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Searched refs:is_handling_input_locally (Results 1 – 4 of 4) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dviewport.h558 bool is_handling_input_locally() const;
H A Dviewport.cpp3094 bool Viewport::is_handling_input_locally() const { in is_handling_input_locally() function in Viewport
3223 ClassDB::bind_method(D_METHOD("is_handling_input_locally"), &Viewport::is_handling_input_locally); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dviewport.h558 bool is_handling_input_locally() const;
H A Dviewport.cpp3094 bool Viewport::is_handling_input_locally() const { in is_handling_input_locally() function in Viewport
3223 ClassDB::bind_method(D_METHOD("is_handling_input_locally"), &Viewport::is_handling_input_locally); in _bind_methods()