/dports/games/julius/julius-1.7.0/src/map/ |
H A D | road_aqueduct.c | 121 int is_road = map_terrain_is(grid_offset, TERRAIN_ROAD) ? 1 : 0; in is_road_tile_for_aqueduct() local 126 is_road = 1; in is_road_tile_for_aqueduct() 130 is_road = 1; in is_road_tile_for_aqueduct() 134 return is_road; in is_road_tile_for_aqueduct()
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H A D | road_access.c | 249 int is_road = terrain_is_road_like(grid_offset); in get_adjacent_road_tile_for_roaming() local 253 is_road = 0; in get_adjacent_road_tile_for_roaming() 256 is_road = 1; in get_adjacent_road_tile_for_roaming() 260 return is_road; in get_adjacent_road_tile_for_roaming()
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H A D | tiles.c | 666 static void set_aqueduct_image(int grid_offset, int is_road, const terrain_image *img) in set_aqueduct_image() argument 669 if (is_road) { in set_aqueduct_image() 919 int is_road = map_terrain_is(grid_offset, TERRAIN_ROAD); in set_aqueduct() local 920 if (is_road) { in set_aqueduct() 923 set_aqueduct_image(grid_offset, is_road, img); in set_aqueduct()
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/dports/games/augustus/augustus-3.1.0/src/map/ |
H A D | road_aqueduct.c | 125 int is_road = map_terrain_is(grid_offset, TERRAIN_ROAD) ? 1 : 0; in is_road_tile_for_aqueduct() local 130 is_road = 1; in is_road_tile_for_aqueduct() 134 is_road = 1; in is_road_tile_for_aqueduct() 138 return is_road; in is_road_tile_for_aqueduct()
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H A D | road_access.c | 488 int is_road = terrain_is_road_like(grid_offset); in get_adjacent_road_tile_for_roaming() local 492 is_road = 0; in get_adjacent_road_tile_for_roaming() 495 is_road = 0; in get_adjacent_road_tile_for_roaming() 501 is_road = 1; in get_adjacent_road_tile_for_roaming() 506 is_road = 1; in get_adjacent_road_tile_for_roaming() 510 return is_road; in get_adjacent_road_tile_for_roaming()
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H A D | tiles.c | 677 static void set_aqueduct_image(int grid_offset, int is_road, const terrain_image *img) in set_aqueduct_image() argument 680 if (is_road) { in set_aqueduct_image() 930 int is_road = map_terrain_is(grid_offset, TERRAIN_ROAD); in set_aqueduct() local 931 if (is_road) { in set_aqueduct() 934 set_aqueduct_image(grid_offset, is_road, img); in set_aqueduct()
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/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/include/ |
H A D | render.h | 438 bool is_road = true; in load() local 443 is_road = false; in load() 447 bitmap.push_back(is_road); in load()
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/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/convert_osm/src/ |
H A D | extract.rs | 82 if is_road(&mut way.tags, opts) { in extract_osm() 371 fn is_road(tags: &mut Tags, opts: &Options) -> bool { in is_road() function
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/dports/emulators/mess/mame-mame0226/src/mame/includes/ |
H A D | tatsumi.h | 261 …* scrollx, const uint16_t* scrolly, const uint16_t layer_page_size, bool is_road, int hi_priority);
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/dports/emulators/mame/mame-mame0226/src/mame/includes/ |
H A D | tatsumi.h | 261 …* scrollx, const uint16_t* scrolly, const uint16_t layer_page_size, bool is_road, int hi_priority);
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bpro/core/pyscripts/ |
H A D | volm_adaptor.py | 330 …op_img(crop_img, crop_cam, ortho_img, ortho_cam, osm_bin_file, band="r", is_road=True, is_region=F… argument 339 batch.set_input_bool(7, is_road)
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/dports/emulators/mess/mame-mame0226/src/mame/video/ |
H A D | tatsumi.cpp | 1188 …t* scrollx, const uint16_t* scrolly, const uint16_t layer_page_size, bool is_road, int hi_priority) in draw_bg() argument 1213 if(is_road == true) in draw_bg()
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/dports/emulators/mame/mame-mame0226/src/mame/video/ |
H A D | tatsumi.cpp | 1188 …t* scrollx, const uint16_t* scrolly, const uint16_t layer_page_size, bool is_road, int hi_priority) in draw_bg() argument 1213 if(is_road == true) in draw_bg()
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