Home
last modified time | relevance | path

Searched refs:isturbulent (Results 1 – 6 of 6) sorted by relevance

/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_sprite.c28 extern void R_PolyChooseSpanletRoutine( float alpha, qboolean isturbulent );
32 extern void R_ClipAndDrawPoly( float alpha, qboolean isturbulent, qboolean textured );
H A Dsw_poly.c1002 void R_ClipAndDrawPoly ( float alpha, int isturbulent, qboolean textured ) in R_ClipAndDrawPoly() argument
1030 if ( isturbulent ) in R_ClipAndDrawPoly()
1047 if ( isturbulent ) in R_ClipAndDrawPoly()
1108 R_DrawPoly( isturbulent ); in R_ClipAndDrawPoly()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_sprite.c28 extern void R_PolyChooseSpanletRoutine( float alpha, qboolean isturbulent );
32 extern void R_ClipAndDrawPoly( float alpha, qboolean isturbulent, qboolean textured );
H A Dr_poly.c898 void R_ClipAndDrawPoly ( float alpha, int isturbulent, qboolean textured ) in R_ClipAndDrawPoly() argument
926 if ( isturbulent ) in R_ClipAndDrawPoly()
943 if ( isturbulent ) in R_ClipAndDrawPoly()
1004 R_DrawPoly( isturbulent ); in R_ClipAndDrawPoly()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_sprite.c28 extern void R_PolyChooseSpanletRoutine( float alpha, qboolean isturbulent );
32 extern void R_ClipAndDrawPoly( float alpha, qboolean isturbulent, qboolean textured );
H A Dr_poly.c898 void R_ClipAndDrawPoly ( float alpha, int isturbulent, qboolean textured ) in R_ClipAndDrawPoly() argument
926 if ( isturbulent ) in R_ClipAndDrawPoly()
943 if ( isturbulent ) in R_ClipAndDrawPoly()
1004 R_DrawPoly( isturbulent ); in R_ClipAndDrawPoly()