/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/ |
H A D | ammoinf.h | 151 bool is_homing() const { in is_homing() function
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/dports/games/egoboo/egoboo-2.8.1/src/game/ |
H A D | particle.h | 175 bool_t is_homing; ///< Is the particle in control of its motion? member
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H A D | particle.c | 542 pprt->is_homing = ppip->homing && !DEFINED_CHR( pprt->attachedto_ref ); in prt_config_do_init() 1262 if ( loc_pprt->is_homing ) in move_one_particle_get_environment() 1309 if ( !loc_pprt->is_homing ) in move_one_particle_get_environment() 1437 if ( loc_pprt->is_homing ) return pbdl_prt; in move_one_particle_do_floor_friction() 1554 if ( !loc_pprt->is_homing ) return pbdl_prt; in move_one_particle_do_homing() 1639 …if ( /* loc_pprt->type == SPRITE_LIGHT || */ loc_pprt->is_homing || INGAME_CHR( loc_pprt->attached… in move_one_particle_do_z_motion() 2063 if ( loc_pprt->is_homing && tmp_pos.z < 0 ) in move_one_particle_integrate_motion() 3140 …loc_pprt->is_homing = loc_ppip->homing && !INGAME_CHR( loc_pprt->attachedto_ref ) && INGAME_CHR( l… in prt_update_ingame() 3220 …loc_pprt->is_homing = loc_ppip->homing && !INGAME_CHR( loc_pprt->attachedto_ref ) && INGAME_CHR( l… in prt_update_ghost()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtargetbox.cpp | 817 …int target_team, is_homing, is_player_missile, missile_view, viewed_model_num, hud_target_lod, w… in renderTargetWeapon() local 828 is_homing = FALSE; in renderTargetWeapon() 829 if ( target_wip->is_homing() && wp->homing_object != &obj_used_list ) in renderTargetWeapon() 830 is_homing = TRUE; in renderTargetWeapon() 847 if ( is_homing && is_player_missile && (wp->homing_object->type == OBJ_SHIP)) { in renderTargetWeapon() 1029 if ( is_homing ) { in renderTargetWeapon()
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H A D | hudtarget.cpp | 3982 if ( !(tmp->is_homing()) && !(tmp->is_locked_homing() && Player->target_in_lock_cone) ) { in renderLeadCurrentTarget() 4005 if ( wip->is_homing() ) in renderLeadCurrentTarget() 4278 if ( wip->is_homing() ) { in render()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtargetbox.cpp | 775 …int target_team, is_homing, is_player_missile, missile_view, viewed_model_num, hud_target_lod, w… in renderTargetWeapon() local 788 is_homing = FALSE; in renderTargetWeapon() 790 is_homing = TRUE; in renderTargetWeapon() 807 if ( is_homing && is_player_missile && (wp->homing_object->type == OBJ_SHIP)) { in renderTargetWeapon() 987 if ( is_homing ) { in renderTargetWeapon()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapon.h | 584 …inline bool is_homing() { return wi_flags[Weapon::Info_Flags::Homing_heat, Weapon::Info_Fla… in is_homing() function
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H A D | weapons.cpp | 683 if (!weaponp->is_homing() || weaponp->subtype != WP_MISSILE) { in parse_wi_flags() 1312 bool is_homing=false; in parse_weapon() local 1314 stuff_boolean(&is_homing); in parse_weapon() 1317 if (is_homing || (wip->is_homing())) in parse_weapon() 1625 } else if(first_time && is_homing) { in parse_weapon() 1647 else if (first_time && is_homing) { in parse_weapon() 4526 if (wip->is_homing()) { in find_homing_object_cmeasures() 5088 if (wip->is_homing() && !(wp->weapon_flags[Weapon::Weapon_Flags::No_homing])) { in weapon_update_missiles() 5378 if (wip->is_homing()) { in weapon_process_post() 5445 …if (wip->is_homing() && !(wp->weapon_flags[Weapon::Weapon_Flags::No_homing]) && wp->cscrew_index >… in weapon_process_post() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/ |
H A D | collideshipweapon.cpp | 490 …else if ((Missiontime - wp->creation_time > F1_0/2) && (wip->is_homing()) && (wp->homing_object ==… in ship_weapon_check_collision()
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H A D | object.cpp | 790 …nfo[shipp->weapons.secondary_bank_weapons[shipp->weapons.current_secondary_bank]].is_homing())) { in obj_player_fire_stuff()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | effects.cc | 541 if (explodes && ainfo && ainfo->is_homing()) in init() 742 if (ainf && ainf->is_homing()) in handle_event()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aiturret.cpp | 2075 && !(Weapon_info[tsi->weapon_class].is_homing())) ) in turret_swarm_fire_from_turret() 2590 if ( !(wip->is_homing()) ) in ai_turret_execute_behavior()
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H A D | aicode.cpp | 6208 …ile_flags[AI::Profile_Flags::Allow_rapid_secondary_dumbfire]) && !(wip->is_homing()) && (wip->fire… in ai_select_secondary_weapon() 6227 if (Weapon_info[Weapons[objp->instance].weapon_info_index].is_homing()) { in compute_num_homing_objects() 6318 if (wip->is_homing()) { in check_ok_to_fire() 12778 …e == OBJ_WEAPON) && (Weapon_info[Weapons[missile_objp->instance].weapon_info_index].is_homing())) { in ai_maybe_evade_locked_missile()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | weapons.cpp | 1472 bool is_homing=false; in parse_weapon() local 1474 stuff_boolean(&is_homing); in parse_weapon() 1477 if (is_homing || (wip->wi_flags & WIF_HOMING)) in parse_weapon() 1672 } else if(first_time && is_homing) { in parse_weapon()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/mapedit/ |
H A D | shapeedit.cc | 2770 set_toggle("shinfo_ammo_special", ainfo->is_homing()); in init_shape_notebook() 2771 set_optmenu("shinfo_ammo_drop", ainfo->get_drop_type(), !ainfo->is_homing()); in init_shape_notebook()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | shiphit.cpp | 2768 if (wip->is_homing()) { in ship_apply_local_damage()
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H A D | ship.cpp | 12766 if (!wip->is_homing()) in ship_fire_secondary() 15666 if ( !(wip->is_homing() ) ) in ship_has_homing_missile_locked()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/network/ |
H A D | multimsgs.cpp | 7511 if ( !(Weapon_info[wp->weapon_info_index].is_homing()) ) in send_homing_weapon_info()
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