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/dports/games/ivan/ivan-059/Main/Source/
H A Dcmdcraft.cpp2416 meleeweapon* itMW = dynamic_cast<meleeweapon*>(itSpawn); in applyDifficulty() local
2417 if(itMW!=NULL){ //TODO are these difficulties below good? in applyDifficulty()
2419 if(itMW->IsTwoHanded()) in applyDifficulty()