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Searched refs:isect_ray_poly (Results 1 – 1 of 1) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/modifiers/intern/
H A DMOD_skin.c1103 static int isect_ray_poly(const float ray_start[3], in isect_ray_poly() function
1228 hit = isect_ray_poly(frame_center, frame_normal, f, &dist); in skin_hole_target_face()