Searched refs:isexploding (Results 1 – 2 of 2) sorted by relevance
247 bricks[i].isexploding=0; in initlevels()
838 bool isexploding; //springer den i luften member in brick898 if(isexploding && !var.paused) in draw()1319 if(isdyingnormally || isexploding) in hit()1360 isexploding=1; in hit()