Searched refs:is_ground_visible (Results 1 – 4 of 4) sorted by relevance
498 bool HeroSprites::is_ground_visible() const { in is_ground_visible() function in Solarus::HeroSprites499 return hero.is_ground_visible() in is_ground_visible()797 if (ground_sprite != nullptr && !hero.is_ground_visible()) { in update()888 if (is_ground_visible()) { in notify_tileset_changed()919 if (is_ground_visible()) { in restart_animation()950 if (is_ground_visible()) { in set_ignore_suspend()963 if (is_ground_visible() in set_animation_stopped_common()1053 if (is_ground_visible() && hero.get_ground_below() != Ground::SHALLOW_WATER) { in set_animation_walking_common()
142 bool is_ground_visible() const;
155 bool is_ground_visible() const;
260 if (is_ground_visible() && get_movement() != nullptr) { in update_ground_effects()1384 bool Hero::is_ground_visible() const { in is_ground_visible() function in Solarus::Hero