Searched refs:is_valid_in_w_terrain (Results 1 – 6 of 6) sorted by relevance
527 if( init_pos.z == 0 && is_valid_in_w_terrain( init_pos.xy() ) ) { in hit_animation()531 if( pos.z == 0 && is_valid_in_w_terrain( pos.xy() ) ) { in hit_animation()775 if( !is_valid_in_w_terrain( point( dx, dy ) ) ) { in draw_sct_curses()
134 bool is_valid_in_w_terrain( const point &p );
282 bool is_valid_in_w_terrain( const point &p ) in is_valid_in_w_terrain() function3706 if( !is_valid_in_w_terrain( point( mx, my ) ) ) { in draw_critter()4368 if( !is_valid_in_w_terrain( point( mx, my ) ) ) { in mon_info_update()