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Searched refs:isinwater (Results 1 – 25 of 31) sorted by relevance

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/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_phys.c681 qboolean isinwater; in SV_Physics_Toss() local
749 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
751 if (isinwater) in SV_Physics_Toss()
756 if (!wasinwater && isinwater) in SV_Physics_Toss()
758 else if (wasinwater && !isinwater) in SV_Physics_Toss()
1018 qboolean isinwater; in SV_Physics_NewToss() local
1101 isinwater = ent->watertype & MASK_WATER; in SV_Physics_NewToss()
1103 if (isinwater) in SV_Physics_NewToss()
1108 if (!wasinwater && isinwater) in SV_Physics_NewToss()
1110 else if (wasinwater && !isinwater) in SV_Physics_NewToss()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_phys.c681 qboolean isinwater; in SV_Physics_Toss() local
749 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
751 if (isinwater) in SV_Physics_Toss()
756 if (!wasinwater && isinwater) in SV_Physics_Toss()
758 else if (wasinwater && !isinwater) in SV_Physics_Toss()
1025 qboolean isinwater; in SV_Physics_NewToss() local
1108 isinwater = ent->watertype & MASK_WATER; in SV_Physics_NewToss()
1110 if (isinwater) in SV_Physics_NewToss()
1115 if (!wasinwater && isinwater) in SV_Physics_NewToss()
1117 else if (wasinwater && !isinwater) in SV_Physics_NewToss()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_phys.c660 qboolean isinwater; in SV_Physics_Toss() local
746 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
748 if (isinwater) in SV_Physics_Toss()
753 if (!wasinwater && isinwater) in SV_Physics_Toss()
755 else if (wasinwater && !isinwater) in SV_Physics_Toss()
1024 qboolean isinwater = false; in SV_Physics_FallFloat() local
1042 isinwater = ent->watertype & MASK_WATER; in SV_Physics_FallFloat()
1044 if (isinwater) in SV_Physics_FallFloat()
1049 if (!wasinwater && isinwater) in SV_Physics_FallFloat()
1051 else if (wasinwater && !isinwater) in SV_Physics_FallFloat()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_phys.c677 qboolean isinwater; in SV_Physics_Toss() local
745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
747 if (isinwater) in SV_Physics_Toss()
752 if (!wasinwater && isinwater) in SV_Physics_Toss()
754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_phys.c677 qboolean isinwater; in SV_Physics_Toss() local
745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
747 if (isinwater) in SV_Physics_Toss()
752 if (!wasinwater && isinwater) in SV_Physics_Toss()
754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_phys.c677 qboolean isinwater; in SV_Physics_Toss() local
745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
747 if (isinwater) in SV_Physics_Toss()
752 if (!wasinwater && isinwater) in SV_Physics_Toss()
754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_phys.c677 qboolean isinwater; in SV_Physics_Toss() local
745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
747 if (isinwater) in SV_Physics_Toss()
752 if (!wasinwater && isinwater) in SV_Physics_Toss()
754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_phys.c594 qboolean isinwater; in SV_Physics_Toss() local
659 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
661 if(isinwater) in SV_Physics_Toss()
666 if(!wasinwater && isinwater) in SV_Physics_Toss()
668 else if(wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_phys.c677 qboolean isinwater; in SV_Physics_Toss() local
745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
747 if (isinwater) in SV_Physics_Toss()
752 if (!wasinwater && isinwater) in SV_Physics_Toss()
754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_phys.c594 qboolean isinwater; in SV_Physics_Toss() local
659 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
661 if(isinwater) in SV_Physics_Toss()
666 if(!wasinwater && isinwater) in SV_Physics_Toss()
668 else if(wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_phys.c677 qboolean isinwater; in SV_Physics_Toss() local
745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
747 if (isinwater) in SV_Physics_Toss()
752 if (!wasinwater && isinwater) in SV_Physics_Toss()
754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_phys.c594 qboolean isinwater; in SV_Physics_Toss() local
659 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
661 if(isinwater) in SV_Physics_Toss()
666 if(!wasinwater && isinwater) in SV_Physics_Toss()
668 else if(wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_phys.c683 qboolean isinwater; in SV_Physics_Toss() local
751 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
753 if (isinwater) in SV_Physics_Toss()
758 if (!wasinwater && isinwater) in SV_Physics_Toss()
760 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_phys.c677 qboolean isinwater; in SV_Physics_Toss() local
745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
747 if (isinwater) in SV_Physics_Toss()
752 if (!wasinwater && isinwater) in SV_Physics_Toss()
754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_phys.c658 qboolean isinwater; in SV_Physics_Toss() local
738 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
740 if (isinwater) in SV_Physics_Toss()
745 if (!wasinwater && isinwater) in SV_Physics_Toss()
747 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_phys.c677 qboolean isinwater; in SV_Physics_Toss() local
745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
747 if (isinwater) in SV_Physics_Toss()
752 if (!wasinwater && isinwater) in SV_Physics_Toss()
754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/q2pro/q2pro/game/
H A Dg_phys.c677 qboolean isinwater; in SV_Physics_Toss() local
745 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
747 if (isinwater) in SV_Physics_Toss()
752 if (!wasinwater && isinwater) in SV_Physics_Toss()
754 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_phys.c658 qboolean isinwater; in SV_Physics_Toss() local
726 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
728 if (isinwater) in SV_Physics_Toss()
733 if (!wasinwater && isinwater) in SV_Physics_Toss()
735 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_phys.c658 qboolean isinwater; in SV_Physics_Toss() local
731 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
733 if (isinwater) in SV_Physics_Toss()
738 if (!wasinwater && isinwater) in SV_Physics_Toss()
740 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_phys.c707 qboolean isinwater; in SV_Physics_Toss() local
793 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
795 if (isinwater) in SV_Physics_Toss()
800 if (!wasinwater && isinwater) in SV_Physics_Toss()
802 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_phys.c689 qboolean isinwater; in SV_Physics_Toss() local
784 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
786 if (isinwater) in SV_Physics_Toss()
791 if (!wasinwater && isinwater) in SV_Physics_Toss()
793 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_phys.c683 qboolean isinwater; in SV_Physics_Toss() local
751 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
753 if (isinwater) in SV_Physics_Toss()
758 if (!wasinwater && isinwater) in SV_Physics_Toss()
760 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_phys.c678 qboolean isinwater; in SV_Physics_Toss() local
746 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
748 if (isinwater) in SV_Physics_Toss()
753 if (!wasinwater && isinwater) in SV_Physics_Toss()
755 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_phys.c658 qboolean isinwater; in SV_Physics_Toss() local
738 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
740 if (isinwater) in SV_Physics_Toss()
745 if (!wasinwater && isinwater) in SV_Physics_Toss()
747 else if (wasinwater && !isinwater) in SV_Physics_Toss()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_phys.c668 qboolean isinwater; in SV_Physics_Toss() local
731 isinwater = ent->watertype & MASK_WATER; in SV_Physics_Toss()
733 if (isinwater) in SV_Physics_Toss()
738 if (!wasinwater && isinwater) in SV_Physics_Toss()
740 else if (wasinwater && !isinwater) in SV_Physics_Toss()

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