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Searched refs:item_normals (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/win95/
H A Dshpanim.h32 int * item_normals; member
H A Dchnkload.cpp739 shpto->sh_normals[0]=sas->anim_frames[0].item_normals; in CopyShapeAnimationHeader()
1692 DeallocateMem(saf->item_normals); in DeallocateRifLoadedShapeheader()
2206 saf->item_normals=(int*) PoolAllocateMem(sizeof(VECTORCH)*shp->numitems); in SetupAnimatingShape()
2209 saf->item_normals[PolyConv[j]*3]=(int)(caf->p_normal_list[j].x*ONE_FIXED); in SetupAnimatingShape()
2210 saf->item_normals[PolyConv[j]*3+1]=(int)(caf->p_normal_list[j].y*ONE_FIXED); in SetupAnimatingShape()
2211 saf->item_normals[PolyConv[j]*3+2]=(int)(caf->p_normal_list[j].z*ONE_FIXED); in SetupAnimatingShape()
2241 shp->sh_normals[0]=sas->anim_frames[0].item_normals; in SetupAnimatingShape()
/dports/games/avp/avp-20170505/src/
H A Dshpanim.c19 shp->sh_normals[0] = sacd->sequence->anim_frames[sacd->current_frame].item_normals; in CopyAnimationFrameToShape()