/dports/games/tomatoes/tomatoes-1.55/src/ |
H A D | player.cpp | 139 if(p1.jumping) { in draw_player_icons() 387 if(jumping) { in move() 524 if(jumping) in move() 572 if(jumping) in move() 619 if(jumping) in move() 664 if(jumping) in move() 693 if(jumping) in move() 745 if(jumping) in die() 896 if(jumping) { in draw() 936 if(jumping) { in draw() [all …]
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H A D | bomb.cpp | 184 …if(p1.alive && (int)p1.get_real_x() == xx && (int)p1.get_real_y() == yy && !p1.jumping && !(using_… in trace_players() 187 …alive && (int)p2.get_real_x() == xx && (int)p2.get_real_y() == yy && !p2.jumping && !(using_specia… in trace_players() 200 …if((int)p1.get_real_x() == bx && (int)p1.get_real_y() == by && p1.alive && !p1.jumping && !(using_… in trace_flower_power() 202 …t)p2.get_real_x() == bx && (int)p2.get_real_y() == by && p2.alive && !p2.jumping && !(using_specia… in trace_flower_power() 286 …alive && (int)p1.get_real_x() == xx && (int)p1.get_real_y() == yy && !p1.jumping && !(using_specia… in trace_explosion() 289 …alive && (int)p2.get_real_x() == xx && (int)p2.get_real_y() == yy && !p2.jumping && !(using_specia… in trace_explosion() 346 …1.alive && (int)p1.get_real_x() == x && (int)p1.get_real_y() == y && !p1.jumping && !(using_specia… in explode() 349 …2.alive && (int)p2.get_real_x() == x && (int)p2.get_real_y() == y && !p2.jumping && !(using_specia… in explode()
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/dports/games/mari0/ |
H A D | hammerbro.lua | 41 self.jumping = false 111 self.jumping = "up" 115 self.jumping = "down" 120 if self.jumping then 121 if self.jumping == "up" then 123 self.jumping = false 126 elseif self.jumping == "down" then 128 self.jumping = false 264 self.jumping = false
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/images/creatures/toad/ |
H A D | toad.sprite | 28 (name "jumping-left") 31 "toad-jumping.png" 35 (name "jumping-right") 38 (mirror-action "jumping-left")
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/dports/databases/sqlcipher/sqlcipher-3.4.2/test/ |
H A D | fts3ad.test | 30 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 38 } {{<b>running</b> and <b>jumping</b>}} 68 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 76 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 84 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 92 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 100 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
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/dports/databases/sqlite3/sqlite-src-3350500/test/ |
H A D | fts3ad.test | 30 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 38 } {{<b>running</b> and <b>jumping</b>}} 68 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 76 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 84 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 92 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 100 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/sqlite/src/test/ |
H A D | fts3ad.test | 30 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 38 } {{<b>running</b> and <b>jumping</b>}} 68 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 76 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 84 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 92 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 100 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
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/dports/databases/db5/db-5.3.28/lang/sql/sqlite/test/ |
H A D | fts3ad.test | 30 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 38 } {{<b>running</b> and <b>jumping</b>}} 68 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 76 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 84 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 92 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping'); 100 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
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/dports/emulators/jzintv/jzintv-20200712-src/examples/spacepat/gfx/ |
H A D | wheels.asm | 6 @@pnp EQU 0 * 2 ;+1, 0, +1 for jumping 7 @@npn EQU 1 * 2 ; 0, +1, 0 for jumping 8 @@nnn EQU 2 * 2 ; 0, 0, 0 for jumping 9 @@mmm EQU 3 * 2 ;-1, -1, -1 for jumping
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/ |
H A D | rainbow.c | 210 VIDEO_START( jumping ); 213 VIDEO_UPDATE( jumping ); 445 INPUT_PORTS_START( jumping ) 639 static MACHINE_DRIVER_START( jumping ) in MDRV_CPU_MEMORY() 660 MDRV_VIDEO_START(jumping) in MDRV_CPU_MEMORY() 661 MDRV_VIDEO_UPDATE(jumping) in MDRV_CPU_MEMORY() 738 ROM_START( jumping ) in MDRV_CPU_MEMORY() 789 static DRIVER_INIT( jumping ) in DRIVER_INIT() argument 805 GAME( 1989, jumping, rainbow, jumping, jumping, jumping, ROT0, "bootleg", "Jumping" )
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/ |
H A D | rainbow.c | 210 VIDEO_START( jumping ); 213 VIDEO_UPDATE( jumping ); 445 INPUT_PORTS_START( jumping ) 639 static MACHINE_DRIVER_START( jumping ) in MDRV_CPU_MEMORY() 660 MDRV_VIDEO_START(jumping) in MDRV_CPU_MEMORY() 661 MDRV_VIDEO_UPDATE(jumping) in MDRV_CPU_MEMORY() 738 ROM_START( jumping ) in MDRV_CPU_MEMORY() 789 static DRIVER_INIT( jumping ) in DRIVER_INIT() argument 805 GAME( 1989, jumping, rainbow, jumping, jumping, jumping, ROT0, "bootleg", "Jumping" )
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/dports/games/funnyboat/funnyboat-1.6/ |
H A D | steamboat.py | 30 self.jumping = False 75 if self.jumping: 77 self.jumping = False 87 self.jumping = True 116 if not self.jumping: 117 self.jumping = True
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H A D | shark.py | 36 self.jumping = False 61 if not self.jumping: 67 self.jumping = False 72 self.jumping = True
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/physics_platformer/player/ |
H A D | player.gd | 38 var jumping = false 104 if jumping: 106 # Set off the jumping flag if going down. 107 jumping = false 130 if not jumping and jump: 132 jumping = true 141 if jumping: 142 new_anim = "jumping" 173 new_anim = "jumping"
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/dports/games/gunfudeadlands/ |
H A D | player.lua | 24 if Player.jumping then 36 if Player.jumping then 39 Player.jumping = false 64 …if Player.readytojump and Player.alive and not Player.jumping and not (Player.dir[1]==0 and Player… 65 Player.jumping = true
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/split_screen_platformer/ |
H A D | player.gd | 31 var jumping = false 122 if (jumping): 124 # Set off the jumping flag if going down 125 jumping = false 148 if (not jumping and jump): 150 jumping = true 159 if (jumping): 160 new_anim = "jumping" 190 new_anim = "jumping"
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/platformer/ |
H A D | player.gd | 31 var jumping = false 121 if (jumping): 131 # Set off the jumping flag if going down 132 jumping = false 155 if (not jumping and jump): 157 jumping = true 166 if (jumping): 167 new_anim = "jumping" 197 new_anim = "jumping"
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/kinematic_char/ |
H A D | player.gd | 27 var jumping = false 108 if (jumping and velocity.y > 0): 109 # If falling, no longer jumping 110 jumping = false 112 if (on_air_time < JUMP_MAX_AIRBORNE_TIME and jump and not prev_jump_pressed and not jumping): 116 jumping = true
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/images/creatures/skullyhop/ |
H A D | skullyhop.sprite | 26 (name "jumping-left") 33 (name "jumping-right") 37 (mirror-action "jumping-left"))
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/dports/games/volleyball/volleyball-0.8.6/src/ |
H A D | player.c | 638 float jumping = 0.5; in player_get_collision_power() local 641 jumping = 0; in player_get_collision_power() 646 return normal + (jumping); in player_get_collision_power() 651 return + suma + jumping; in player_get_collision_power() 656 return normal + jumping; in player_get_collision_power() 659 return +suma + jumping; in player_get_collision_power() 693 int jumping = (data->initial_jump_speed != 0); in player_collision_with_ball() local 722 if (jumping) in player_collision_with_ball()
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/dports/editors/textadept/textadept_11.1.linux/modules/textadept/ |
H A D | history.lua | 55 local jumping = false 60 jumping = true 75 jumping = false 158 if not jumping then M.record(nil, nil, nil, true) end
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/dports/editors/textadept/textadept-textadept_11.1/modules/textadept/ |
H A D | history.lua | 55 local jumping = false 60 jumping = true 75 jumping = false 158 if not jumping then M.record(nil, nil, nil, true) end
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/platformer/player/ |
H A D | player.gd | 14 var jumping = false 81 if not jumping and jump_attempt: 83 jumping = true 99 if jumping and vv < 0: 100 jumping = false
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/dports/games/supertux2/SuperTux-v0.6.3-Source/data/images/creatures/crystallo/ |
H A D | scrystallo.sprite | 84 (name "jumping-left") 96 (name "jumping-right") 100 (mirror-action "jumping-left"))
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | game_character_moveto.cpp | 17 int remaining_step, bool jumping, in testChar() argument 25 CAPTURE(jumping); in testChar() 37 REQUIRE_EQ(ch.IsJumping(), jumping); in testChar()
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