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Searched refs:jetParticleSystem (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h400 SmokeParticleSystem *jetParticleSystem; variable
457 return this->jetParticleSystem; in getJetParticleSystem()
460 return this->jetParticleSystem; in getJetParticleSystem()
H A Dsector.cpp819 assembled_army(NULL), stored_army(NULL), smokeParticleSystem(NULL), jetParticleSystem(NULL), nukePa… in Sector()
881 this->jetParticleSystem = new SmokeParticleSystem(game_g->smoke_image); in Sector()
882 this->jetParticleSystem->setMove(10.0f, 10.0f); in Sector()
883 this->jetParticleSystem->setBirthRate(1.667f); in Sector()
884 this->jetParticleSystem->setLifeExp(90); in Sector()
885 this->jetParticleSystem->setSize(0.5f); in Sector()
975 if( jetParticleSystem != NULL ) { in ~Sector()
976 delete jetParticleSystem; in ~Sector()
2042 if( this->jetParticleSystem != NULL ) { in update()
2043 this->jetParticleSystem->update(); in update()