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Searched refs:is_player_sound (Results 1 – 3 of 3) sorted by relevance

/dports/audio/snd/snd-21.2/
H A Dsnd-snd.c2535 case SP_CLOSE: if (!(is_player_sound(sp))) snd_close_file(sp); break; in sound_get()
2578 if (!(is_player_sound(sp))) in sound_get()
2588 if (!(is_player_sound(sp))) in sound_get()
2788 if (!(is_player_sound(sp))) in sound_set()
2816 if (!(is_player_sound(sp))) in sound_set()
2828 if (!(is_player_sound(sp))) in sound_set()
2858 if (!(is_player_sound(sp))) in sound_set()
2872 if (!(is_player_sound(sp))) in sound_set()
2886 if (!(is_player_sound(sp))) in sound_set()
2900 if (!(is_player_sound(sp))) in sound_set()
[all …]
H A Dsnd-dac.c746 if ((sp) && (is_player_sound(sp))) in stop_playing_with_toggle()
1143 (!(is_player_sound(sp))) && in add_channel_to_play_list()
1463 (is_player_sound(sp))) in play_channel_with_sync()
2620 if (is_player_sound(sp)) free_player_sound(sp); in clear_players()
3118 (!(is_player_sound(sp))))
H A Dsnd-1.h1308 #define is_player_sound(Sp) ((Sp) && ((Sp)->index < 0)) macro