/dports/multimedia/dvdauthor/dvdauthor-d5bb0b/src/ |
H A D | dvdifo.c | 608 if (jumppad || forcemenus) in WriteIFO() 617 if (jumppad || forcemenus) in WriteIFO() 633 if (jumppad || forcemenus) in WriteIFO() 649 if (jumppad || forcemenus) in WriteIFO() 660 if( jumppad || forcemenus ) in WriteIFO() 666 if (jumppad || forcemenus) in WriteIFO() 754 if (jumppad || forcemenus) in TocGen() 766 if (jumppad || forcemenus) in TocGen() 780 if (jumppad || forcemenus) in TocGen() 867 if (jumppad || forcemenus) in TocGen() [all …]
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H A D | dvdcompile.c | 777 if (jumppad) in compilecs() 1074 if (jumppad) in compilecs() 1089 if (jumppad) in compilecs()
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H A D | dvdpgc.c | 67 if (jumppad && ismenu == VTYPE_VTSM && entry == 7 /* root menu? */) in genjumppad() 98 else if (jumppad && ismenu == VTYPE_VMGM && entry == 2 /* title menu */) in genjumppad()
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/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/dziq/jumppad01/ |
H A D | jumppad01.obj | 2 mtllib jumppad.mtl 3 o jumppad 250 usemtl jumppad
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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/dziq/jumppad01/ |
H A D | jumppad01.obj | 2 mtllib jumppad.mtl 3 o jumppad 250 usemtl jumppad
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/dports/games/cube/cube/packages/base/ |
H A D | Jfsp03.cfg | 3 alias level_trigger_3 [echo They blocked the brigde ! Im going to need to use the jumppad]
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H A D | tut1.cfg | 23 echo Up ahead is a jumppad. Use it to exit the level
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | bg_misc.c | 1415 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ) { in BG_TouchJumpPad() argument 1432 if ( ps->jumppad_ent != jumppad->number ) { in BG_TouchJumpPad() 1434 vectoangles( jumppad->origin2, angles); in BG_TouchJumpPad() 1444 ps->jumppad_ent = jumppad->number; in BG_TouchJumpPad() 1447 VectorCopy( jumppad->origin2, ps->velocity ); in BG_TouchJumpPad()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | bg_misc.c | 1415 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ) { in BG_TouchJumpPad() argument 1432 if ( ps->jumppad_ent != jumppad->number ) { in BG_TouchJumpPad() 1434 vectoangles( jumppad->origin2, angles); in BG_TouchJumpPad() 1444 ps->jumppad_ent = jumppad->number; in BG_TouchJumpPad() 1447 VectorCopy( jumppad->origin2, ps->velocity ); in BG_TouchJumpPad()
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/dports/games/evq3/evq3/code/game/ |
H A D | bg_misc.c | 1415 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ) { in BG_TouchJumpPad() argument 1432 if ( ps->jumppad_ent != jumppad->number ) { in BG_TouchJumpPad() 1434 vectoangles( jumppad->origin2, angles); in BG_TouchJumpPad() 1444 ps->jumppad_ent = jumppad->number; in BG_TouchJumpPad() 1447 VectorCopy( jumppad->origin2, ps->velocity ); in BG_TouchJumpPad()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | bg_misc.c | 1415 void BG_TouchJumpPad( playerState_t *ps, entityState_t *jumppad ) { in BG_TouchJumpPad() argument 1432 if ( ps->jumppad_ent != jumppad->number ) { in BG_TouchJumpPad() 1434 vectoangles( jumppad->origin2, angles); in BG_TouchJumpPad() 1444 ps->jumppad_ent = jumppad->number; in BG_TouchJumpPad() 1447 VectorCopy( jumppad->origin2, ps->velocity ); in BG_TouchJumpPad()
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/dports/games/tesseract-data/tesseract/media/sound/game/sfxr/ |
H A D | soundpack.cfg | 9 registersound "sfxr/jumppad" 100
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/dports/games/bloodfrontier/bloodfrontier/data/maps/ |
H A D | deadsimple.cfg | 295 mmodel "acord/jumppad" 341 mmodel "acord/jumppad" 360 mapsound "ambience/jumppad" 255 "air" -1 -1 367 mapsound "ambience/jumppad" 255 "air" -1 -1
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H A D | citadel.cfg | 397 mmodel "acord/jumppad" 436 mmodel "acord/jumppad" 454 mapsound "ambience/jumppad" 255 "air" -1 -1
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H A D | warground.cfg | 313 mmodel "acord/jumppad" 331 mapsound "ambience/jumppad" 255 "air" -1 -1
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/dports/games/sauerbraten/sauerbraten/packages/base/ |
H A D | frozen.cfg | 10 mapsound q009/jumppad.ogg 100 1 193 // jumppad texture
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/dports/games/tesseract-data/tesseract/config/ |
H A D | sound.cfg | 10 registersound "uphys/jumppad" 100
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/dports/multimedia/dvdauthor/dvdauthor-d5bb0b/ |
H A D | TODO | 15 . allow jumppad to span multiple pgc's
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/dports/games/bloodfrontier/bloodfrontier/data/sounds/ambience/ |
H A D | package.cfg | 17 mapsound "sounds/ambience/jumppad"
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/dports/multimedia/dvdstyler/DVDStyler-3.1/ |
H A D | TODO | 70 * create an replacement of dvdauthor build-in jumppad creation 90 * user manual: difference between Menu and vmMenu etc. (topic #3503288), jumppad (FAQ)
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/dports/games/bloodfrontier/bloodfrontier/data/models/acord/ |
H A D | package.cfg | 30 mmodel "acord/jumppad"
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/ |
H A D | trig_original.qc | 782 sound (other, CHAN_BODY, "level/jumppad.wav", 1, ATTN_NORM); 825 (not for jumppad) 828 (not for jumppad) 833 (not for jumppad) 845 self.noise = "level/jumppad.wav";
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/trigger/ |
H A D | jumppads.qc | 186 …if(this.pushltime < time) // prevent "snorring" sound when a player hits the jumppad more than on… 392 this.noise = "misc/jumppad.wav"; 460 this.classname = "jumppad";
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/dports/games/sauerbraten/sauerbraten/data/ |
H A D | sounds.cfg | 65 registersound "nieb/jumppad" 255
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/dports/games/xonotic/Xonotic/source/qcsrc/ecs/systems/ |
H A D | sv_physics.qc | 113 LOG_TRACEF("%dx jumppad combo", this.jumppadcount);
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