Searched refs:jointHead (Results 1 – 4 of 4) sorted by relevance
/dports/games/OpenLara/OpenLara-b4b19f2/src/ |
H A D | enemy.h | 587 jointHead = 3; in Wolf() 722 jointHead = 20; in Lion() 849 jointHead = 14; in Gorilla() 1055 jointHead = 2; in Rat() 1234 jointHead = 8; in Crocodile() 1574 jointHead = 4; in Bat() 2410 jointHead = 2; in Mummy() 2563 jointHead = 8; in Human() 2896 jointHead = 2; in Cowboy() 2974 jointHead = 2; in MrT() [all …]
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H A D | character.h | 40 int jointHead; member 60 …), stand(STAND_GROUND), lastInput(0), viewTarget(NULL), jointChest(-1), jointHead(-1), velocity(0.… in Character() 265 if (jointHead > -1) { 266 if (t && aim(*t, jointHead, rangeHead, rot)) 270 animation.overrides[jointHead] = rotHead * animation.overrides[jointHead];
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H A D | camera.h | 150 Basis b = owner->getJoint(owner->jointHead); 179 Basis &joint = owner->getJoint(owner->jointHead); in updateFirstPerson()
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H A D | lara.h | 379 return lara->getJoint(lara->jointHead); in getBasis() 519 jointHead = JOINT_HEAD; in Lara() 1319 vec3 dir = getJoint(jointHead).pos - box.center(); in lookAt() 1580 vec3 head = getJoint(jointHead) * vec3(0.0f, 0.0f, 50.0f); in doBubbles() 2788 game->waterDrop(getJoint(jointHead).pos, 96.0f, 0.03f); in getStateOnwater() 2791 game->waterDrop(getJoint(jointHead).pos, 96.0f, 0.02f); in getStateOnwater()
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