DEntities.cpp71 if (!first->is_drawn_in_y_order() && second->is_drawn_in_y_order()) { in operator ()()
75 if (first->is_drawn_in_y_order() && !second->is_drawn_in_y_order()) { in operator ()()
79 if (first->is_drawn_in_y_order()) { in operator ()()
H A DDestructible.cpp425 if (!is_drawn_in_y_order()) { in play_destroy_animation()
H A DEntity.cpp1643 bool Entity::is_drawn_in_y_order() const { in is_drawn_in_y_order() function in Solarus::Entity
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DEntity.h234 bool is_drawn_in_y_order() const;
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/work/ZBStudioPlugin/
H A Dsolarus_lua_api.lua13543 is_drawn_in_y_order = {
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/lua/
H A DEntityApi.cpp1509 lua_pushboolean(l, entity.is_drawn_in_y_order()); in entity_api_is_drawn_in_y_order()