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Searched refs:is_pressed (Results 1 – 25 of 463) sorted by relevance

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/dports/emulators/cannonball/cannonball-0.34/src/main/sdl2/
H A Dinput.cpp128 bool Input::is_pressed(presses p) in is_pressed() function in Input
160 if (key == key_config[0]) keys[UP] = is_pressed; in handle_key()
161 if (key == key_config[1]) keys[DOWN] = is_pressed; in handle_key()
162 if (key == key_config[2]) keys[LEFT] = is_pressed; in handle_key()
163 if (key == key_config[3]) keys[RIGHT] = is_pressed; in handle_key()
169 if (key == key_config[9]) keys[COIN] = is_pressed; in handle_key()
170 if (key == key_config[10]) keys[MENU] = is_pressed; in handle_key()
177 keys[PAUSE] = is_pressed; in handle_key()
181 keys[STEP] = is_pressed; in handle_key()
185 keys[TIMER] = is_pressed; in handle_key()
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/dports/net/wayvnc/wayvnc-0.4.1/src/
H A Dkeyboard.c143 bool is_pressed MAYBE_UNUSED = in keyboard__dump_entry()
271 bool is_pressed) in keyboard_apply_mods() argument
359 bool is_pressed, int level) in send_key_with_level() argument
374 send_key(self, code, is_pressed); in send_key_with_level()
381 bool is_pressed) in update_key_state() argument
384 if (was_pressed == is_pressed) in update_key_state()
387 if (is_pressed) in update_key_state()
425 send_key(self, entry->code, is_pressed); in keyboard_feed()
432 bool is_pressed) in keyboard_feed_code() argument
435 keyboard_apply_mods(self, code, is_pressed); in keyboard_feed_code()
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/dports/x11/mate-applet-appmenu/vala-panel-appmenu-4e362c22ab3a23c98f13fb379c782786ee057cf6/subprojects/appmenu-gtk-module/tests/demos/
H A Daltmonitor.c43 gboolean is_pressed; member
87 gboolean is_pressed; in alt_monitor_event_filter() local
89 is_pressed = (sn_event->mods & Mod1Mask) != 0; in alt_monitor_event_filter()
91 if (is_pressed != monitor->is_pressed) in alt_monitor_event_filter()
93 monitor->is_pressed = is_pressed; in alt_monitor_event_filter()
108 g_value_set_boolean(value, monitor->is_pressed); in alt_monitor_get_property()
185 monitor->is_pressed = (state.mods & Mod1Mask) != 0; in alt_monitor_new()
241 return monitor->is_pressed; in alt_monitor_get_alt_pressed()
/dports/x11/appmenu-registrar/vala-panel-appmenu-4e362c22ab3a23c98f13fb379c782786ee057cf6/subprojects/appmenu-gtk-module/tests/demos/
H A Daltmonitor.c43 gboolean is_pressed; member
87 gboolean is_pressed; in alt_monitor_event_filter() local
89 is_pressed = (sn_event->mods & Mod1Mask) != 0; in alt_monitor_event_filter()
91 if (is_pressed != monitor->is_pressed) in alt_monitor_event_filter()
93 monitor->is_pressed = is_pressed; in alt_monitor_event_filter()
108 g_value_set_boolean(value, monitor->is_pressed); in alt_monitor_get_property()
185 monitor->is_pressed = (state.mods & Mod1Mask) != 0; in alt_monitor_new()
241 return monitor->is_pressed; in alt_monitor_get_alt_pressed()
/dports/x11/gtk-app-menu/vala-panel-appmenu-4e362c22ab3a23c98f13fb379c782786ee057cf6/subprojects/appmenu-gtk-module/tests/demos/
H A Daltmonitor.c43 gboolean is_pressed; member
87 gboolean is_pressed; in alt_monitor_event_filter() local
89 is_pressed = (sn_event->mods & Mod1Mask) != 0; in alt_monitor_event_filter()
91 if (is_pressed != monitor->is_pressed) in alt_monitor_event_filter()
93 monitor->is_pressed = is_pressed; in alt_monitor_event_filter()
108 g_value_set_boolean(value, monitor->is_pressed); in alt_monitor_get_property()
185 monitor->is_pressed = (state.mods & Mod1Mask) != 0; in alt_monitor_new()
241 return monitor->is_pressed; in alt_monitor_get_alt_pressed()
/dports/x11/xfce4-appmenu-plugin/vala-panel-appmenu-4e362c22ab3a23c98f13fb379c782786ee057cf6/subprojects/appmenu-gtk-module/tests/demos/
H A Daltmonitor.c43 gboolean is_pressed; member
87 gboolean is_pressed; in alt_monitor_event_filter() local
89 is_pressed = (sn_event->mods & Mod1Mask) != 0; in alt_monitor_event_filter()
91 if (is_pressed != monitor->is_pressed) in alt_monitor_event_filter()
93 monitor->is_pressed = is_pressed; in alt_monitor_event_filter()
108 g_value_set_boolean(value, monitor->is_pressed); in alt_monitor_get_property()
185 monitor->is_pressed = (state.mods & Mod1Mask) != 0; in alt_monitor_new()
241 return monitor->is_pressed; in alt_monitor_get_alt_pressed()
/dports/games/abuse_sdl/abuse-0.8/src/
H A Dconfiguration.cpp152 #define is_pressed(x) the_game->key_down(x) macro
170 if( is_pressed( key_map[player].left ) ) in get_movement()
172 else if( is_pressed( key_map[player].right ) ) in get_movement()
177 if( is_pressed( key_map[player].up ) ) in get_movement()
179 else if( is_pressed( key_map[player].down ) ) in get_movement()
183 if( is_pressed( key_map[player].b1 ) ) in get_movement()
188 if( is_pressed( key_map[player].b2 ) ) in get_movement()
193 if( is_pressed( key_map[player].b3 ) ) in get_movement()
198 if( is_pressed( key_map[player].b4 ) ) in get_movement()
/dports/x11-wm/wayfire/wayfire-0.7.0/plugins/decor/
H A Ddeco-button.cpp34 if (!this->is_pressed) in set_hover()
52 void button_t::set_pressed(bool is_pressed) in set_pressed() argument
54 this->is_pressed = is_pressed; in set_pressed()
55 if (is_pressed) in set_pressed()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/tween/
H A Dmain.gd74 if $Modes/Pause.is_pressed():
93 if $Modes/Move.is_pressed():
97 if $Modes/Color.is_pressed():
103 if $Modes/Scale.is_pressed():
109 if $Modes/Rotate.is_pressed():
113 if $Modes/Callback.is_pressed():
117 if $Modes/Follow.is_pressed():
130 tween.set_repeat($Modes/Repeat.is_pressed())
134 if $Modes/Pause.is_pressed():
150 if !$Modes/Pause.is_pressed():
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/misc/tween/
H A Dmain.gd69 if get_node("modes/pause").is_pressed():
94 if get_node("modes/move").is_pressed():
98 if get_node("modes/color").is_pressed():
104 if get_node("modes/scale").is_pressed():
110 if get_node("modes/rotate").is_pressed():
114 if get_node("modes/callback").is_pressed():
118 if get_node("modes/follow").is_pressed():
131 tween.set_repeat(get_node("modes/repeat").is_pressed())
135 if get_node("modes/pause").is_pressed():
155 if !get_node("modes/pause").is_pressed():
/dports/misc/vxl/vxl-3.3.2/core/vgui/
H A Dvgui_event_condition.h96 vgui_modifier m, bool is_pressed, bool is_on, event_types use_event);
103 vgui_event_condition(vgui_key ascii_code, bool is_pressed = true);
106 vgui_event_condition(vgui_key k, vgui_modifier m, bool is_pressed = true);
110 bool is_pressed = true);
H A Dvgui_event_condition.cxx23 bool is_pressed, in init() argument
28 pressed = is_pressed; in init()
61 vgui_event_condition::vgui_event_condition(vgui_key ascii_code, bool is_pressed) in vgui_event_condition() argument
63 …init(vgui_KEY_NULL, ascii_code, vgui_BUTTON_NULL, vgui_MODIFIER_NULL, is_pressed, true, ascii_char… in vgui_event_condition()
/dports/games/widelands/widelands-build21/src/graphic/
H A Dmouse_cursor.cc90 void MouseCursor::change_cursor(bool is_pressed) { in change_cursor() argument
91 if (use_sdl_ && (was_pressed_ != is_pressed)) { in change_cursor()
92 SDL_SetCursor(is_pressed ? default_cursor_click_sdl_ : default_cursor_sdl_); in change_cursor()
94 was_pressed_ = is_pressed; in change_cursor()
/dports/lang/mono/mono-5.10.1.57/mcs/class/System.Windows.Forms/System.Windows.Forms/
H A DButtonBase.cs47 internal bool is_pressed; field in System.Windows.Forms.ButtonBase
78 is_pressed = false; in ButtonBase()
482 is_pressed = true; in OnKeyDown()
493 is_pressed = false; in OnKeyUp()
511 is_pressed = true; in OnMouseDown()
542 is_pressed = inside; in OnMouseMove()
563 if (is_pressed) { in OnMouseUp()
564 is_pressed = false; in OnMouseUp()
600 is_pressed = false; in OnVisibleChanged()
669 if (is_entered && is_pressed) {
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dtouch_screen_button.cpp157 if (is_pressed()) in _notification()
167 if (is_pressed()) in _notification()
172 if (is_pressed()) in _notification()
178 bool TouchScreenButton::is_pressed() const { in is_pressed() function in TouchScreenButton
209 if (st && !st->is_pressed() && finger_pressed == st->get_index()) { in _input()
214 if ((st && st->is_pressed()) || sd) { in _input()
237 if (st->is_pressed()) { in _input()
397 ClassDB::bind_method(D_METHOD("is_pressed"), &TouchScreenButton::is_pressed); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dtouch_screen_button.cpp157 if (is_pressed()) in _notification()
167 if (is_pressed()) in _notification()
172 if (is_pressed()) in _notification()
178 bool TouchScreenButton::is_pressed() const { in is_pressed() function in TouchScreenButton
209 if (st && !st->is_pressed() && finger_pressed == st->get_index()) { in _input()
214 if ((st && st->is_pressed()) || sd) { in _input()
237 if (st->is_pressed()) { in _input()
397 ClassDB::bind_method(D_METHOD("is_pressed"), &TouchScreenButton::is_pressed); in _bind_methods()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Danimation_blend_space_1d_editor.cpp45 …if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELET… in _blend_space_gui_input()
54is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get… in _blend_space_gui_input()
107 if (snap->is_pressed()) { in _blend_space_gui_input()
112 …if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BU… in _blend_space_gui_input()
141 if (snap->is_pressed()) { in _blend_space_gui_input()
164 …if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BU… in _blend_space_gui_input()
187 if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) { in _blend_space_gui_input()
229 if (snap->is_pressed()) { in _blend_space_draw()
256 if (snap->is_pressed()) { in _blend_space_draw()
282 if (tool_blend->is_pressed()) { in _blend_space_draw()
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H A Danimation_blend_space_2d_editor.cpp85is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get… in _blend_space_gui_input()
134 if (snap->is_pressed()) { in _blend_space_gui_input()
140 …if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BU… in _blend_space_gui_input()
182 …if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == … in _blend_space_gui_input()
223 if (snap->is_pressed()) { in _blend_space_gui_input()
245 …if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUT… in _blend_space_gui_input()
440 if (snap->is_pressed()) { in _blend_space_draw()
488 if (snap->is_pressed()) { in _blend_space_draw()
525 if (snap->is_pressed()) { in _blend_space_draw()
565 if (tool_blend->is_pressed()) { in _blend_space_draw()
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Danimation_blend_space_1d_editor.cpp45 …if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELET… in _blend_space_gui_input()
54is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get… in _blend_space_gui_input()
107 if (snap->is_pressed()) { in _blend_space_gui_input()
112 …if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BU… in _blend_space_gui_input()
141 if (snap->is_pressed()) { in _blend_space_gui_input()
164 …if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BU… in _blend_space_gui_input()
187 if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) { in _blend_space_gui_input()
229 if (snap->is_pressed()) { in _blend_space_draw()
256 if (snap->is_pressed()) { in _blend_space_draw()
282 if (tool_blend->is_pressed()) { in _blend_space_draw()
[all …]
H A Danimation_blend_space_2d_editor.cpp85is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get… in _blend_space_gui_input()
134 if (snap->is_pressed()) { in _blend_space_gui_input()
140 …if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BU… in _blend_space_gui_input()
182 …if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == … in _blend_space_gui_input()
223 if (snap->is_pressed()) { in _blend_space_gui_input()
245 …if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUT… in _blend_space_gui_input()
440 if (snap->is_pressed()) { in _blend_space_draw()
488 if (snap->is_pressed()) { in _blend_space_draw()
525 if (snap->is_pressed()) { in _blend_space_draw()
565 if (tool_blend->is_pressed()) { in _blend_space_draw()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/
H A Dbase_button.cpp149 if (p_event->is_pressed()) { in on_action_event()
157 …if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() … in on_action_event()
168 …if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() … in on_action_event()
174 if (!p_event->is_pressed()) { in on_action_event()
239 bool BaseButton::is_pressed() const { in is_pressed() function in BaseButton
405 ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed); in _bind_methods()
500 if (E->get()->is_pressed()) in get_pressed_button()
/dports/devel/godot/godot-3.2.3-stable/scene/gui/
H A Dbase_button.cpp149 if (p_event->is_pressed()) { in on_action_event()
157 …if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() … in on_action_event()
168 …if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() … in on_action_event()
174 if (!p_event->is_pressed()) { in on_action_event()
239 bool BaseButton::is_pressed() const { in is_pressed() function in BaseButton
405 ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed); in _bind_methods()
500 if (E->get()->is_pressed()) in get_pressed_button()
/dports/games/opensonic/opensnc-src-0.1.4/src/entities/items/
H A Dswitch.c36 int is_pressed; /* is this switch being pressed? */ member
81 me->is_pressed = FALSE; in switch_init()
153 if(!me->is_pressed) { in handle_logic()
157 me->is_pressed = TRUE; in handle_logic()
164 if(me->is_pressed) { in handle_logic()
167 me->is_pressed = FALSE; in handle_logic()
/dports/emulators/cannonball/cannonball-0.34/src/main/engine/
H A Doinputs.cpp83 if (input.is_pressed(Input::LEFT)) in digital_steering()
91 else if (input.is_pressed(Input::RIGHT)) in digital_steering()
124 if (input.is_pressed(Input::ACCEL)) in digital_pedals()
139 if (input.is_pressed(Input::BRAKE)) in digital_pedals()
165 gear = !input.is_pressed(Input::GEAR1); in do_gear()
/dports/emulators/cannonball/cannonball-0.34/src/main/frontend/
H A Dcabdiag.cpp99 if (press_start_to_exit && counter >= 60 && input.is_pressed(Input::START)) in tick()
203 ohud.blit_text_new(x, y++, input.is_pressed(Input::COIN) ? "ON " : "OFF", 0x80); // COIN 1 in tick_input()
204 ohud.blit_text_new(x, y++, input.is_pressed(Input::COIN) ? "ON " : "OFF", 0x80); // COIN 2 in tick_input()
206 ohud.blit_text_new(x, y++, input.is_pressed(Input::MENU) ? "ON " : "OFF", 0x80); // SERVICE in tick_input()
207 ohud.blit_text_new(x, y++, input.is_pressed(Input::START) ? "ON " : "OFF", 0x80); // START in tick_input()
209 ohud.blit_text_new(x, y++, input.is_pressed(Input::GEAR1) ? "LOW " : "HIGH", 0x80); // GEAR in tick_input()

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