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Searched refs:is_habitable_feat (Results 1 – 13 of 13) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dactor.h101 virtual bool is_habitable_feat(dungeon_feature_type actual_grid) const = 0;
H A Dplayer-act.cc180 bool player::is_habitable_feat(dungeon_feature_type actual_grid) const in is_habitable_feat() function in player
H A Dmonster.h271 bool is_habitable_feat(dungeon_feature_type actual_grid) const override;
H A Dactor.cc93 return is_habitable_feat(env.grid(_pos)); in is_habitable()
H A Dterrain.cc1626 if (orig_actor && !orig_actor->is_habitable_feat(dest_feat)) in _ok_dest_cell()
1628 if (dest_actor && !dest_actor->is_habitable_feat(orig_feat)) in _ok_dest_cell()
H A Dmelee-attack.cc3202 || !defender->is_habitable_feat(env.grid(new_pos)) in do_knockback()
3204 || !attacker->is_habitable_feat(env.grid(old_pos)) in do_knockback()
H A Dplayer.h607 bool is_habitable_feat(dungeon_feature_type actual_grid) const
H A Dmain.cc761 && (dir == RDIR_REST || you.is_habitable_feat(env.grid(next_pos))) in _start_running()
H A Dspl-summoning.cc1358 if (!mon || mon->is_habitable_feat(DNGN_DEEP_WATER)) in cast_summon_forest()
H A Dfiles.cc1366 if (you.is_habitable_feat(env.grid(*di)) in _place_player()
H A Dmon-place.cc208 if (!mon->is_habitable_feat(feat)) in monster_can_submerge()
H A Dmonster.cc316 bool monster::is_habitable_feat(dungeon_feature_type actual_grid) const in is_habitable_feat() function in monster
H A Ddungeon.cc1165 && !env.mons[env.mgrid(c)].is_habitable_feat(fill)) in _process_disconnected_zones()