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Searched refs:is_interface_fullscreen_in_combat (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/
H A Dmap_window.h314 bool is_interface_fullscreen_in_combat();
H A Dmap_window.cpp2055 bool MapWindow::is_interface_fullscreen_in_combat() { in is_interface_fullscreen_in_combat() function in Ultima::Nuvie::MapWindow
2255 if (is_interface_fullscreen_in_combat() && player->get_location().distance(original_obj_loc) > 1) in MouseMotion()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/
H A Dcontainer_widget.cpp316 …bj->is_in_inventory() && Game::get_game()->get_map_window()->is_interface_fullscreen_in_combat()) { in MouseMotion()