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Searched refs:is_valid_in_w_terrain (Results 1 – 6 of 6) sorted by relevance

/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Danimation.cpp527 if( init_pos.z == 0 && is_valid_in_w_terrain( init_pos.xy() ) ) { in hit_animation()
531 if( pos.z == 0 && is_valid_in_w_terrain( pos.xy() ) ) { in hit_animation()
775 if( !is_valid_in_w_terrain( point( dx, dy ) ) ) { in draw_sct_curses()
H A Dgame.h134 bool is_valid_in_w_terrain( const point &p );
H A Dgame.cpp282 bool is_valid_in_w_terrain( const point &p ) in is_valid_in_w_terrain() function
3706 if( !is_valid_in_w_terrain( point( mx, my ) ) ) { in draw_critter()
4368 if( !is_valid_in_w_terrain( point( mx, my ) ) ) { in mon_info_update()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Danimation.cpp527 if( init_pos.z == 0 && is_valid_in_w_terrain( init_pos.xy() ) ) { in hit_animation()
531 if( pos.z == 0 && is_valid_in_w_terrain( pos.xy() ) ) { in hit_animation()
775 if( !is_valid_in_w_terrain( point( dx, dy ) ) ) { in draw_sct_curses()
H A Dgame.h134 bool is_valid_in_w_terrain( const point &p );
H A Dgame.cpp282 bool is_valid_in_w_terrain( const point &p ) in is_valid_in_w_terrain() function
3706 if( !is_valid_in_w_terrain( point( mx, my ) ) ) { in draw_critter()
4368 if( !is_valid_in_w_terrain( point( mx, my ) ) ) { in mon_info_update()