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Searched refs:itemSlots (Results 1 – 4 of 4) sorted by relevance

/dports/lang/yorick/yorick-y_2_2_04/yorick/
H A Dyhash.c329 static long itemSlots= 0; /* nSlots for itemList */ variable
336 if (itemList && itemList!=items) ZapItems(itemList, itemSlots); in ZapItems()
340 itemSlots= nSlots; in ZapItems()
353 itemSlots= 0; in ZapItems()
389 itemSlots= nSlots; in Rehash()
441 itemSlots= nSlots; in XRehash()
/dports/games/barony/Barony-3.3.7/src/
H A Ditems.cpp3858 …int itemSlots[6] = { ITEM_SLOT_INV_1, ITEM_SLOT_INV_2, ITEM_SLOT_INV_3, ITEM_SLOT_INV_4, ITEM_SLOT… in createCustomInventory() local
3871 category = stats->EDITOR_ITEMS[itemSlots[i] + ITEM_SLOT_CATEGORY]; in createCustomInventory()
3872 if ( category > 0 && stats->EDITOR_ITEMS[itemSlots[i]] == 1 ) in createCustomInventory()
3928 itemId = static_cast<ItemType>(stats->EDITOR_ITEMS[itemSlots[i]] - 2); in createCustomInventory()
3933 Status itemStatus = static_cast<Status>(stats->EDITOR_ITEMS[itemSlots[i] + 1]); in createCustomInventory()
3942 int itemBless = stats->EDITOR_ITEMS[itemSlots[i] + 2]; in createCustomInventory()
3947 const int itemCount = stats->EDITOR_ITEMS[itemSlots[i] + 3]; in createCustomInventory()
3948 if ( stats->EDITOR_ITEMS[itemSlots[i] + 4] == 1 ) in createCustomInventory()
3952 else if ( stats->EDITOR_ITEMS[itemSlots[i] + 4] == 2 ) in createCustomInventory()
3961 chance = stats->EDITOR_ITEMS[itemSlots[i] + 5]; in createCustomInventory()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DDSQ.h973 std::vector<int> itemSlots; variable
H A DContinuity.cpp3648 itemSlots.clear(); in reset()