Searched refs:it_veh (Results 1 – 3 of 3) sorted by relevance
75 …for (MSLane::VehCont::const_iterator it_veh = lane.myVehicles.begin(); it_veh != lane.myVehicles.e… in writeLane() local76 const MSVehicle& veh = **it_veh; in writeLane()
972 … for (MSLane::AnyVehicleIterator it_veh = foeLane->anyVehiclesBegin(); it_veh != end; ++it_veh) { in getLeaderInfo() local973 MSVehicle* leader = (MSVehicle*)*it_veh; in getLeaderInfo()1094 … for (MSLane::AnyVehicleIterator it_veh = foeLane->anyVehiclesBegin(); it_veh != end; ++it_veh) { in getLeaderInfo() local1095 MSVehicle* leader = (MSVehicle*)*it_veh; in getLeaderInfo()
1296 … for (MSLane::AnyVehicleIterator it_veh = foeLane->anyVehiclesBegin(); it_veh != end; ++it_veh) { in detectCollisions() local1297 MSVehicle* victim = (MSVehicle*)*it_veh; in detectCollisions()