Searched refs:itMW (Results 1 – 1 of 1) sorted by relevance
2416 meleeweapon* itMW = dynamic_cast<meleeweapon*>(itSpawn); in applyDifficulty() local2417 if(itMW!=NULL){ //TODO are these difficulties below good? in applyDifficulty()2419 if(itMW->IsTwoHanded()) in applyDifficulty()