Searched refs:is_interface_fullscreen_in_combat (Results 1 – 3 of 3) sorted by relevance
314 bool is_interface_fullscreen_in_combat();
2055 bool MapWindow::is_interface_fullscreen_in_combat() { in is_interface_fullscreen_in_combat() function in Ultima::Nuvie::MapWindow2255 if (is_interface_fullscreen_in_combat() && player->get_location().distance(original_obj_loc) > 1) in MouseMotion()
316 …bj->is_in_inventory() && Game::get_game()->get_map_window()->is_interface_fullscreen_in_combat()) { in MouseMotion()