Searched refs:itemSlots (Results 1 – 4 of 4) sorted by relevance
329 static long itemSlots= 0; /* nSlots for itemList */ variable336 if (itemList && itemList!=items) ZapItems(itemList, itemSlots); in ZapItems()340 itemSlots= nSlots; in ZapItems()353 itemSlots= 0; in ZapItems()389 itemSlots= nSlots; in Rehash()441 itemSlots= nSlots; in XRehash()
3858 …int itemSlots[6] = { ITEM_SLOT_INV_1, ITEM_SLOT_INV_2, ITEM_SLOT_INV_3, ITEM_SLOT_INV_4, ITEM_SLOT… in createCustomInventory() local3871 category = stats->EDITOR_ITEMS[itemSlots[i] + ITEM_SLOT_CATEGORY]; in createCustomInventory()3872 if ( category > 0 && stats->EDITOR_ITEMS[itemSlots[i]] == 1 ) in createCustomInventory()3928 itemId = static_cast<ItemType>(stats->EDITOR_ITEMS[itemSlots[i]] - 2); in createCustomInventory()3933 Status itemStatus = static_cast<Status>(stats->EDITOR_ITEMS[itemSlots[i] + 1]); in createCustomInventory()3942 int itemBless = stats->EDITOR_ITEMS[itemSlots[i] + 2]; in createCustomInventory()3947 const int itemCount = stats->EDITOR_ITEMS[itemSlots[i] + 3]; in createCustomInventory()3948 if ( stats->EDITOR_ITEMS[itemSlots[i] + 4] == 1 ) in createCustomInventory()3952 else if ( stats->EDITOR_ITEMS[itemSlots[i] + 4] == 2 ) in createCustomInventory()3961 chance = stats->EDITOR_ITEMS[itemSlots[i] + 5]; in createCustomInventory()
973 std::vector<int> itemSlots; variable
3648 itemSlots.clear(); in reset()