/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_phys.c | 681 qboolean isinwater; in SV_Physics_Toss() local 749 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 751 if (isinwater) in SV_Physics_Toss() 756 if (!wasinwater && isinwater) in SV_Physics_Toss() 758 else if (wasinwater && !isinwater) in SV_Physics_Toss() 1018 qboolean isinwater; in SV_Physics_NewToss() local 1101 isinwater = ent->watertype & MASK_WATER; in SV_Physics_NewToss() 1103 if (isinwater) in SV_Physics_NewToss() 1108 if (!wasinwater && isinwater) in SV_Physics_NewToss() 1110 else if (wasinwater && !isinwater) in SV_Physics_NewToss()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_phys.c | 681 qboolean isinwater; in SV_Physics_Toss() local 749 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 751 if (isinwater) in SV_Physics_Toss() 756 if (!wasinwater && isinwater) in SV_Physics_Toss() 758 else if (wasinwater && !isinwater) in SV_Physics_Toss() 1025 qboolean isinwater; in SV_Physics_NewToss() local 1108 isinwater = ent->watertype & MASK_WATER; in SV_Physics_NewToss() 1110 if (isinwater) in SV_Physics_NewToss() 1115 if (!wasinwater && isinwater) in SV_Physics_NewToss() 1117 else if (wasinwater && !isinwater) in SV_Physics_NewToss()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_phys.c | 660 qboolean isinwater; in SV_Physics_Toss() local 746 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 748 if (isinwater) in SV_Physics_Toss() 753 if (!wasinwater && isinwater) in SV_Physics_Toss() 755 else if (wasinwater && !isinwater) in SV_Physics_Toss() 1024 qboolean isinwater = false; in SV_Physics_FallFloat() local 1042 isinwater = ent->watertype & MASK_WATER; in SV_Physics_FallFloat() 1044 if (isinwater) in SV_Physics_FallFloat() 1049 if (!wasinwater && isinwater) in SV_Physics_FallFloat() 1051 else if (wasinwater && !isinwater) in SV_Physics_FallFloat()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 677 qboolean isinwater; in SV_Physics_Toss() local 745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 747 if (isinwater) in SV_Physics_Toss() 752 if (!wasinwater && isinwater) in SV_Physics_Toss() 754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 677 qboolean isinwater; in SV_Physics_Toss() local 745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 747 if (isinwater) in SV_Physics_Toss() 752 if (!wasinwater && isinwater) in SV_Physics_Toss() 754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_phys.c | 677 qboolean isinwater; in SV_Physics_Toss() local 745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 747 if (isinwater) in SV_Physics_Toss() 752 if (!wasinwater && isinwater) in SV_Physics_Toss() 754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 677 qboolean isinwater; in SV_Physics_Toss() local 745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 747 if (isinwater) in SV_Physics_Toss() 752 if (!wasinwater && isinwater) in SV_Physics_Toss() 754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_phys.c | 594 qboolean isinwater; in SV_Physics_Toss() local 659 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 661 if(isinwater) in SV_Physics_Toss() 666 if(!wasinwater && isinwater) in SV_Physics_Toss() 668 else if(wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_phys.c | 677 qboolean isinwater; in SV_Physics_Toss() local 745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 747 if (isinwater) in SV_Physics_Toss() 752 if (!wasinwater && isinwater) in SV_Physics_Toss() 754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_phys.c | 594 qboolean isinwater; in SV_Physics_Toss() local 659 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 661 if(isinwater) in SV_Physics_Toss() 666 if(!wasinwater && isinwater) in SV_Physics_Toss() 668 else if(wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_phys.c | 677 qboolean isinwater; in SV_Physics_Toss() local 745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 747 if (isinwater) in SV_Physics_Toss() 752 if (!wasinwater && isinwater) in SV_Physics_Toss() 754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_phys.c | 594 qboolean isinwater; in SV_Physics_Toss() local 659 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 661 if(isinwater) in SV_Physics_Toss() 666 if(!wasinwater && isinwater) in SV_Physics_Toss() 668 else if(wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_phys.c | 683 qboolean isinwater; in SV_Physics_Toss() local 751 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 753 if (isinwater) in SV_Physics_Toss() 758 if (!wasinwater && isinwater) in SV_Physics_Toss() 760 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_phys.c | 677 qboolean isinwater; in SV_Physics_Toss() local 745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 747 if (isinwater) in SV_Physics_Toss() 752 if (!wasinwater && isinwater) in SV_Physics_Toss() 754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_phys.c | 658 qboolean isinwater; in SV_Physics_Toss() local 738 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 740 if (isinwater) in SV_Physics_Toss() 745 if (!wasinwater && isinwater) in SV_Physics_Toss() 747 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_phys.c | 677 qboolean isinwater; in SV_Physics_Toss() local 745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 747 if (isinwater) in SV_Physics_Toss() 752 if (!wasinwater && isinwater) in SV_Physics_Toss() 754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_phys.c | 677 qboolean isinwater; in SV_Physics_Toss() local 745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 747 if (isinwater) in SV_Physics_Toss() 752 if (!wasinwater && isinwater) in SV_Physics_Toss() 754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_phys.c | 658 qboolean isinwater; in SV_Physics_Toss() local 726 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 728 if (isinwater) in SV_Physics_Toss() 733 if (!wasinwater && isinwater) in SV_Physics_Toss() 735 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_phys.c | 658 qboolean isinwater; in SV_Physics_Toss() local 731 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 733 if (isinwater) in SV_Physics_Toss() 738 if (!wasinwater && isinwater) in SV_Physics_Toss() 740 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_phys.c | 707 qboolean isinwater; in SV_Physics_Toss() local 793 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 795 if (isinwater) in SV_Physics_Toss() 800 if (!wasinwater && isinwater) in SV_Physics_Toss() 802 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_phys.c | 689 qboolean isinwater; in SV_Physics_Toss() local 784 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 786 if (isinwater) in SV_Physics_Toss() 791 if (!wasinwater && isinwater) in SV_Physics_Toss() 793 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_phys.c | 683 qboolean isinwater; in SV_Physics_Toss() local 751 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 753 if (isinwater) in SV_Physics_Toss() 758 if (!wasinwater && isinwater) in SV_Physics_Toss() 760 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_phys.c | 678 qboolean isinwater; in SV_Physics_Toss() local 746 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 748 if (isinwater) in SV_Physics_Toss() 753 if (!wasinwater && isinwater) in SV_Physics_Toss() 755 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | g_phys.c | 658 qboolean isinwater; in SV_Physics_Toss() local 738 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 740 if (isinwater) in SV_Physics_Toss() 745 if (!wasinwater && isinwater) in SV_Physics_Toss() 747 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_phys.c | 668 qboolean isinwater; in SV_Physics_Toss() local 731 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss() 733 if (isinwater) in SV_Physics_Toss() 738 if (!wasinwater && isinwater) in SV_Physics_Toss() 740 else if (wasinwater && !isinwater) in SV_Physics_Toss()
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