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Searched refs:is_voice_active (Results 1 – 25 of 28) sorted by relevance

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/dports/devel/godot2-tools/godot-2.1.6-stable/modules/chibi/
H A Dcp_player_data_control.cpp211 bool CPPlayer::is_voice_active(int p_voice) { in is_voice_active() function in CPPlayer
213 …k == KICK_NOTHING) || (voice[p_voice].kick == KICK_ENVELOPE)) && !mixer->is_voice_active(p_voice)); in is_voice_active()
218 if (!is_voice_active(p_voice)) in get_voice_envelope_pos()
H A Dcp_player_data_utils.cpp96 …oice[i].kick == KICK_NOTHING) || (voice[i].kick == KICK_ENVELOPE)) && !mixer->is_voice_active(i)) { in find_empty_voice()
H A Dcp_mixer.h98 virtual bool is_voice_active(int p_voice_index) = 0;
H A Dcp_player_data_nna.cpp94 if (!mixer->is_voice_active(i) || in process_NNAs()
H A Devent_stream_chibi.cpp421 ERR_FAIL_COND_V(!is_voice_active(p_voice_index), 0); in get_voice_panning()
428 ERR_FAIL_COND_V(!is_voice_active(p_voice_index), 0); in get_voice_volume()
439 bool CPMixerImpl::is_voice_active(int p_voice_index) { in is_voice_active() function in CPMixerImpl
H A Devent_stream_chibi.h156 virtual bool is_voice_active(int p_voice_index);
H A Dcp_player_data.h500 bool is_voice_active(int p_voice);
/dports/devel/godot2/godot-2.1.6-stable/modules/chibi/
H A Dcp_player_data_control.cpp211 bool CPPlayer::is_voice_active(int p_voice) { in is_voice_active() function in CPPlayer
213 …k == KICK_NOTHING) || (voice[p_voice].kick == KICK_ENVELOPE)) && !mixer->is_voice_active(p_voice)); in is_voice_active()
218 if (!is_voice_active(p_voice)) in get_voice_envelope_pos()
H A Dcp_player_data_utils.cpp96 …oice[i].kick == KICK_NOTHING) || (voice[i].kick == KICK_ENVELOPE)) && !mixer->is_voice_active(i)) { in find_empty_voice()
H A Dcp_mixer.h98 virtual bool is_voice_active(int p_voice_index) = 0;
H A Dcp_player_data_nna.cpp94 if (!mixer->is_voice_active(i) || in process_NNAs()
H A Devent_stream_chibi.cpp421 ERR_FAIL_COND_V(!is_voice_active(p_voice_index), 0); in get_voice_panning()
428 ERR_FAIL_COND_V(!is_voice_active(p_voice_index), 0); in get_voice_volume()
439 bool CPMixerImpl::is_voice_active(int p_voice_index) { in is_voice_active() function in CPMixerImpl
H A Devent_stream_chibi.h156 virtual bool is_voice_active(int p_voice_index);
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dspatial_sample_player.cpp158 bool SpatialSamplePlayer::is_voice_active(VoiceID p_voice) const { in is_voice_active() function in SpatialSamplePlayer
205 ObjectTypeDB::bind_method(_MD("is_voice_active", "voice"), &SpatialSamplePlayer::is_voice_active); in _bind_methods()
H A Dspatial_sample_player.h75 bool is_voice_active(VoiceID p_voice) const;
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dspatial_sample_player.cpp158 bool SpatialSamplePlayer::is_voice_active(VoiceID p_voice) const { in is_voice_active() function in SpatialSamplePlayer
205 ObjectTypeDB::bind_method(_MD("is_voice_active", "voice"), &SpatialSamplePlayer::is_voice_active); in _bind_methods()
H A Dspatial_sample_player.h75 bool is_voice_active(VoiceID p_voice) const;
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dsample_player_2d.cpp166 bool SamplePlayer2D::is_voice_active(VoiceID p_voice) const { in is_voice_active() function in SamplePlayer2D
222 ObjectTypeDB::bind_method(_MD("is_voice_active", "voice"), &SamplePlayer2D::is_voice_active); in _bind_methods()
H A Dsample_player_2d.h76 bool is_voice_active(VoiceID p_voice) const;
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dsample_player_2d.cpp166 bool SamplePlayer2D::is_voice_active(VoiceID p_voice) const { in is_voice_active() function in SamplePlayer2D
222 ObjectTypeDB::bind_method(_MD("is_voice_active", "voice"), &SamplePlayer2D::is_voice_active); in _bind_methods()
H A Dsample_player_2d.h76 bool is_voice_active(VoiceID p_voice) const;
/dports/devel/godot2/godot-2.1.6-stable/scene/audio/
H A Dsample_player.h138 bool is_voice_active(VoiceID) const;
H A Dsample_player.cpp479 bool SamplePlayer::is_voice_active(VoiceID p_voice) const { in is_voice_active() function in SamplePlayer
663 ObjectTypeDB::bind_method(_MD("is_voice_active", "voice"), &SamplePlayer::is_voice_active); in _bind_methods()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/
H A Dsample_player.h138 bool is_voice_active(VoiceID) const;
H A Dsample_player.cpp479 bool SamplePlayer::is_voice_active(VoiceID p_voice) const { in is_voice_active() function in SamplePlayer
663 ObjectTypeDB::bind_method(_MD("is_voice_active", "voice"), &SamplePlayer::is_voice_active); in _bind_methods()

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