/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_rmisc.c | 350 r_screendownsamplingtexture_size, it_pic, 3); in R_Bloom_InitTextures() 710 r_flare[i] = GL_FindImage(flares, it_pic); in R_InitParticleTexture() 718 r_decaltexture[DECAL_BLOOD1] = GL_FindImage("gfx/decal_blood1.pcx",it_pic); in R_InitParticleTexture() 719 r_decaltexture[DECAL_BLOOD2] = GL_FindImage("gfx/decal_blood2.pcx",it_pic); in R_InitParticleTexture() 720 r_decaltexture[DECAL_BLOOD3] = GL_FindImage("gfx/decal_blood3.pcx",it_pic); in R_InitParticleTexture() 721 r_decaltexture[DECAL_BLOOD4] = GL_FindImage("gfx/decal_blood4.pcx",it_pic); in R_InitParticleTexture() 722 r_decaltexture[DECAL_BLOOD5] = GL_FindImage("gfx/decal_blood5.pcx",it_pic); in R_InitParticleTexture() 723 r_decaltexture[DECAL_BLOOD6] = GL_FindImage("gfx/decal_blood6.pcx",it_pic); in R_InitParticleTexture() 724 r_decaltexture[DECAL_BLOOD7] = GL_FindImage("gfx/decal_blood7.pcx",it_pic); in R_InitParticleTexture() 737 r_decaltexture[DECAL_RAIL] = GL_FindImage("gfx/decal_rail.pcx",it_pic); in R_InitParticleTexture() [all …]
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H A D | gl_draw.c | 40 draw_chars = GL_FindImage (va("fonts/%s.pcx", con_font->string), it_pic); in RefreshFont() 42 draw_chars = GL_FindImage ("fonts/default.pcx", it_pic); in RefreshFont() 44 draw_chars = GL_FindImage ("pics/conchars.pcx", it_pic); in RefreshFont() 210 gl = GL_FindImage (fullname, it_pic); in Draw_FindPic() 213 gl = GL_FindImage (name+1, it_pic); in Draw_FindPic()
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_draw.c | 76 draw_chars = GL_FindImage (va("fonts/%s.tga", con_font->string), it_pic); in RefreshFont() 79 draw_chars = GL_FindImage ("fonts/default.tga", it_pic); in RefreshFont() 91 menu_chars = GL_FindImage ("fonts/menu.tga", it_pic); in RefreshFont() 124 gl = GL_FindImage (fullname, it_pic); in R_RegisterPic() 129 gl = GL_FindImage( fullname, it_pic ); in R_RegisterPic() 164 gl = GL_FindImage (fullname, it_pic); in R_RegisterParticleNormal() 169 gl = GL_FindImage( fullname, it_pic ); in R_RegisterParticleNormal() 183 gl = GL_FindImage (fullname, it_pic); in R_RegisterGfxPic() 188 gl = GL_FindImage( fullname, it_pic ); in R_RegisterGfxPic() 203 gl = GL_FindImage (fullname, it_pic); in R_RegisterPlayerIcon() [all …]
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H A D | r_postprocess.c | 518 … GL_LoadPic( "***r_framebuffer***", (byte *)data, FB_texture_width, FB_texture_height, it_pic, 3 ); in R_FB_InitTextures() 525 … GL_LoadPic( "***r_colorbuffer***", (byte *)data, FB_texture_width, FB_texture_height, it_pic, 3 ); in R_FB_InitTextures() 529 r_distortwave = GL_FindImage("gfx/distortwave.jpg", it_pic); in R_FB_InitTextures() 531 r_distortwave = GL_LoadPic ("***r_distortwave***", (byte *)nullpic, 16, 16, it_pic, 32); in R_FB_InitTextures() 532 r_droplets = GL_FindImage("gfx/droplets.jpg", it_pic); in R_FB_InitTextures() 534 r_droplets = GL_LoadPic ("***r_droplets***", (byte *)nullpic, 16, 16, it_pic, 32); in R_FB_InitTextures() 537 r_blooddroplets = GL_FindImage("gfx/blooddrops.jpg", it_pic); in R_FB_InitTextures() 539 r_blooddroplets = GL_LoadPic ("***r_blooddroplets***", (byte *)nullpic, 16, 16, it_pic, 32); in R_FB_InitTextures() 540 r_blooddroplets_nm = GL_FindImage("gfx/blooddrops_nm.jpg", it_pic); in R_FB_InitTextures() 542 r_blooddroplets_nm = GL_LoadPic ("***r_blooddroplets_nm***", (byte *)nullpic, 16, 16, it_pic, 32); in R_FB_InitTextures()
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H A D | r_misc.c | 370 r_radarmap = GL_FindImage("gfx/radar/radarmap",it_pic); in R_InitParticleTexture() 374 r_around = GL_FindImage("gfx/radar/around",it_pic); in R_InitParticleTexture() 378 r_distort = GL_FindImage("gfx/water/distort1.tga", it_pic); in R_InitParticleTexture() 426 r_flare = GL_FindImage(flares, it_pic); in R_InitParticleTexture() 432 r_flare1 = GL_FindImage(flares, it_pic); in R_InitParticleTexture()
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H A D | r_image.c | 356 if (glt->type != it_pic && glt->type != it_particle && glt->type != it_sky ) in GL_TextureMode() 448 case it_pic: in GL_ImageList_f() 1552 if (type == it_particle || type == it_pic) in GL_LoadPic() 1595 if (type == it_pic) in GL_LoadPic() 1827 if (image->type == it_pic || image->type == it_sprite || image->type == it_particle) in GL_FreeUnusedImages() 1900 …ture = GL_LoadPic( "***r_mirrortexture***", (byte *)data, size_oneside, size_oneside, it_pic, 32 ); in R_InitMirrorTextures() 1924 …ure = GL_LoadPic( "***r_depthtexture***", (byte *)data, texture_width, texture_height, it_pic, 3 ); in R_InitDepthTextures() 1925 …e2 = GL_LoadPic( "***r_depthtexture2***", (byte *)data, texture_width, texture_height, it_pic, 3 ); in R_InitDepthTextures()
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_draw.c | 76 draw_chars = GL_FindImage (va("fonts/%s.tga", con_font->string), it_pic); in RefreshFont() 79 draw_chars = GL_FindImage ("fonts/default.tga", it_pic); in RefreshFont() 91 menu_chars = GL_FindImage ("fonts/menu.tga", it_pic); in RefreshFont() 124 gl = GL_FindImage (fullname, it_pic); in R_RegisterPic() 129 gl = GL_FindImage( fullname, it_pic ); in R_RegisterPic() 164 gl = GL_FindImage (fullname, it_pic); in R_RegisterParticleNormal() 169 gl = GL_FindImage( fullname, it_pic ); in R_RegisterParticleNormal() 183 gl = GL_FindImage (fullname, it_pic); in R_RegisterGfxPic() 188 gl = GL_FindImage( fullname, it_pic ); in R_RegisterGfxPic() 203 gl = GL_FindImage (fullname, it_pic); in R_RegisterPlayerIcon() [all …]
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H A D | r_postprocess.c | 518 … GL_LoadPic( "***r_framebuffer***", (byte *)data, FB_texture_width, FB_texture_height, it_pic, 3 ); in R_FB_InitTextures() 525 … GL_LoadPic( "***r_colorbuffer***", (byte *)data, FB_texture_width, FB_texture_height, it_pic, 3 ); in R_FB_InitTextures() 529 r_distortwave = GL_FindImage("gfx/distortwave.jpg", it_pic); in R_FB_InitTextures() 531 r_distortwave = GL_LoadPic ("***r_distortwave***", (byte *)nullpic, 16, 16, it_pic, 32); in R_FB_InitTextures() 532 r_droplets = GL_FindImage("gfx/droplets.jpg", it_pic); in R_FB_InitTextures() 534 r_droplets = GL_LoadPic ("***r_droplets***", (byte *)nullpic, 16, 16, it_pic, 32); in R_FB_InitTextures() 537 r_blooddroplets = GL_FindImage("gfx/blooddrops.jpg", it_pic); in R_FB_InitTextures() 539 r_blooddroplets = GL_LoadPic ("***r_blooddroplets***", (byte *)nullpic, 16, 16, it_pic, 32); in R_FB_InitTextures() 540 r_blooddroplets_nm = GL_FindImage("gfx/blooddrops_nm.jpg", it_pic); in R_FB_InitTextures() 542 r_blooddroplets_nm = GL_LoadPic ("***r_blooddroplets_nm***", (byte *)nullpic, 16, 16, it_pic, 32); in R_FB_InitTextures()
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H A D | r_misc.c | 370 r_radarmap = GL_FindImage("gfx/radar/radarmap",it_pic); in R_InitParticleTexture() 374 r_around = GL_FindImage("gfx/radar/around",it_pic); in R_InitParticleTexture() 378 r_distort = GL_FindImage("gfx/water/distort1.tga", it_pic); in R_InitParticleTexture() 426 r_flare = GL_FindImage(flares, it_pic); in R_InitParticleTexture() 432 r_flare1 = GL_FindImage(flares, it_pic); in R_InitParticleTexture()
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H A D | r_image.c | 356 if (glt->type != it_pic && glt->type != it_particle && glt->type != it_sky ) in GL_TextureMode() 448 case it_pic: in GL_ImageList_f() 1552 if (type == it_particle || type == it_pic) in GL_LoadPic() 1595 if (type == it_pic) in GL_LoadPic() 1827 if (image->type == it_pic || image->type == it_sprite || image->type == it_particle) in GL_FreeUnusedImages() 1900 …ture = GL_LoadPic( "***r_mirrortexture***", (byte *)data, size_oneside, size_oneside, it_pic, 32 ); in R_InitMirrorTextures() 1924 …ure = GL_LoadPic( "***r_depthtexture***", (byte *)data, texture_width, texture_height, it_pic, 3 ); in R_InitDepthTextures() 1925 …e2 = GL_LoadPic( "***r_depthtexture2***", (byte *)data, texture_width, texture_height, it_pic, 3 ); in R_InitDepthTextures()
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/dports/games/ufoai/ufoai-2.5-source/src/client/ |
H A D | cl_screen.cpp | 105 image = R_FindImage("pics/background/loading", it_pic); in SCR_DrawLoadingScreen() 166 R_FindImage("pics/cursors/wait", it_pic); in SCR_TouchPics() 167 R_FindImage("pics/cursors/ducked", it_pic); in SCR_TouchPics() 168 R_FindImage("pics/cursors/reactionfire", it_pic); in SCR_TouchPics() 169 R_FindImage("pics/cursors/reactionfiremany", it_pic); in SCR_TouchPics() 171 if (!R_FindImage(cursorImage, it_pic)) { in SCR_TouchPics() 208 image = R_FindImage(pic, it_pic); in SCR_DrawCursor()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_draw.c | 34 draw_chars = GL_FindImage("pics/conchars.tga", it_pic); in Draw_InitLocal() 37 draw_chars = GL_FindImage("pics/conchars.pcx", it_pic); in Draw_InitLocal() 94 gl = GL_FindImage(fullname, it_pic); in Draw_FindPic() 97 gl = GL_FindImage(fullname, it_pic); in Draw_FindPic() 100 gl = GL_FindImage(name + 1, it_pic); in Draw_FindPic()
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H A D | gl_image.c | 179 if(glt->type != it_pic && glt->type != it_sky){ in GL_TextureMode() 250 case it_pic: in GL_ImageList_f() 678 if(image->type == it_pic && bits == 8 in GL_LoadPic() 707 …image->has_alpha = GL_Upload8(pic, width, height, (image->type != it_pic && image->type != it_sky)… in GL_LoadPic() 709 …image->has_alpha = GL_Upload32((unsigned *)pic, width, height, (image->type != it_pic && image->ty… in GL_LoadPic() 849 if(image->type == it_pic) in GL_FreeUnusedImages()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_draw.c | 38 draw_chars = GL_FindImage (va("fonts/%s.pcx", con_font->string), it_pic); in RefreshFont() 41 draw_chars = GL_FindImage ("fonts/default.pcx", it_pic); in RefreshFont() 197 gl = GL_FindImage (fullname, it_pic); in Draw_FindPic() 200 gl = GL_FindImage (name+1, it_pic); in Draw_FindPic()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_draw.c | 38 draw_chars = GL_FindImage (va("fonts/%s.pcx", con_font->string), it_pic); in RefreshFont() 41 draw_chars = GL_FindImage ("fonts/default.pcx", it_pic); in RefreshFont() 197 gl = GL_FindImage (fullname, it_pic); in Draw_FindPic() 200 gl = GL_FindImage (name+1, it_pic); in Draw_FindPic()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_draw.c | 39 draw_chars = GL_FindImage ("pics/conchars.pcx", it_pic); in Draw_InitLocal() 103 gl = GL_FindImage (fullname, it_pic); in Draw_FindPic() 106 gl = GL_FindImage (name+1, it_pic); in Draw_FindPic()
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H A D | gl_image.c | 240 if (glt->type != it_pic && glt->type != it_sky ) in GL_TextureMode() 332 case it_pic: in GL_ImageList_f() 1309 if (image->type == it_pic && bits == 8 in GL_LoadPic() 1341 …image->has_alpha = GL_Upload8 (pic, width, height, (image->type != it_pic && image->type != it_sky… in GL_LoadPic() 1343 …image->has_alpha = GL_Upload32 ((unsigned *)pic, width, height, (image->type != it_pic && image->t… in GL_LoadPic() 1495 if (image->type == it_pic) in GL_FreeUnusedImages()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_draw.c | 39 draw_chars = GL_FindImage ("pics/conchars.pcx", it_pic); in Draw_InitLocal() 103 gl = GL_FindImage (fullname, it_pic); in Draw_FindPic() 106 gl = GL_FindImage (name+1, it_pic); in Draw_FindPic()
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H A D | gl_image.c | 240 if (glt->type != it_pic && glt->type != it_sky ) in GL_TextureMode() 332 case it_pic: in GL_ImageList_f() 1309 if (image->type == it_pic && bits == 8 in GL_LoadPic() 1341 …image->has_alpha = GL_Upload8 (pic, width, height, (image->type != it_pic && image->type != it_sky… in GL_LoadPic() 1343 …image->has_alpha = GL_Upload32 ((unsigned *)pic, width, height, (image->type != it_pic && image->t… in GL_LoadPic() 1495 if (image->type == it_pic) in GL_FreeUnusedImages()
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/dports/games/q2pro/q2pro/ref_newgl/ |
H A D | gl_images.c | 721 image = R_FindImage( name, it_pic ); in R_RegisterPic() 725 image = R_FindImage( fullname, it_pic ); in R_RegisterPic() 727 image = R_FindImage( name + 1, it_pic ); in R_RegisterPic() 793 if( type == it_pic && ( flags & if_paletted ) && in R_LoadImage() 967 DLIGHT_TEXTURE_SIZE, it_pic, if_auto ); in GL_InitDlightTexture() 1037 r_whiteimage = R_CreateImage( "*whiteimage", pixels, 8, 8, it_pic, if_auto ); in GL_InitWhiteImage() 1064 BEAM_TEXTURE_SIZE, it_pic, if_auto ); in GL_InitBeamTexture()
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_draw.c | 43 draw_chars = GL_FindImage(va("fonts/%s.pcx", font_color->string), it_pic); in RefreshFont() 45 draw_chars = GL_FindImage("fonts/default.pcx", it_pic); in RefreshFont() 47 draw_chars = GL_FindImage("pics/conchars.pcx", it_pic); in RefreshFont() 156 gl = GL_FindImage(fullname, it_pic); in Draw_FindPic() 158 gl = GL_FindImage(name + 1, it_pic); in Draw_FindPic()
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H A D | gl_blooms.c | 137 …mbackuptexture = GL_LoadPic("***r_bloombackuptexture***", (byte *) data, width, height, it_pic, 3); in R_Bloom_InitBackUpTexture() 175 …xture = GL_LoadPic("***r_bloomeffecttexture***", (byte *) data, BLOOM_SIZE, BLOOM_SIZE, it_pic, 3); in R_Bloom_InitEffectTexture() 209 screen_texture_width, screen_texture_height, it_pic, 3); in R_Bloom_InitTextures() 227 r_screendownsamplingtexture_size, it_pic, 3); in R_Bloom_InitTextures()
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_image.cpp | 130 case it_pic: in R_ImageList_f() 244 return type == it_pic || type == it_worldrelated; in R_IsClampedImageType() 265 …const bool mipmap = (image->type != it_pic && image->type != it_worldrelated && image->type != it_… in R_UploadTexture() 635 const image_t* image = R_FindImage(va("pics/%s", name), it_pic); in R_FindPics() 855 if (image->type == it_pic || image->type == it_worldrelated || image->type == it_chars) in R_TextureMode()
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_draw.c | 52 draw_chars = GL_FindImage ("pics/conchars.pcx", "pics/conchars.pcx", it_pic); in Draw_InitLocal() 233 gl = GL_FindImage (fullname, name, it_pic); in Draw_FindPic() 236 gl = GL_FindImage (name+1, name+1, it_pic); in Draw_FindPic()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_draw.c | 38 draw_chars = GL_FindImage (va("fonts/%s.pcx", con_font->string), it_pic); in RefreshFont() 41 draw_chars = GL_FindImage ("fonts/default.pcx", it_pic); in RefreshFont() 213 gl = GL_FindImage (fullname, it_pic); in Draw_FindPic() 216 gl = GL_FindImage (name+1, it_pic); in Draw_FindPic()
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