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Searched refs:joiningGameStatus (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Ddirectplay.c213 netGameData.joiningGameStatus = JOINNETGAME_WAITFORDESC; in DirectPlay_ConnectToSession()
380 if(netGameData.joiningGameStatus == JOINNETGAME_WAITFORSTART) in DirectPlay_ConnectingToLobbiedGame()
397 netGameData.joiningGameStatus = JOINNETGAME_WRONGAVPVERSION; in DirectPlay_ConnectingToLobbiedGame()
413 netGameData.joiningGameStatus = JOINNETGAME_DONTHAVELEVEL; in DirectPlay_ConnectingToLobbiedGame()
419 netGameData.joiningGameStatus = JOINNETGAME_WAITFORDESC; in DirectPlay_ConnectingToLobbiedGame()
430 if(netGameData.joiningGameStatus == JOINNETGAME_WAITFORDESC) in DirectPlay_ConnectingToLobbiedGame()
H A Dpldnet.h297 int joiningGameStatus; member
H A Dpldnet.c700 netGameData.joiningGameStatus = JOINNETGAME_WAITFORSTART; in InitAVPNetGameForJoin()
/dports/games/avp/avp-20170505/src/avp/win95/frontend/
H A Davp_menudata.c612 …{AVPMENU_ELEMENT_DUMMYTEXTSLIDER, {TEXTSTRING_BLANK}, {1}, {&netGameData.joiningGameStatus}, {TEX…