Searched refs:isturbulent (Results 1 – 6 of 6) sorted by relevance
/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_sprite.c | 28 extern void R_PolyChooseSpanletRoutine( float alpha, qboolean isturbulent ); 32 extern void R_ClipAndDrawPoly( float alpha, qboolean isturbulent, qboolean textured );
|
H A D | sw_poly.c | 1002 void R_ClipAndDrawPoly ( float alpha, int isturbulent, qboolean textured ) in R_ClipAndDrawPoly() argument 1030 if ( isturbulent ) in R_ClipAndDrawPoly() 1047 if ( isturbulent ) in R_ClipAndDrawPoly() 1108 R_DrawPoly( isturbulent ); in R_ClipAndDrawPoly()
|
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_sprite.c | 28 extern void R_PolyChooseSpanletRoutine( float alpha, qboolean isturbulent ); 32 extern void R_ClipAndDrawPoly( float alpha, qboolean isturbulent, qboolean textured );
|
H A D | r_poly.c | 898 void R_ClipAndDrawPoly ( float alpha, int isturbulent, qboolean textured ) in R_ClipAndDrawPoly() argument 926 if ( isturbulent ) in R_ClipAndDrawPoly() 943 if ( isturbulent ) in R_ClipAndDrawPoly() 1004 R_DrawPoly( isturbulent ); in R_ClipAndDrawPoly()
|
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_sprite.c | 28 extern void R_PolyChooseSpanletRoutine( float alpha, qboolean isturbulent ); 32 extern void R_ClipAndDrawPoly( float alpha, qboolean isturbulent, qboolean textured );
|
H A D | r_poly.c | 898 void R_ClipAndDrawPoly ( float alpha, int isturbulent, qboolean textured ) in R_ClipAndDrawPoly() argument 926 if ( isturbulent ) in R_ClipAndDrawPoly() 943 if ( isturbulent ) in R_ClipAndDrawPoly() 1004 R_DrawPoly( isturbulent ); in R_ClipAndDrawPoly()
|