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Searched refs:is_ground_visible (Results 1 – 4 of 4) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DHeroSprites.cpp498 bool HeroSprites::is_ground_visible() const { in is_ground_visible() function in Solarus::HeroSprites
499 return hero.is_ground_visible() in is_ground_visible()
797 if (ground_sprite != nullptr && !hero.is_ground_visible()) { in update()
888 if (is_ground_visible()) { in notify_tileset_changed()
919 if (is_ground_visible()) { in restart_animation()
950 if (is_ground_visible()) { in set_ignore_suspend()
963 if (is_ground_visible() in set_animation_stopped_common()
1053 if (is_ground_visible() && hero.get_ground_below() != Ground::SHALLOW_WATER) { in set_animation_walking_common()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/
H A DHeroSprites.h142 bool is_ground_visible() const;
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DHero.h155 bool is_ground_visible() const;
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DHero.cpp260 if (is_ground_visible() && get_movement() != nullptr) { in update_ground_effects()
1384 bool Hero::is_ground_visible() const { in is_ground_visible() function in Solarus::Hero