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Searched refs:itemModelFirstperson (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Ditems_editor.cpp127 Sint32 itemModelFirstperson(const Item* const item) in itemModelFirstperson() function
H A Dacthudweapon.cpp560 … else if ( itemModelFirstperson(stats[clientnum]->weapon) != itemModel(stats[clientnum]->weapon) ) in actHudWeapon()
573 my->sprite = itemModelFirstperson(stats[clientnum]->weapon); in actHudWeapon()
3126 if (itemModelFirstperson(stats[clientnum]->shield) != itemModel(stats[clientnum]->shield)) in actHudShield()
3154 my->sprite = itemModelFirstperson(stats[clientnum]->shield); in actHudShield()
3775 if ( itemModelFirstperson(stats[clientnum]->shield) != itemModel(stats[clientnum]->shield) ) in actHudAdditional()
3796 my->sprite = itemModelFirstperson(stats[clientnum]->shield); in actHudAdditional()
H A Ditems.hpp556 Sint32 itemModelFirstperson(const Item* item);
H A Ditems.cpp1023 Sint32 itemModelFirstperson(const Item* const item) in itemModelFirstperson() function