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Searched refs:jumpfactor (Results 1 – 10 of 10) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_skins.h58 fixed_t jumpfactor; // multiple of standard jump height member
H A Dr_skins.c130 skin->jumpfactor = FRACUNIT; in Sk_SetDefaultValue()
277 player->jumpfactor = skin->jumpfactor; in SetPlayerSkinByNum()
481 GETFLOAT(jumpfactor) in R_ProcessPatchableFields()
H A Dd_player.h410 fixed_t jumpfactor; // How high can the player jump? member
H A Dlua_skinlib.c171 lua_pushfixed(L, skin->jumpfactor); in skin_get()
H A Dg_demo.c1482 WRITEFIXED(demo_p, player->jumpfactor); in G_BeginRecording()
1749 …fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,s… in G_DoPlayDemo() local
1906 jumpfactor = READFIXED(demo_p); in G_DoPlayDemo()
2000 players[0].jumpfactor = jumpfactor; in G_DoPlayDemo()
H A Dlua_playerlib.c202 lua_pushfixed(L, plr->jumpfactor); in player_get()
522 plr->jumpfactor = (INT32)luaL_checkinteger(L, 3); in player_set()
H A Dg_game.c2478 fixed_t jumpfactor; in G_PlayerReborn() local
2548 jumpfactor = players[player].jumpfactor; in G_PlayerReborn()
2618 p->jumpfactor = jumpfactor; in G_PlayerReborn()
H A Dp_user.c4367 if (!player->jumpfactor) in P_DoJump()
4497 factor = player->jumpfactor; in P_DoJump()
4500 factor += player->jumpfactor / 10; in P_DoJump()
4503 …factor -= max(0, player->secondjump * player->jumpfactor / ((player->actionspd >> FRACBITS) + 1));… in P_DoJump()
12292 player->jumpfactor = skins[player->skin].jumpfactor; in P_PlayerThink()
12300 …if (player->jumpfactor < FixedMul(skins[player->skin].jumpfactor, 5*FRACUNIT/4)) // Boost jump hei… in P_PlayerThink()
12301 player->jumpfactor += FRACUNIT/300; in P_PlayerThink()
12317 player->jumpfactor = skins[player->skin].jumpfactor; in P_PlayerThink()
H A Dp_saveg.c298 WRITEFIXED(save_p, players[i].jumpfactor); in P_NetArchivePlayers()
495 players[i].jumpfactor = READFIXED(save_p); in P_NetUnArchivePlayers()
H A Dp_mobj.c11399 p->jumpfactor = skins[p->skin].jumpfactor; in P_SpawnPlayer()