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Searched refs:jumping (Results 1 – 25 of 4224) sorted by relevance

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/dports/games/tomatoes/tomatoes-1.55/src/
H A Dplayer.cpp139 if(p1.jumping) { in draw_player_icons()
387 if(jumping) { in move()
524 if(jumping) in move()
572 if(jumping) in move()
619 if(jumping) in move()
664 if(jumping) in move()
693 if(jumping) in move()
745 if(jumping) in die()
896 if(jumping) { in draw()
936 if(jumping) { in draw()
[all …]
H A Dbomb.cpp184 …if(p1.alive && (int)p1.get_real_x() == xx && (int)p1.get_real_y() == yy && !p1.jumping && !(using_… in trace_players()
187 …alive && (int)p2.get_real_x() == xx && (int)p2.get_real_y() == yy && !p2.jumping && !(using_specia… in trace_players()
200 …if((int)p1.get_real_x() == bx && (int)p1.get_real_y() == by && p1.alive && !p1.jumping && !(using_… in trace_flower_power()
202 …t)p2.get_real_x() == bx && (int)p2.get_real_y() == by && p2.alive && !p2.jumping && !(using_specia… in trace_flower_power()
286 …alive && (int)p1.get_real_x() == xx && (int)p1.get_real_y() == yy && !p1.jumping && !(using_specia… in trace_explosion()
289 …alive && (int)p2.get_real_x() == xx && (int)p2.get_real_y() == yy && !p2.jumping && !(using_specia… in trace_explosion()
346 …1.alive && (int)p1.get_real_x() == x && (int)p1.get_real_y() == y && !p1.jumping && !(using_specia… in explode()
349 …2.alive && (int)p2.get_real_x() == x && (int)p2.get_real_y() == y && !p2.jumping && !(using_specia… in explode()
/dports/games/mari0/
H A Dhammerbro.lua41 self.jumping = false
111 self.jumping = "up"
115 self.jumping = "down"
120 if self.jumping then
121 if self.jumping == "up" then
123 self.jumping = false
126 elseif self.jumping == "down" then
128 self.jumping = false
264 self.jumping = false
/dports/games/supertux2/SuperTux-v0.6.3-Source/data/images/creatures/toad/
H A Dtoad.sprite28 (name "jumping-left")
31 "toad-jumping.png"
35 (name "jumping-right")
38 (mirror-action "jumping-left")
/dports/databases/sqlcipher/sqlcipher-3.4.2/test/
H A Dfts3ad.test30 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
38 } {{<b>running</b> and <b>jumping</b>}}
68 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
76 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
84 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
92 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
100 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
/dports/databases/sqlite3/sqlite-src-3350500/test/
H A Dfts3ad.test30 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
38 } {{<b>running</b> and <b>jumping</b>}}
68 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
76 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
84 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
92 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
100 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/sqlite/src/test/
H A Dfts3ad.test30 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
38 } {{<b>running</b> and <b>jumping</b>}}
68 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
76 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
84 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
92 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
100 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
/dports/databases/db5/db-5.3.28/lang/sql/sqlite/test/
H A Dfts3ad.test30 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
38 } {{<b>running</b> and <b>jumping</b>}}
68 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
76 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
84 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
92 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
100 INSERT INTO t1(rowid, content) VALUES(1, 'running and jumping');
/dports/emulators/jzintv/jzintv-20200712-src/examples/spacepat/gfx/
H A Dwheels.asm6 @@pnp EQU 0 * 2 ;+1, 0, +1 for jumping
7 @@npn EQU 1 * 2 ; 0, +1, 0 for jumping
8 @@nnn EQU 2 * 2 ; 0, 0, 0 for jumping
9 @@mmm EQU 3 * 2 ;-1, -1, -1 for jumping
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/
H A Drainbow.c210 VIDEO_START( jumping );
213 VIDEO_UPDATE( jumping );
445 INPUT_PORTS_START( jumping )
639 static MACHINE_DRIVER_START( jumping ) in MDRV_CPU_MEMORY()
660 MDRV_VIDEO_START(jumping) in MDRV_CPU_MEMORY()
661 MDRV_VIDEO_UPDATE(jumping) in MDRV_CPU_MEMORY()
738 ROM_START( jumping ) in MDRV_CPU_MEMORY()
789 static DRIVER_INIT( jumping ) in DRIVER_INIT() argument
805 GAME( 1989, jumping, rainbow, jumping, jumping, jumping, ROT0, "bootleg", "Jumping" )
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/
H A Drainbow.c210 VIDEO_START( jumping );
213 VIDEO_UPDATE( jumping );
445 INPUT_PORTS_START( jumping )
639 static MACHINE_DRIVER_START( jumping ) in MDRV_CPU_MEMORY()
660 MDRV_VIDEO_START(jumping) in MDRV_CPU_MEMORY()
661 MDRV_VIDEO_UPDATE(jumping) in MDRV_CPU_MEMORY()
738 ROM_START( jumping ) in MDRV_CPU_MEMORY()
789 static DRIVER_INIT( jumping ) in DRIVER_INIT() argument
805 GAME( 1989, jumping, rainbow, jumping, jumping, jumping, ROT0, "bootleg", "Jumping" )
/dports/games/funnyboat/funnyboat-1.6/
H A Dsteamboat.py30 self.jumping = False
75 if self.jumping:
77 self.jumping = False
87 self.jumping = True
116 if not self.jumping:
117 self.jumping = True
H A Dshark.py36 self.jumping = False
61 if not self.jumping:
67 self.jumping = False
72 self.jumping = True
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/2d/physics_platformer/player/
H A Dplayer.gd38 var jumping = false
104 if jumping:
106 # Set off the jumping flag if going down.
107 jumping = false
130 if not jumping and jump:
132 jumping = true
141 if jumping:
142 new_anim = "jumping"
173 new_anim = "jumping"
/dports/games/gunfudeadlands/
H A Dplayer.lua24 if Player.jumping then
36 if Player.jumping then
39 Player.jumping = false
64 …if Player.readytojump and Player.alive and not Player.jumping and not (Player.dir[1]==0 and Player…
65 Player.jumping = true
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/split_screen_platformer/
H A Dplayer.gd31 var jumping = false
122 if (jumping):
124 # Set off the jumping flag if going down
125 jumping = false
148 if (not jumping and jump):
150 jumping = true
159 if (jumping):
160 new_anim = "jumping"
190 new_anim = "jumping"
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/platformer/
H A Dplayer.gd31 var jumping = false
121 if (jumping):
131 # Set off the jumping flag if going down
132 jumping = false
155 if (not jumping and jump):
157 jumping = true
166 if (jumping):
167 new_anim = "jumping"
197 new_anim = "jumping"
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/kinematic_char/
H A Dplayer.gd27 var jumping = false
108 if (jumping and velocity.y > 0):
109 # If falling, no longer jumping
110 jumping = false
112 if (on_air_time < JUMP_MAX_AIRBORNE_TIME and jump and not prev_jump_pressed and not jumping):
116 jumping = true
/dports/games/supertux2/SuperTux-v0.6.3-Source/data/images/creatures/skullyhop/
H A Dskullyhop.sprite26 (name "jumping-left")
33 (name "jumping-right")
37 (mirror-action "jumping-left"))
/dports/games/volleyball/volleyball-0.8.6/src/
H A Dplayer.c638 float jumping = 0.5; in player_get_collision_power() local
641 jumping = 0; in player_get_collision_power()
646 return normal + (jumping); in player_get_collision_power()
651 return + suma + jumping; in player_get_collision_power()
656 return normal + jumping; in player_get_collision_power()
659 return +suma + jumping; in player_get_collision_power()
693 int jumping = (data->initial_jump_speed != 0); in player_collision_with_ball() local
722 if (jumping) in player_collision_with_ball()
/dports/editors/textadept/textadept_11.1.linux/modules/textadept/
H A Dhistory.lua55 local jumping = false
60 jumping = true
75 jumping = false
158 if not jumping then M.record(nil, nil, nil, true) end
/dports/editors/textadept/textadept-textadept_11.1/modules/textadept/
H A Dhistory.lua55 local jumping = false
60 jumping = true
75 jumping = false
158 if not jumping then M.record(nil, nil, nil, true) end
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/3d/platformer/player/
H A Dplayer.gd14 var jumping = false
81 if not jumping and jump_attempt:
83 jumping = true
99 if jumping and vv < 0:
100 jumping = false
/dports/games/supertux2/SuperTux-v0.6.3-Source/data/images/creatures/crystallo/
H A Dscrystallo.sprite84 (name "jumping-left")
96 (name "jumping-right")
100 (mirror-action "jumping-left"))
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_character_moveto.cpp17 int remaining_step, bool jumping, in testChar() argument
25 CAPTURE(jumping); in testChar()
37 REQUIRE_EQ(ch.IsJumping(), jumping); in testChar()

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