Searched refs:is_ship (Results 1 – 6 of 6) sorted by relevance
1854 int is_ship = 0; in showTargetData() local1873 is_ship = 1; in showTargetData()1920 if ( (current_target_speed == 0.0f) && is_ship ) { in showTargetData()1946 if ( Show_target_debug_info && (is_ship == 1) ) { in showTargetData()2093 if ( Show_target_weapons && (is_ship == 1) ) { in showTargetData()
1164 int is_ship, target_found = FALSE; in hud_target_common() local1175 is_ship = 0; in hud_target_common()1199 is_ship = 1; in hud_target_common()1215 if ( is_ship ) { in hud_target_common()
1923 int is_ship = 0; in showTargetData() local1942 is_ship = 1; in showTargetData()1989 if ( (current_target_speed == 0.0f) && is_ship ) { in showTargetData()2015 if ( Show_target_debug_info && (is_ship == 1) ) { in showTargetData()2162 if ( Show_target_weapons && (is_ship == 1) ) { in showTargetData()
1161 int is_ship, target_found = FALSE; in hud_target_common() local1172 is_ship = 0; in hud_target_common()1196 is_ship = 1; in hud_target_common()1214 if ( is_ship ) { in hud_target_common()
150 bool is_ship; member in intrinsic_rotation155 : is_ship(_is_ship), model_instance_num(_model_instance_num) in intrinsic_rotation()3094 int model_create_instance(bool is_ship, int model_num) in model_create_instance() argument3126 intrinsic_rotation intrinsic_rotate(is_ship, open_slot); in model_create_instance()4538 …Assertion(intrinsic_it->is_ship, "This code path is only for ship rotations! See the comments ass… in model_do_intrinsic_rotations()4555 if (!intrinsic_it->is_ship) in model_do_intrinsic_rotations()
808 int model_create_instance(bool is_ship, int model_num);