Searched refs:jetParticleSystem (Results 1 – 2 of 2) sorted by relevance
400 SmokeParticleSystem *jetParticleSystem; variable457 return this->jetParticleSystem; in getJetParticleSystem()460 return this->jetParticleSystem; in getJetParticleSystem()
819 assembled_army(NULL), stored_army(NULL), smokeParticleSystem(NULL), jetParticleSystem(NULL), nukePa… in Sector()881 this->jetParticleSystem = new SmokeParticleSystem(game_g->smoke_image); in Sector()882 this->jetParticleSystem->setMove(10.0f, 10.0f); in Sector()883 this->jetParticleSystem->setBirthRate(1.667f); in Sector()884 this->jetParticleSystem->setLifeExp(90); in Sector()885 this->jetParticleSystem->setSize(0.5f); in Sector()975 if( jetParticleSystem != NULL ) { in ~Sector()976 delete jetParticleSystem; in ~Sector()2042 if( this->jetParticleSystem != NULL ) { in update()2043 this->jetParticleSystem->update(); in update()