Searched refs:item_usage (Results 1 – 11 of 11) sorted by relevance
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/ |
H A D | UsingItemState.cpp | 34 item_usage(hero.get_game(), item) { in UsingItemState() 51 interaction = facing_entity->notify_interaction_with_item(item_usage.get_item()); in start() 56 item_usage.start(); in start() 67 item_usage.update(); in update() 68 if (item_usage.is_finished() && is_current_state()) { in update() 88 return item_usage; in get_item_being_used()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | saveinventory.h | 32 std::vector<uint8_t> item_usage; variable 54 && l.item_usage == r.item_usage
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_party.cpp | 59 auto& usages = data.item_usage; in SetupFromSave() 196 data.item_usage.insert(data.item_usage.begin() + idx, 0); in AddItem() 206 data.item_usage.erase(data.item_usage.begin() + idx); in AddItem() 215 data.item_usage[idx] = 0; in AddItem() 254 data.item_usage[idx]++; in ConsumeItemUse() 256 if (data.item_usage[idx] >= item->uses) { in ConsumeItemUse() 261 data.item_usage.erase(data.item_usage.begin() + idx); in ConsumeItemUse() 264 data.item_usage[idx] = 0; in ConsumeItemUse()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | rpg_saveinventory.cpp | 36 for (size_t i = 0; i < obj.item_usage.size(); ++i) { in operator <<() 37 os << (i == 0 ? "[" : ", ") << obj.item_usage[i]; in operator <<()
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H A D | lsd_saveinventory.cpp | 57 &rpg::SaveInventory::item_usage, 58 LSD_Reader::ChunkSaveInventory::item_usage,
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/ |
H A D | UsingItemState.h | 44 EquipmentItemUsage item_usage; /**< Info about using this equipment item. */
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | mon-util.cc | 688 const int item_usage = mons_itemuse(mclass); in exper_value() local 778 if (item_usage == MONUSE_STARTING_EQUIPMENT in exper_value() 779 || item_usage == MONUSE_WEAPONS_ARMOUR) in exper_value() 805 if (speed < 10 && !spellcaster && item_usage < MONUSE_STARTING_EQUIPMENT) in exper_value()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/lua/ |
H A D | ItemApi.cpp | 765 EquipmentItemUsage& item_usage = hero.get_item_being_used(); in item_api_set_finished() local 766 item_usage.set_finished(); in item_api_set_finished()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/ |
H A D | chunks.h | 608 item_usage = 0x0E, enumerator
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | mon-util.cc | 2456 const int item_usage = mons_itemuse(mon); in exper_value() local 2548 if (item_usage >= MONUSE_STARTING_EQUIPMENT) in exper_value() 2572 if (speed < 10 && !spellcaster && item_usage < MONUSE_STARTING_EQUIPMENT) in exper_value()
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 892 SaveInventory,item_usage,f,Vector<UInt8>,0x0E,,1,0,?
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