Searched refs:joiningGameStatus (Results 1 – 4 of 4) sorted by relevance
213 netGameData.joiningGameStatus = JOINNETGAME_WAITFORDESC; in DirectPlay_ConnectToSession()380 if(netGameData.joiningGameStatus == JOINNETGAME_WAITFORSTART) in DirectPlay_ConnectingToLobbiedGame()397 netGameData.joiningGameStatus = JOINNETGAME_WRONGAVPVERSION; in DirectPlay_ConnectingToLobbiedGame()413 netGameData.joiningGameStatus = JOINNETGAME_DONTHAVELEVEL; in DirectPlay_ConnectingToLobbiedGame()419 netGameData.joiningGameStatus = JOINNETGAME_WAITFORDESC; in DirectPlay_ConnectingToLobbiedGame()430 if(netGameData.joiningGameStatus == JOINNETGAME_WAITFORDESC) in DirectPlay_ConnectingToLobbiedGame()
297 int joiningGameStatus; member
700 netGameData.joiningGameStatus = JOINNETGAME_WAITFORSTART; in InitAVPNetGameForJoin()
612 …{AVPMENU_ELEMENT_DUMMYTEXTSLIDER, {TEXTSTRING_BLANK}, {1}, {&netGameData.joiningGameStatus}, {TEX…