Searched refs:isect_ray_tri_watertight_v3_precalc (Results 1 – 7 of 7) sorted by relevance
231 isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal); in sample_detail_dyntopo()
679 isect_ray_tri_watertight_v3_precalc(&col.isect_precalc, ray_normal); in cloth_brush_solve_collision()
7267 isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal); in SCULPT_cursor_geometry_info_update()7395 isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal); in SCULPT_stroke_get_location()
438 void isect_ray_tri_watertight_v3_precalc(struct IsectRayPrecalc *isect_precalc,
231 isect_ray_tri_watertight_v3_precalc(&isect_precalc, ray_direction); in distribute_grid()
1909 isect_ray_tri_watertight_v3_precalc(&data->isect_precalc, data->ray.direction); in bvhtree_ray_cast_data_precalc()
1880 void isect_ray_tri_watertight_v3_precalc(struct IsectRayPrecalc *isect_precalc, in isect_ray_tri_watertight_v3_precalc() function1991 isect_ray_tri_watertight_v3_precalc(&isect_precalc, ray_direction); in isect_ray_tri_watertight_v3_simple()