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Searched refs:iscubealpha (Results 1 – 15 of 15) sorted by relevance

/dports/games/tesseract-data/tesseract/src/engine/
H A Dshader.cpp843 while(iscubealpha(*cname)) cname++; in genswizzle()
908 while(iscubealpha(*pspragma)) pspragma++; in genfogshader()
/dports/games/tesseract/tesseract/src/engine/
H A Dshader.cpp843 while(iscubealpha(*cname)) cname++; in genswizzle()
908 while(iscubealpha(*pspragma)) pspragma++; in genfogshader()
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Dcube2font.c198 int iscubealpha(uchar c) { return cubectype[c]&CT_ALPHA; } in iscubealpha() function
H A Dtools.h1474 static inline int iscubealpha(uchar c) { return cubectype[c]&CT_ALPHA; } in iscubealpha() function
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dcube2font.cpp198 int iscubealpha(uchar c) { return cubectype[c]&CT_ALPHA; } in iscubealpha() function
H A Dtools.h1681 static inline int iscubealpha(uchar c) { return cubectype[c]&CT_ALPHA; } in iscubealpha() function
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Dcube2font.c198 int iscubealpha(uchar c) { return cubectype[c]&CT_ALPHA; } in iscubealpha() function
H A Dtools.h1323 static inline int iscubealpha(uchar c) { return cubectype[c]&CT_ALPHA; } in iscubealpha() function
/dports/games/tesseract-data/tesseract/src/shared/
H A Dtessfont.c202 int iscubealpha(uchar c) { return cubectype[c]&CT_ALPHA; } in iscubealpha() function
H A Dtools.h1259 static inline int iscubealpha(uchar c) { return cubectype[c]&CT_ALPHA; } in iscubealpha() function
/dports/games/tesseract/tesseract/src/shared/
H A Dtessfont.c202 int iscubealpha(uchar c) { return cubectype[c]&CT_ALPHA; } in iscubealpha() function
H A Dtools.h1259 static inline int iscubealpha(uchar c) { return cubectype[c]&CT_ALPHA; } in iscubealpha() function
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dshader.cpp934 while(iscubealpha(*pspragma)) pspragma++; in genfogshader()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dshader.cpp954 while(iscubealpha(*pspragma)) pspragma++; in genfogshader()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dshader.cpp952 while(iscubealpha(*pspragma)) pspragma++; in genfogshader()