Searched refs:is_player_sound (Results 1 – 3 of 3) sorted by relevance
2535 case SP_CLOSE: if (!(is_player_sound(sp))) snd_close_file(sp); break; in sound_get()2578 if (!(is_player_sound(sp))) in sound_get()2588 if (!(is_player_sound(sp))) in sound_get()2788 if (!(is_player_sound(sp))) in sound_set()2816 if (!(is_player_sound(sp))) in sound_set()2828 if (!(is_player_sound(sp))) in sound_set()2858 if (!(is_player_sound(sp))) in sound_set()2872 if (!(is_player_sound(sp))) in sound_set()2886 if (!(is_player_sound(sp))) in sound_set()2900 if (!(is_player_sound(sp))) in sound_set()[all …]
746 if ((sp) && (is_player_sound(sp))) in stop_playing_with_toggle()1143 (!(is_player_sound(sp))) && in add_channel_to_play_list()1463 (is_player_sound(sp))) in play_channel_with_sync()2620 if (is_player_sound(sp)) free_player_sound(sp); in clear_players()3118 (!(is_player_sound(sp))))
1308 #define is_player_sound(Sp) ((Sp) && ((Sp)->index < 0)) macro