Searched refs:is_enemy_obstacle (Results 1 – 17 of 17) sorted by relevance
91 virtual bool is_enemy_obstacle(Enemy& enemy) override;
56 bool is_enemy_obstacle(Enemy& enemy) override;
98 bool is_enemy_obstacle(Enemy& enemy) override;
141 virtual bool is_enemy_obstacle(Enemy& enemy);
100 bool is_enemy_obstacle(Enemy& enemy) override;
194 bool is_enemy_obstacle(Enemy& enemy) override;
382 virtual bool is_enemy_obstacle(Enemy& enemy);
157 bool Block::is_enemy_obstacle(Enemy& /* enemy */) { in is_enemy_obstacle() function in Solarus::Block
197 bool Npc::is_enemy_obstacle(Enemy& /* enemy */) { in is_enemy_obstacle() function in Solarus::Npc
564 bool CustomEntity::is_enemy_obstacle(Enemy& enemy) { in is_enemy_obstacle() function in Solarus::CustomEntity570 return Entity::is_enemy_obstacle(enemy); in is_enemy_obstacle()
661 bool CarriedObject::is_enemy_obstacle(Enemy& /* enemy */) { in is_enemy_obstacle() function in Solarus::CarriedObject
1065 bool Entity::State::is_enemy_obstacle(Enemy& /* enemy */) { in is_enemy_obstacle() function in Solarus::Entity::State
1648 bool Hero::is_enemy_obstacle(Enemy& enemy) { in is_enemy_obstacle() function in Solarus::Hero1649 return get_state()->is_enemy_obstacle(enemy); in is_enemy_obstacle()
249 return !is_traversable() || other.is_enemy_obstacle(*this); in is_obstacle_for()
2984 bool Entity::is_enemy_obstacle(Enemy& /* enemy */) { in is_enemy_obstacle() function in Solarus::Entity
97 bool is_enemy_obstacle(Enemy& enemy) override;
829 bool CustomState::is_enemy_obstacle(Enemy& enemy) { in is_enemy_obstacle() function in Solarus::CustomState835 return Hero::State::is_enemy_obstacle(enemy); in is_enemy_obstacle()