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Searched refs:is_quad_convex_v3 (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/
H A DBLI_math_geom.h101 bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/tools/
H A Dbmesh_decimate_collapse.c653 if (!is_quad_convex_v3(vquad[0]->co, vquad[1]->co, vquad[2]->co, vquad[3]->co)) { in bm_decim_triangulate_end()
/dports/graphics/blender/blender-2.91.0/source/blender/modifiers/intern/
H A DMOD_skin.c1490 if (!is_quad_convex_v3(quad[0]->co, quad[1]->co, quad[2]->co, quad[3]->co)) { in hull_merge_triangles()
/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/intern/
H A Dmath_geom.c6001 bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]) in is_quad_convex_v3() function