Searched refs:jumpfactor (Results 1 – 10 of 10) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_skins.h | 58 fixed_t jumpfactor; // multiple of standard jump height member
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H A D | r_skins.c | 130 skin->jumpfactor = FRACUNIT; in Sk_SetDefaultValue() 277 player->jumpfactor = skin->jumpfactor; in SetPlayerSkinByNum() 481 GETFLOAT(jumpfactor) in R_ProcessPatchableFields()
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H A D | d_player.h | 410 fixed_t jumpfactor; // How high can the player jump? member
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H A D | lua_skinlib.c | 171 lua_pushfixed(L, skin->jumpfactor); in skin_get()
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H A D | g_demo.c | 1482 WRITEFIXED(demo_p, player->jumpfactor); in G_BeginRecording() 1749 …fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,s… in G_DoPlayDemo() local 1906 jumpfactor = READFIXED(demo_p); in G_DoPlayDemo() 2000 players[0].jumpfactor = jumpfactor; in G_DoPlayDemo()
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H A D | lua_playerlib.c | 202 lua_pushfixed(L, plr->jumpfactor); in player_get() 522 plr->jumpfactor = (INT32)luaL_checkinteger(L, 3); in player_set()
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H A D | g_game.c | 2478 fixed_t jumpfactor; in G_PlayerReborn() local 2548 jumpfactor = players[player].jumpfactor; in G_PlayerReborn() 2618 p->jumpfactor = jumpfactor; in G_PlayerReborn()
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H A D | p_user.c | 4367 if (!player->jumpfactor) in P_DoJump() 4497 factor = player->jumpfactor; in P_DoJump() 4500 factor += player->jumpfactor / 10; in P_DoJump() 4503 …factor -= max(0, player->secondjump * player->jumpfactor / ((player->actionspd >> FRACBITS) + 1));… in P_DoJump() 12292 player->jumpfactor = skins[player->skin].jumpfactor; in P_PlayerThink() 12300 …if (player->jumpfactor < FixedMul(skins[player->skin].jumpfactor, 5*FRACUNIT/4)) // Boost jump hei… in P_PlayerThink() 12301 player->jumpfactor += FRACUNIT/300; in P_PlayerThink() 12317 player->jumpfactor = skins[player->skin].jumpfactor; in P_PlayerThink()
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H A D | p_saveg.c | 298 WRITEFIXED(save_p, players[i].jumpfactor); in P_NetArchivePlayers() 495 players[i].jumpfactor = READFIXED(save_p); in P_NetUnArchivePlayers()
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H A D | p_mobj.c | 11399 p->jumpfactor = skins[p->skin].jumpfactor; in P_SpawnPlayer()
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