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Searched refs:isect_ray_tri_watertight_v3_precalc (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/
H A Dsculpt_detail.c231 isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal); in sample_detail_dyntopo()
H A Dsculpt_cloth.c679 isect_ray_tri_watertight_v3_precalc(&col.isect_precalc, ray_normal); in cloth_brush_solve_collision()
H A Dsculpt.c7267 isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal); in SCULPT_cursor_geometry_info_update()
7395 isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal); in SCULPT_stroke_get_location()
/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/
H A DBLI_math_geom.h438 void isect_ray_tri_watertight_v3_precalc(struct IsectRayPrecalc *isect_precalc,
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dparticle_distribute.c231 isect_ray_tri_watertight_v3_precalc(&isect_precalc, ray_direction); in distribute_grid()
/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/intern/
H A DBLI_kdopbvh.c1909 isect_ray_tri_watertight_v3_precalc(&data->isect_precalc, data->ray.direction); in bvhtree_ray_cast_data_precalc()
H A Dmath_geom.c1880 void isect_ray_tri_watertight_v3_precalc(struct IsectRayPrecalc *isect_precalc, in isect_ray_tri_watertight_v3_precalc() function
1991 isect_ray_tri_watertight_v3_precalc(&isect_precalc, ray_direction); in isect_ray_tri_watertight_v3_simple()