/dports/devel/godot2-tools/godot-2.1.6-stable/modules/chibi/ |
H A D | cp_player_data_control.cpp | 211 bool CPPlayer::is_voice_active(int p_voice) { in is_voice_active() function in CPPlayer 213 …k == KICK_NOTHING) || (voice[p_voice].kick == KICK_ENVELOPE)) && !mixer->is_voice_active(p_voice)); in is_voice_active() 218 if (!is_voice_active(p_voice)) in get_voice_envelope_pos()
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H A D | cp_player_data_utils.cpp | 96 …oice[i].kick == KICK_NOTHING) || (voice[i].kick == KICK_ENVELOPE)) && !mixer->is_voice_active(i)) { in find_empty_voice()
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H A D | cp_mixer.h | 98 virtual bool is_voice_active(int p_voice_index) = 0;
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H A D | cp_player_data_nna.cpp | 94 if (!mixer->is_voice_active(i) || in process_NNAs()
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H A D | event_stream_chibi.cpp | 421 ERR_FAIL_COND_V(!is_voice_active(p_voice_index), 0); in get_voice_panning() 428 ERR_FAIL_COND_V(!is_voice_active(p_voice_index), 0); in get_voice_volume() 439 bool CPMixerImpl::is_voice_active(int p_voice_index) { in is_voice_active() function in CPMixerImpl
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H A D | event_stream_chibi.h | 156 virtual bool is_voice_active(int p_voice_index);
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H A D | cp_player_data.h | 500 bool is_voice_active(int p_voice);
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/dports/devel/godot2/godot-2.1.6-stable/modules/chibi/ |
H A D | cp_player_data_control.cpp | 211 bool CPPlayer::is_voice_active(int p_voice) { in is_voice_active() function in CPPlayer 213 …k == KICK_NOTHING) || (voice[p_voice].kick == KICK_ENVELOPE)) && !mixer->is_voice_active(p_voice)); in is_voice_active() 218 if (!is_voice_active(p_voice)) in get_voice_envelope_pos()
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H A D | cp_player_data_utils.cpp | 96 …oice[i].kick == KICK_NOTHING) || (voice[i].kick == KICK_ENVELOPE)) && !mixer->is_voice_active(i)) { in find_empty_voice()
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H A D | cp_mixer.h | 98 virtual bool is_voice_active(int p_voice_index) = 0;
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H A D | cp_player_data_nna.cpp | 94 if (!mixer->is_voice_active(i) || in process_NNAs()
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H A D | event_stream_chibi.cpp | 421 ERR_FAIL_COND_V(!is_voice_active(p_voice_index), 0); in get_voice_panning() 428 ERR_FAIL_COND_V(!is_voice_active(p_voice_index), 0); in get_voice_volume() 439 bool CPMixerImpl::is_voice_active(int p_voice_index) { in is_voice_active() function in CPMixerImpl
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H A D | event_stream_chibi.h | 156 virtual bool is_voice_active(int p_voice_index);
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | spatial_sample_player.cpp | 158 bool SpatialSamplePlayer::is_voice_active(VoiceID p_voice) const { in is_voice_active() function in SpatialSamplePlayer 205 ObjectTypeDB::bind_method(_MD("is_voice_active", "voice"), &SpatialSamplePlayer::is_voice_active); in _bind_methods()
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H A D | spatial_sample_player.h | 75 bool is_voice_active(VoiceID p_voice) const;
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | spatial_sample_player.cpp | 158 bool SpatialSamplePlayer::is_voice_active(VoiceID p_voice) const { in is_voice_active() function in SpatialSamplePlayer 205 ObjectTypeDB::bind_method(_MD("is_voice_active", "voice"), &SpatialSamplePlayer::is_voice_active); in _bind_methods()
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H A D | spatial_sample_player.h | 75 bool is_voice_active(VoiceID p_voice) const;
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | sample_player_2d.cpp | 166 bool SamplePlayer2D::is_voice_active(VoiceID p_voice) const { in is_voice_active() function in SamplePlayer2D 222 ObjectTypeDB::bind_method(_MD("is_voice_active", "voice"), &SamplePlayer2D::is_voice_active); in _bind_methods()
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H A D | sample_player_2d.h | 76 bool is_voice_active(VoiceID p_voice) const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | sample_player_2d.cpp | 166 bool SamplePlayer2D::is_voice_active(VoiceID p_voice) const { in is_voice_active() function in SamplePlayer2D 222 ObjectTypeDB::bind_method(_MD("is_voice_active", "voice"), &SamplePlayer2D::is_voice_active); in _bind_methods()
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H A D | sample_player_2d.h | 76 bool is_voice_active(VoiceID p_voice) const;
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/dports/devel/godot2/godot-2.1.6-stable/scene/audio/ |
H A D | sample_player.h | 138 bool is_voice_active(VoiceID) const;
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H A D | sample_player.cpp | 479 bool SamplePlayer::is_voice_active(VoiceID p_voice) const { in is_voice_active() function in SamplePlayer 663 ObjectTypeDB::bind_method(_MD("is_voice_active", "voice"), &SamplePlayer::is_voice_active); in _bind_methods()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/ |
H A D | sample_player.h | 138 bool is_voice_active(VoiceID) const;
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H A D | sample_player.cpp | 479 bool SamplePlayer::is_voice_active(VoiceID p_voice) const { in is_voice_active() function in SamplePlayer 663 ObjectTypeDB::bind_method(_MD("is_voice_active", "voice"), &SamplePlayer::is_voice_active); in _bind_methods()
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