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Searched refs:jumppad (Results 1 – 25 of 119) sorted by relevance

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/dports/multimedia/dvdauthor/dvdauthor-d5bb0b/src/
H A Ddvdifo.c608 if (jumppad || forcemenus) in WriteIFO()
617 if (jumppad || forcemenus) in WriteIFO()
633 if (jumppad || forcemenus) in WriteIFO()
649 if (jumppad || forcemenus) in WriteIFO()
660 if( jumppad || forcemenus ) in WriteIFO()
666 if (jumppad || forcemenus) in WriteIFO()
754 if (jumppad || forcemenus) in TocGen()
766 if (jumppad || forcemenus) in TocGen()
780 if (jumppad || forcemenus) in TocGen()
867 if (jumppad || forcemenus) in TocGen()
[all …]
H A Ddvdcompile.c777 if (jumppad) in compilecs()
1074 if (jumppad) in compilecs()
1089 if (jumppad) in compilecs()
H A Ddvdpgc.c67 if (jumppad && ismenu == VTYPE_VTSM && entry == 7 /* root menu? */) in genjumppad()
98 else if (jumppad && ismenu == VTYPE_VMGM && entry == 2 /* title menu */) in genjumppad()
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/dziq/jumppad01/
H A Djumppad01.obj2 mtllib jumppad.mtl
3 o jumppad
250 usemtl jumppad
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/dziq/jumppad01/
H A Djumppad01.obj2 mtllib jumppad.mtl
3 o jumppad
250 usemtl jumppad
/dports/games/cube/cube/packages/base/
H A DJfsp03.cfg3 alias level_trigger_3 [echo They blocked the brigde ! Im going to need to use the jumppad]
H A Dtut1.cfg23 echo Up ahead is a jumppad. Use it to exit the level
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dbg_misc.c1415 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ) { in BG_TouchJumpPad() argument
1432 if ( ps->jumppad_ent != jumppad->number ) { in BG_TouchJumpPad()
1434 vectoangles( jumppad->origin2, angles); in BG_TouchJumpPad()
1444 ps->jumppad_ent = jumppad->number; in BG_TouchJumpPad()
1447 VectorCopy( jumppad->origin2, ps->velocity ); in BG_TouchJumpPad()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dbg_misc.c1415 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ) { in BG_TouchJumpPad() argument
1432 if ( ps->jumppad_ent != jumppad->number ) { in BG_TouchJumpPad()
1434 vectoangles( jumppad->origin2, angles); in BG_TouchJumpPad()
1444 ps->jumppad_ent = jumppad->number; in BG_TouchJumpPad()
1447 VectorCopy( jumppad->origin2, ps->velocity ); in BG_TouchJumpPad()
/dports/games/evq3/evq3/code/game/
H A Dbg_misc.c1415 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ) { in BG_TouchJumpPad() argument
1432 if ( ps->jumppad_ent != jumppad->number ) { in BG_TouchJumpPad()
1434 vectoangles( jumppad->origin2, angles); in BG_TouchJumpPad()
1444 ps->jumppad_ent = jumppad->number; in BG_TouchJumpPad()
1447 VectorCopy( jumppad->origin2, ps->velocity ); in BG_TouchJumpPad()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_misc.c1415 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ) { in BG_TouchJumpPad() argument
1432 if ( ps->jumppad_ent != jumppad->number ) { in BG_TouchJumpPad()
1434 vectoangles( jumppad->origin2, angles); in BG_TouchJumpPad()
1444 ps->jumppad_ent = jumppad->number; in BG_TouchJumpPad()
1447 VectorCopy( jumppad->origin2, ps->velocity ); in BG_TouchJumpPad()
/dports/games/tesseract-data/tesseract/media/sound/game/sfxr/
H A Dsoundpack.cfg9 registersound "sfxr/jumppad" 100
/dports/games/bloodfrontier/bloodfrontier/data/maps/
H A Ddeadsimple.cfg295 mmodel "acord/jumppad"
341 mmodel "acord/jumppad"
360 mapsound "ambience/jumppad" 255 "air" -1 -1
367 mapsound "ambience/jumppad" 255 "air" -1 -1
H A Dcitadel.cfg397 mmodel "acord/jumppad"
436 mmodel "acord/jumppad"
454 mapsound "ambience/jumppad" 255 "air" -1 -1
H A Dwarground.cfg313 mmodel "acord/jumppad"
331 mapsound "ambience/jumppad" 255 "air" -1 -1
/dports/games/sauerbraten/sauerbraten/packages/base/
H A Dfrozen.cfg10 mapsound q009/jumppad.ogg 100 1
193 // jumppad texture
/dports/games/tesseract-data/tesseract/config/
H A Dsound.cfg10 registersound "uphys/jumppad" 100
/dports/multimedia/dvdauthor/dvdauthor-d5bb0b/
H A DTODO15 . allow jumppad to span multiple pgc's
/dports/games/bloodfrontier/bloodfrontier/data/sounds/ambience/
H A Dpackage.cfg17 mapsound "sounds/ambience/jumppad"
/dports/multimedia/dvdstyler/DVDStyler-3.1/
H A DTODO70 * create an replacement of dvdauthor build-in jumppad creation
90 * user manual: difference between Menu and vmMenu etc. (topic #3503288), jumppad (FAQ)
/dports/games/bloodfrontier/bloodfrontier/data/models/acord/
H A Dpackage.cfg30 mmodel "acord/jumppad"
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Dtrig_original.qc782 sound (other, CHAN_BODY, "level/jumppad.wav", 1, ATTN_NORM);
825 (not for jumppad)
828 (not for jumppad)
833 (not for jumppad)
845 self.noise = "level/jumppad.wav";
/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/trigger/
H A Djumppads.qc186 …if(this.pushltime < time) // prevent "snorring" sound when a player hits the jumppad more than on…
392 this.noise = "misc/jumppad.wav";
460 this.classname = "jumppad";
/dports/games/sauerbraten/sauerbraten/data/
H A Dsounds.cfg65 registersound "nieb/jumppad" 255
/dports/games/xonotic/Xonotic/source/qcsrc/ecs/systems/
H A Dsv_physics.qc113 LOG_TRACEF("%dx jumppad combo", this.jumppadcount);

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