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Searched refs:it_pic (Results 1 – 25 of 74) sorted by relevance

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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_rmisc.c350 r_screendownsamplingtexture_size, it_pic, 3); in R_Bloom_InitTextures()
710 r_flare[i] = GL_FindImage(flares, it_pic); in R_InitParticleTexture()
718 r_decaltexture[DECAL_BLOOD1] = GL_FindImage("gfx/decal_blood1.pcx",it_pic); in R_InitParticleTexture()
719 r_decaltexture[DECAL_BLOOD2] = GL_FindImage("gfx/decal_blood2.pcx",it_pic); in R_InitParticleTexture()
720 r_decaltexture[DECAL_BLOOD3] = GL_FindImage("gfx/decal_blood3.pcx",it_pic); in R_InitParticleTexture()
721 r_decaltexture[DECAL_BLOOD4] = GL_FindImage("gfx/decal_blood4.pcx",it_pic); in R_InitParticleTexture()
722 r_decaltexture[DECAL_BLOOD5] = GL_FindImage("gfx/decal_blood5.pcx",it_pic); in R_InitParticleTexture()
723 r_decaltexture[DECAL_BLOOD6] = GL_FindImage("gfx/decal_blood6.pcx",it_pic); in R_InitParticleTexture()
724 r_decaltexture[DECAL_BLOOD7] = GL_FindImage("gfx/decal_blood7.pcx",it_pic); in R_InitParticleTexture()
737 r_decaltexture[DECAL_RAIL] = GL_FindImage("gfx/decal_rail.pcx",it_pic); in R_InitParticleTexture()
[all …]
H A Dgl_draw.c40 draw_chars = GL_FindImage (va("fonts/%s.pcx", con_font->string), it_pic); in RefreshFont()
42 draw_chars = GL_FindImage ("fonts/default.pcx", it_pic); in RefreshFont()
44 draw_chars = GL_FindImage ("pics/conchars.pcx", it_pic); in RefreshFont()
210 gl = GL_FindImage (fullname, it_pic); in Draw_FindPic()
213 gl = GL_FindImage (name+1, it_pic); in Draw_FindPic()
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_draw.c76 draw_chars = GL_FindImage (va("fonts/%s.tga", con_font->string), it_pic); in RefreshFont()
79 draw_chars = GL_FindImage ("fonts/default.tga", it_pic); in RefreshFont()
91 menu_chars = GL_FindImage ("fonts/menu.tga", it_pic); in RefreshFont()
124 gl = GL_FindImage (fullname, it_pic); in R_RegisterPic()
129 gl = GL_FindImage( fullname, it_pic ); in R_RegisterPic()
164 gl = GL_FindImage (fullname, it_pic); in R_RegisterParticleNormal()
169 gl = GL_FindImage( fullname, it_pic ); in R_RegisterParticleNormal()
183 gl = GL_FindImage (fullname, it_pic); in R_RegisterGfxPic()
188 gl = GL_FindImage( fullname, it_pic ); in R_RegisterGfxPic()
203 gl = GL_FindImage (fullname, it_pic); in R_RegisterPlayerIcon()
[all …]
H A Dr_postprocess.c518 … GL_LoadPic( "***r_framebuffer***", (byte *)data, FB_texture_width, FB_texture_height, it_pic, 3 ); in R_FB_InitTextures()
525 … GL_LoadPic( "***r_colorbuffer***", (byte *)data, FB_texture_width, FB_texture_height, it_pic, 3 ); in R_FB_InitTextures()
529 r_distortwave = GL_FindImage("gfx/distortwave.jpg", it_pic); in R_FB_InitTextures()
531 r_distortwave = GL_LoadPic ("***r_distortwave***", (byte *)nullpic, 16, 16, it_pic, 32); in R_FB_InitTextures()
532 r_droplets = GL_FindImage("gfx/droplets.jpg", it_pic); in R_FB_InitTextures()
534 r_droplets = GL_LoadPic ("***r_droplets***", (byte *)nullpic, 16, 16, it_pic, 32); in R_FB_InitTextures()
537 r_blooddroplets = GL_FindImage("gfx/blooddrops.jpg", it_pic); in R_FB_InitTextures()
539 r_blooddroplets = GL_LoadPic ("***r_blooddroplets***", (byte *)nullpic, 16, 16, it_pic, 32); in R_FB_InitTextures()
540 r_blooddroplets_nm = GL_FindImage("gfx/blooddrops_nm.jpg", it_pic); in R_FB_InitTextures()
542 r_blooddroplets_nm = GL_LoadPic ("***r_blooddroplets_nm***", (byte *)nullpic, 16, 16, it_pic, 32); in R_FB_InitTextures()
H A Dr_misc.c370 r_radarmap = GL_FindImage("gfx/radar/radarmap",it_pic); in R_InitParticleTexture()
374 r_around = GL_FindImage("gfx/radar/around",it_pic); in R_InitParticleTexture()
378 r_distort = GL_FindImage("gfx/water/distort1.tga", it_pic); in R_InitParticleTexture()
426 r_flare = GL_FindImage(flares, it_pic); in R_InitParticleTexture()
432 r_flare1 = GL_FindImage(flares, it_pic); in R_InitParticleTexture()
H A Dr_image.c356 if (glt->type != it_pic && glt->type != it_particle && glt->type != it_sky ) in GL_TextureMode()
448 case it_pic: in GL_ImageList_f()
1552 if (type == it_particle || type == it_pic) in GL_LoadPic()
1595 if (type == it_pic) in GL_LoadPic()
1827 if (image->type == it_pic || image->type == it_sprite || image->type == it_particle) in GL_FreeUnusedImages()
1900 …ture = GL_LoadPic( "***r_mirrortexture***", (byte *)data, size_oneside, size_oneside, it_pic, 32 ); in R_InitMirrorTextures()
1924 …ure = GL_LoadPic( "***r_depthtexture***", (byte *)data, texture_width, texture_height, it_pic, 3 ); in R_InitDepthTextures()
1925 …e2 = GL_LoadPic( "***r_depthtexture2***", (byte *)data, texture_width, texture_height, it_pic, 3 ); in R_InitDepthTextures()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_draw.c76 draw_chars = GL_FindImage (va("fonts/%s.tga", con_font->string), it_pic); in RefreshFont()
79 draw_chars = GL_FindImage ("fonts/default.tga", it_pic); in RefreshFont()
91 menu_chars = GL_FindImage ("fonts/menu.tga", it_pic); in RefreshFont()
124 gl = GL_FindImage (fullname, it_pic); in R_RegisterPic()
129 gl = GL_FindImage( fullname, it_pic ); in R_RegisterPic()
164 gl = GL_FindImage (fullname, it_pic); in R_RegisterParticleNormal()
169 gl = GL_FindImage( fullname, it_pic ); in R_RegisterParticleNormal()
183 gl = GL_FindImage (fullname, it_pic); in R_RegisterGfxPic()
188 gl = GL_FindImage( fullname, it_pic ); in R_RegisterGfxPic()
203 gl = GL_FindImage (fullname, it_pic); in R_RegisterPlayerIcon()
[all …]
H A Dr_postprocess.c518 … GL_LoadPic( "***r_framebuffer***", (byte *)data, FB_texture_width, FB_texture_height, it_pic, 3 ); in R_FB_InitTextures()
525 … GL_LoadPic( "***r_colorbuffer***", (byte *)data, FB_texture_width, FB_texture_height, it_pic, 3 ); in R_FB_InitTextures()
529 r_distortwave = GL_FindImage("gfx/distortwave.jpg", it_pic); in R_FB_InitTextures()
531 r_distortwave = GL_LoadPic ("***r_distortwave***", (byte *)nullpic, 16, 16, it_pic, 32); in R_FB_InitTextures()
532 r_droplets = GL_FindImage("gfx/droplets.jpg", it_pic); in R_FB_InitTextures()
534 r_droplets = GL_LoadPic ("***r_droplets***", (byte *)nullpic, 16, 16, it_pic, 32); in R_FB_InitTextures()
537 r_blooddroplets = GL_FindImage("gfx/blooddrops.jpg", it_pic); in R_FB_InitTextures()
539 r_blooddroplets = GL_LoadPic ("***r_blooddroplets***", (byte *)nullpic, 16, 16, it_pic, 32); in R_FB_InitTextures()
540 r_blooddroplets_nm = GL_FindImage("gfx/blooddrops_nm.jpg", it_pic); in R_FB_InitTextures()
542 r_blooddroplets_nm = GL_LoadPic ("***r_blooddroplets_nm***", (byte *)nullpic, 16, 16, it_pic, 32); in R_FB_InitTextures()
H A Dr_misc.c370 r_radarmap = GL_FindImage("gfx/radar/radarmap",it_pic); in R_InitParticleTexture()
374 r_around = GL_FindImage("gfx/radar/around",it_pic); in R_InitParticleTexture()
378 r_distort = GL_FindImage("gfx/water/distort1.tga", it_pic); in R_InitParticleTexture()
426 r_flare = GL_FindImage(flares, it_pic); in R_InitParticleTexture()
432 r_flare1 = GL_FindImage(flares, it_pic); in R_InitParticleTexture()
H A Dr_image.c356 if (glt->type != it_pic && glt->type != it_particle && glt->type != it_sky ) in GL_TextureMode()
448 case it_pic: in GL_ImageList_f()
1552 if (type == it_particle || type == it_pic) in GL_LoadPic()
1595 if (type == it_pic) in GL_LoadPic()
1827 if (image->type == it_pic || image->type == it_sprite || image->type == it_particle) in GL_FreeUnusedImages()
1900 …ture = GL_LoadPic( "***r_mirrortexture***", (byte *)data, size_oneside, size_oneside, it_pic, 32 ); in R_InitMirrorTextures()
1924 …ure = GL_LoadPic( "***r_depthtexture***", (byte *)data, texture_width, texture_height, it_pic, 3 ); in R_InitDepthTextures()
1925 …e2 = GL_LoadPic( "***r_depthtexture2***", (byte *)data, texture_width, texture_height, it_pic, 3 ); in R_InitDepthTextures()
/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_screen.cpp105 image = R_FindImage("pics/background/loading", it_pic); in SCR_DrawLoadingScreen()
166 R_FindImage("pics/cursors/wait", it_pic); in SCR_TouchPics()
167 R_FindImage("pics/cursors/ducked", it_pic); in SCR_TouchPics()
168 R_FindImage("pics/cursors/reactionfire", it_pic); in SCR_TouchPics()
169 R_FindImage("pics/cursors/reactionfiremany", it_pic); in SCR_TouchPics()
171 if (!R_FindImage(cursorImage, it_pic)) { in SCR_TouchPics()
208 image = R_FindImage(pic, it_pic); in SCR_DrawCursor()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_draw.c34 draw_chars = GL_FindImage("pics/conchars.tga", it_pic); in Draw_InitLocal()
37 draw_chars = GL_FindImage("pics/conchars.pcx", it_pic); in Draw_InitLocal()
94 gl = GL_FindImage(fullname, it_pic); in Draw_FindPic()
97 gl = GL_FindImage(fullname, it_pic); in Draw_FindPic()
100 gl = GL_FindImage(name + 1, it_pic); in Draw_FindPic()
H A Dgl_image.c179 if(glt->type != it_pic && glt->type != it_sky){ in GL_TextureMode()
250 case it_pic: in GL_ImageList_f()
678 if(image->type == it_pic && bits == 8 in GL_LoadPic()
707 …image->has_alpha = GL_Upload8(pic, width, height, (image->type != it_pic && image->type != it_sky)… in GL_LoadPic()
709 …image->has_alpha = GL_Upload32((unsigned *)pic, width, height, (image->type != it_pic && image->ty… in GL_LoadPic()
849 if(image->type == it_pic) in GL_FreeUnusedImages()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_draw.c38 draw_chars = GL_FindImage (va("fonts/%s.pcx", con_font->string), it_pic); in RefreshFont()
41 draw_chars = GL_FindImage ("fonts/default.pcx", it_pic); in RefreshFont()
197 gl = GL_FindImage (fullname, it_pic); in Draw_FindPic()
200 gl = GL_FindImage (name+1, it_pic); in Draw_FindPic()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_draw.c38 draw_chars = GL_FindImage (va("fonts/%s.pcx", con_font->string), it_pic); in RefreshFont()
41 draw_chars = GL_FindImage ("fonts/default.pcx", it_pic); in RefreshFont()
197 gl = GL_FindImage (fullname, it_pic); in Draw_FindPic()
200 gl = GL_FindImage (name+1, it_pic); in Draw_FindPic()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_draw.c39 draw_chars = GL_FindImage ("pics/conchars.pcx", it_pic); in Draw_InitLocal()
103 gl = GL_FindImage (fullname, it_pic); in Draw_FindPic()
106 gl = GL_FindImage (name+1, it_pic); in Draw_FindPic()
H A Dgl_image.c240 if (glt->type != it_pic && glt->type != it_sky ) in GL_TextureMode()
332 case it_pic: in GL_ImageList_f()
1309 if (image->type == it_pic && bits == 8 in GL_LoadPic()
1341 …image->has_alpha = GL_Upload8 (pic, width, height, (image->type != it_pic && image->type != it_sky… in GL_LoadPic()
1343 …image->has_alpha = GL_Upload32 ((unsigned *)pic, width, height, (image->type != it_pic && image->t… in GL_LoadPic()
1495 if (image->type == it_pic) in GL_FreeUnusedImages()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_draw.c39 draw_chars = GL_FindImage ("pics/conchars.pcx", it_pic); in Draw_InitLocal()
103 gl = GL_FindImage (fullname, it_pic); in Draw_FindPic()
106 gl = GL_FindImage (name+1, it_pic); in Draw_FindPic()
H A Dgl_image.c240 if (glt->type != it_pic && glt->type != it_sky ) in GL_TextureMode()
332 case it_pic: in GL_ImageList_f()
1309 if (image->type == it_pic && bits == 8 in GL_LoadPic()
1341 …image->has_alpha = GL_Upload8 (pic, width, height, (image->type != it_pic && image->type != it_sky… in GL_LoadPic()
1343 …image->has_alpha = GL_Upload32 ((unsigned *)pic, width, height, (image->type != it_pic && image->t… in GL_LoadPic()
1495 if (image->type == it_pic) in GL_FreeUnusedImages()
/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_images.c721 image = R_FindImage( name, it_pic ); in R_RegisterPic()
725 image = R_FindImage( fullname, it_pic ); in R_RegisterPic()
727 image = R_FindImage( name + 1, it_pic ); in R_RegisterPic()
793 if( type == it_pic && ( flags & if_paletted ) && in R_LoadImage()
967 DLIGHT_TEXTURE_SIZE, it_pic, if_auto ); in GL_InitDlightTexture()
1037 r_whiteimage = R_CreateImage( "*whiteimage", pixels, 8, 8, it_pic, if_auto ); in GL_InitWhiteImage()
1064 BEAM_TEXTURE_SIZE, it_pic, if_auto ); in GL_InitBeamTexture()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_draw.c43 draw_chars = GL_FindImage(va("fonts/%s.pcx", font_color->string), it_pic); in RefreshFont()
45 draw_chars = GL_FindImage("fonts/default.pcx", it_pic); in RefreshFont()
47 draw_chars = GL_FindImage("pics/conchars.pcx", it_pic); in RefreshFont()
156 gl = GL_FindImage(fullname, it_pic); in Draw_FindPic()
158 gl = GL_FindImage(name + 1, it_pic); in Draw_FindPic()
H A Dgl_blooms.c137 …mbackuptexture = GL_LoadPic("***r_bloombackuptexture***", (byte *) data, width, height, it_pic, 3); in R_Bloom_InitBackUpTexture()
175 …xture = GL_LoadPic("***r_bloomeffecttexture***", (byte *) data, BLOOM_SIZE, BLOOM_SIZE, it_pic, 3); in R_Bloom_InitEffectTexture()
209 screen_texture_width, screen_texture_height, it_pic, 3); in R_Bloom_InitTextures()
227 r_screendownsamplingtexture_size, it_pic, 3); in R_Bloom_InitTextures()
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_image.cpp130 case it_pic: in R_ImageList_f()
244 return type == it_pic || type == it_worldrelated; in R_IsClampedImageType()
265 …const bool mipmap = (image->type != it_pic && image->type != it_worldrelated && image->type != it_… in R_UploadTexture()
635 const image_t* image = R_FindImage(va("pics/%s", name), it_pic); in R_FindPics()
855 if (image->type == it_pic || image->type == it_worldrelated || image->type == it_chars) in R_TextureMode()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_draw.c52 draw_chars = GL_FindImage ("pics/conchars.pcx", "pics/conchars.pcx", it_pic); in Draw_InitLocal()
233 gl = GL_FindImage (fullname, name, it_pic); in Draw_FindPic()
236 gl = GL_FindImage (name+1, name+1, it_pic); in Draw_FindPic()
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_draw.c38 draw_chars = GL_FindImage (va("fonts/%s.pcx", con_font->string), it_pic); in RefreshFont()
41 draw_chars = GL_FindImage ("fonts/default.pcx", it_pic); in RefreshFont()
213 gl = GL_FindImage (fullname, it_pic); in Draw_FindPic()
216 gl = GL_FindImage (name+1, it_pic); in Draw_FindPic()

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