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Searched refs:is_input_handled (Results 1 – 12 of 12) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dscene_tree.h309 bool is_input_handled();
H A Dviewport.h555 bool is_input_handled() const;
H A Dviewport.cpp2820 if (!is_input_handled()) { in input()
2824 if (!is_input_handled()) { in input()
3081 bool Viewport::is_input_handled() const { in is_input_handled() function in Viewport
3086 return get_tree()->is_input_handled(); in is_input_handled()
3220 ClassDB::bind_method(D_METHOD("is_input_handled"), &Viewport::is_input_handled); in _bind_methods()
H A Dscene_tree.cpp412 bool SceneTree::is_input_handled() { in is_input_handled() function in SceneTree
1844 ClassDB::bind_method(D_METHOD("is_input_handled"), &SceneTree::is_input_handled); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dscene_tree.h309 bool is_input_handled();
H A Dviewport.h555 bool is_input_handled() const;
H A Dviewport.cpp2820 if (!is_input_handled()) { in input()
2824 if (!is_input_handled()) { in input()
3081 bool Viewport::is_input_handled() const { in is_input_handled() function in Viewport
3086 return get_tree()->is_input_handled(); in is_input_handled()
3220 ClassDB::bind_method(D_METHOD("is_input_handled"), &Viewport::is_input_handled); in _bind_methods()
H A Dscene_tree.cpp412 bool SceneTree::is_input_handled() { in is_input_handled() function in SceneTree
1844 ClassDB::bind_method(D_METHOD("is_input_handled"), &SceneTree::is_input_handled); in _bind_methods()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dscene_main_loop.h271 bool is_input_handled();
H A Dscene_main_loop.cpp331 bool SceneTree::is_input_handled() { in is_input_handled() function in SceneTree
1567 ObjectTypeDB::bind_method(_MD("is_input_handled"), &SceneTree::is_input_handled); in _bind_methods()
/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dscene_main_loop.h271 bool is_input_handled();
H A Dscene_main_loop.cpp331 bool SceneTree::is_input_handled() { in is_input_handled() function in SceneTree
1567 ObjectTypeDB::bind_method(_MD("is_input_handled"), &SceneTree::is_input_handled); in _bind_methods()