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Searched refs:is_homing (Results 1 – 18 of 18) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/
H A Dammoinf.h151 bool is_homing() const { in is_homing() function
/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dparticle.h175 bool_t is_homing; ///< Is the particle in control of its motion? member
H A Dparticle.c542 pprt->is_homing = ppip->homing && !DEFINED_CHR( pprt->attachedto_ref ); in prt_config_do_init()
1262 if ( loc_pprt->is_homing ) in move_one_particle_get_environment()
1309 if ( !loc_pprt->is_homing ) in move_one_particle_get_environment()
1437 if ( loc_pprt->is_homing ) return pbdl_prt; in move_one_particle_do_floor_friction()
1554 if ( !loc_pprt->is_homing ) return pbdl_prt; in move_one_particle_do_homing()
1639 …if ( /* loc_pprt->type == SPRITE_LIGHT || */ loc_pprt->is_homing || INGAME_CHR( loc_pprt->attached… in move_one_particle_do_z_motion()
2063 if ( loc_pprt->is_homing && tmp_pos.z < 0 ) in move_one_particle_integrate_motion()
3140 …loc_pprt->is_homing = loc_ppip->homing && !INGAME_CHR( loc_pprt->attachedto_ref ) && INGAME_CHR( l… in prt_update_ingame()
3220 …loc_pprt->is_homing = loc_ppip->homing && !INGAME_CHR( loc_pprt->attachedto_ref ) && INGAME_CHR( l… in prt_update_ghost()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtargetbox.cpp817 …int target_team, is_homing, is_player_missile, missile_view, viewed_model_num, hud_target_lod, w… in renderTargetWeapon() local
828 is_homing = FALSE; in renderTargetWeapon()
829 if ( target_wip->is_homing() && wp->homing_object != &obj_used_list ) in renderTargetWeapon()
830 is_homing = TRUE; in renderTargetWeapon()
847 if ( is_homing && is_player_missile && (wp->homing_object->type == OBJ_SHIP)) { in renderTargetWeapon()
1029 if ( is_homing ) { in renderTargetWeapon()
H A Dhudtarget.cpp3982 if ( !(tmp->is_homing()) && !(tmp->is_locked_homing() && Player->target_in_lock_cone) ) { in renderLeadCurrentTarget()
4005 if ( wip->is_homing() ) in renderLeadCurrentTarget()
4278 if ( wip->is_homing() ) { in render()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtargetbox.cpp775 …int target_team, is_homing, is_player_missile, missile_view, viewed_model_num, hud_target_lod, w… in renderTargetWeapon() local
788 is_homing = FALSE; in renderTargetWeapon()
790 is_homing = TRUE; in renderTargetWeapon()
807 if ( is_homing && is_player_missile && (wp->homing_object->type == OBJ_SHIP)) { in renderTargetWeapon()
987 if ( is_homing ) { in renderTargetWeapon()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapon.h584 …inline bool is_homing() { return wi_flags[Weapon::Info_Flags::Homing_heat, Weapon::Info_Fla… in is_homing() function
H A Dweapons.cpp683 if (!weaponp->is_homing() || weaponp->subtype != WP_MISSILE) { in parse_wi_flags()
1312 bool is_homing=false; in parse_weapon() local
1314 stuff_boolean(&is_homing); in parse_weapon()
1317 if (is_homing || (wip->is_homing())) in parse_weapon()
1625 } else if(first_time && is_homing) { in parse_weapon()
1647 else if (first_time && is_homing) { in parse_weapon()
4526 if (wip->is_homing()) { in find_homing_object_cmeasures()
5088 if (wip->is_homing() && !(wp->weapon_flags[Weapon::Weapon_Flags::No_homing])) { in weapon_update_missiles()
5378 if (wip->is_homing()) { in weapon_process_post()
5445 …if (wip->is_homing() && !(wp->weapon_flags[Weapon::Weapon_Flags::No_homing]) && wp->cscrew_index >… in weapon_process_post()
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/
H A Dcollideshipweapon.cpp490 …else if ((Missiontime - wp->creation_time > F1_0/2) && (wip->is_homing()) && (wp->homing_object ==… in ship_weapon_check_collision()
H A Dobject.cpp790 …nfo[shipp->weapons.secondary_bank_weapons[shipp->weapons.current_secondary_bank]].is_homing())) { in obj_player_fire_stuff()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Deffects.cc541 if (explodes && ainfo && ainfo->is_homing()) in init()
742 if (ainf && ainf->is_homing()) in handle_event()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daiturret.cpp2075 && !(Weapon_info[tsi->weapon_class].is_homing())) ) in turret_swarm_fire_from_turret()
2590 if ( !(wip->is_homing()) ) in ai_turret_execute_behavior()
H A Daicode.cpp6208 …ile_flags[AI::Profile_Flags::Allow_rapid_secondary_dumbfire]) && !(wip->is_homing()) && (wip->fire… in ai_select_secondary_weapon()
6227 if (Weapon_info[Weapons[objp->instance].weapon_info_index].is_homing()) { in compute_num_homing_objects()
6318 if (wip->is_homing()) { in check_ok_to_fire()
12778 …e == OBJ_WEAPON) && (Weapon_info[Weapons[missile_objp->instance].weapon_info_index].is_homing())) { in ai_maybe_evade_locked_missile()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapons.cpp1472 bool is_homing=false; in parse_weapon() local
1474 stuff_boolean(&is_homing); in parse_weapon()
1477 if (is_homing || (wip->wi_flags & WIF_HOMING)) in parse_weapon()
1672 } else if(first_time && is_homing) { in parse_weapon()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/mapedit/
H A Dshapeedit.cc2770 set_toggle("shinfo_ammo_special", ainfo->is_homing()); in init_shape_notebook()
2771 set_optmenu("shinfo_ammo_drop", ainfo->get_drop_type(), !ainfo->is_homing()); in init_shape_notebook()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dshiphit.cpp2768 if (wip->is_homing()) { in ship_apply_local_damage()
H A Dship.cpp12766 if (!wip->is_homing()) in ship_fire_secondary()
15666 if ( !(wip->is_homing() ) ) in ship_has_homing_missile_locked()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/network/
H A Dmultimsgs.cpp7511 if ( !(Weapon_info[wp->weapon_info_index].is_homing()) ) in send_homing_weapon_info()